Qingcheng Zhao

dblp:367/5004 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0002-8968-8341ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 72% Visual content generation and editing · 21% Geometric modeling and processing · 7%
Artificial intelligence
2 papers
3D vision · 56% Generative modeling · 44%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character animation
1.012026
ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026
Computer animation and physical simulation
motion synthesis
1.012026
ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation
1.012026
ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026
Machine learning › Generative modeling
diffusion model
0.912025
DepR: Depth Guided Single-View Scene Reconstruction with Instance-Level Diffusion · ICCV 2025
Computer vision › 3D vision › 3d scene reconstruction
single-view scene reconstruction
0.912025
DepR: Depth Guided Single-View Scene Reconstruction with Instance-Level Diffusion · ICCV 2025
Visual content generation and editing
3d content creation
0.912025
Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints · ACM Multimedia 2025
Computer vision › 3D vision › 3d reconstruction
image-based 3d reconstruction
0.312025
Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

image-based reconstruction · 1.7vision-language model · 1.0task-aware masking · 1.0geometry-guided decoder · 1.0diffusion transformer · 1.0depth guidance · 0.9
YearPublicationVenuePosition
2026 ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies
abstract
Recent advances in generative models have democratized the creation of high-quality static 3D assets, yet animating these meshes remains a labor-intensive bottleneck. Traditional pipelines fracture this process into sequential stages—rigging, skinning, and motion synthesis—ignoring the inherent coupling between morphological structure and motor function. To bridge this gap, we introduce ACT, a unified generative framework that reformulates rigging and animation not as independent tasks, but as complementary views of a single hyper-kinematic process. Our key insight is to model the joint distribution of skeletal topology and temporal motion within a shared latent space. ACT utilizes a Vision Language Model (VLM) to extract semantic topological priors from arbitrary meshes, which then condition a Diffusion Transformer (DiT) backbone. By treating static rest poses and dynamic trajectories as a unified sequence, our model employs a task-aware masking strategy to flexibly perform zero-shot rigging, text-guided motion generation, and motion completion within a single end-to-end architecture. Furthermore, a geometry-guided decoder ensures that surface deformations are tightly coupled with the generated kinematics. Extensive experiments demonstrate that ACT generalizes robustly to diverse, non-humanoid characters without retraining. By replacing brittle cascaded pipelines with a holistic prior, our method enables novel applications such as semantic-driven topology editing and generative in-betweening, offering a versatile and efficient solution for automating 3D character animation.
Pengyu Long, Weirui Wang, Qingcheng Zhao, Qixuan Zhang, Jiaqing Zhou, Tianlei Hu, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001
ACM Trans. Graph.3
2025 DepR: Depth Guided Single-View Scene Reconstruction with Instance-Level Diffusion
Qingcheng Zhao, Xiang Zhang 0015, Haiyang Xu 0002, Jianwen Xie, Zhuowen Tu
ICCV1
2025 Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints
Pengyu Long, Zijun Zhao, Qingcheng Zhao, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001
ACM Multimedia4