VLDB 2026 Research / reviewers in the wild / expert
Qingcheng Zhao
dblp:367/5004
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0002-8968-8341ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 72% Visual content generation and editing · 21% Geometric modeling and processing · 7% | |
| Artificial intelligence
2 papers |
3D vision · 56% Generative modeling · 44% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
character animation |
1.0 | 1 | 2026 | ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026 |
Computer animation and physical simulation
motion synthesis |
1.0 | 1 | 2026 | ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation |
1.0 | 1 | 2026 | ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | DepR: Depth Guided Single-View Scene Reconstruction with Instance-Level Diffusion · ICCV 2025 |
Computer vision › 3D vision › 3d scene reconstruction
single-view scene reconstruction |
0.9 | 1 | 2025 | DepR: Depth Guided Single-View Scene Reconstruction with Instance-Level Diffusion · ICCV 2025 |
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints · ACM Multimedia 2025 |
Computer vision › 3D vision › 3d reconstruction
image-based 3d reconstruction |
0.3 | 1 | 2025 | Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
image-based reconstruction · 1.7vision-language model · 1.0task-aware masking · 1.0geometry-guided decoder · 1.0diffusion transformer · 1.0depth guidance · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary TopologiesabstractRecent advances in generative models have democratized the creation of high-quality static 3D assets, yet animating these meshes remains a labor-intensive bottleneck. Traditional pipelines fracture this process into sequential stages—rigging, skinning, and motion synthesis—ignoring the inherent coupling between morphological structure and motor function. To bridge this gap, we introduce ACT, a unified generative framework that reformulates rigging and animation not as independent tasks, but as complementary views of a single hyper-kinematic process. Our key insight is to model the joint distribution of skeletal topology and temporal motion within a shared latent space. ACT utilizes a Vision Language Model (VLM) to extract semantic topological priors from arbitrary meshes, which then condition a Diffusion Transformer (DiT) backbone. By treating static rest poses and dynamic trajectories as a unified sequence, our model employs a task-aware masking strategy to flexibly perform zero-shot rigging, text-guided motion generation, and motion completion within a single end-to-end architecture. Furthermore, a geometry-guided decoder ensures that surface deformations are tightly coupled with the generated kinematics. Extensive experiments demonstrate that ACT generalizes robustly to diverse, non-humanoid characters without retraining. By replacing brittle cascaded pipelines with a holistic prior, our method enables novel applications such as semantic-driven topology editing and generative in-betweening, offering a versatile and efficient solution for automating 3D character animation. Pengyu Long, Weirui Wang, Qingcheng Zhao, Qixuan Zhang, Jiaqing Zhou, Tianlei Hu, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001 |
ACM Trans. Graph. | 3 |
| 2025 | DepR: Depth Guided Single-View Scene Reconstruction with Instance-Level Diffusion
Qingcheng Zhao, Xiang Zhang 0015, Haiyang Xu 0002, Jianwen Xie, Zhuowen Tu |
ICCV | 1 |
| 2025 | Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints
Pengyu Long, Zijun Zhao, Qingcheng Zhao, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001 |
ACM Multimedia | 4 |