VLDB 2026 Research / reviewers in the wild / expert
Xien Chen
dblp:367/5660
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Robot manipulation · 42% 3D vision · 32% Generative modeling · 17% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
depth estimation |
0.9 | 1 | 2025 | Extending Foundational Monocular Depth Estimators to Fisheye Cameras with Calibration Tokens · ICCV 2025 |
Computer vision › 3D vision › depth estimation
monocular depth estimation |
0.9 | 1 | 2025 | Extending Foundational Monocular Depth Estimators to Fisheye Cameras with Calibration Tokens · ICCV 2025 |
Robotics › Robot manipulation
grasping |
0.8 | 1 | 2024 | Binding Touch to Everything: Learning Unified Multimodal Tactile Representations · CVPR 2024 |
Robotics › Robot manipulation › grasping
grasp prediction |
0.8 | 1 | 2024 | Binding Touch to Everything: Learning Unified Multimodal Tactile Representations · CVPR 2024 |
Robotics › Robot manipulation
tactile sensing |
0.8 | 1 | 2024 | Binding Touch to Everything: Learning Unified Multimodal Tactile Representations · CVPR 2024 |
Visual content generation and editing › 3d content generation
text-to-3d generation |
0.8 | 1 | 2024 | Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior · ACM Trans. Graph. 2024 |
Machine learning › Transfer learning and domain adaptation
domain adaptation |
0.3 | 1 | 2025 | Extending Foundational Monocular Depth Estimators to Fisheye Cameras with Calibration Tokens · ICCV 2025 |
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis |
0.2 | 1 | 2024 | Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior · ACM Trans. Graph. 2024 |
Machine learning › Generative modeling
diffusion model |
0.2 | 1 | 2024 | Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior · ACM Trans. Graph. 2024 |
Machine learning › Generative modeling
generative adversarial network |
0.2 | 1 | 2024 | Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior · ACM Trans. Graph. 2024 |
Machine learning › Generative modeling › diffusion model
score distillation sampling |
0.2 | 1 | 2024 | Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
score distillation sampling · 1.5pyramid tri-grid · 1.5neural rendering · 1.5diffusion model · 1.5self-supervised learning · 0.9latent embedding alignment · 0.9calibration tokens · 0.9sensor-specific tokens · 0.8cross-modal alignment · 0.8contrastive learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Extending Foundational Monocular Depth Estimators to Fisheye Cameras with Calibration TokensabstractWe propose a method to extend foundational monocular depth estimators (FMDEs), trained on perspective images, to fisheye images. Despite being trained on tens of millions of images, FMDEs are susceptible to the covariate shift introduced by changes in camera calibration (intrinsic, distortion) parameters, leading to erroneous depth estimates. Our method aligns the distribution of latent embeddings encoding fisheye images to those of perspective images, enabling the reuse of FMDEs for fisheye cameras without retraining or finetuning. To this end, we introduce a set of Calibration Tokens as a light-weight adaptation mechanism that modulates the latent embeddings for alignment. By exploiting the already expressive latent space of FMDEs, we posit that modulating their embeddings avoids the negative impact of artifacts and loss introduced in conventional recalibration or map projection to a canonical reference frame in the image space. Our method is self-supervised and does not require fisheye images but leverages publicly available large-scale perspective image datasets. This is done by recalibrating perspective images to fisheye images, and enforcing consistency between their estimates during training. We evaluate our approach with several FMDEs, on both indoors and outdoors, where we consistently improve over state-of-the-art methods using a single set of tokens for both. Code available at: https://github.com/JungHeeKim29/calibration-token; https://github.com/Suchisrit/CalibrationTokens. Suchisrit Gangopadhyay, Jung Hee Kim 0001, Xien Chen, Patrick Rim, Hyoungseob Park, Alex Wong 0001 |
ICCV | 3 |
| 2024 | Binding Touch to Everything: Learning Unified Multimodal Tactile RepresentationsabstractTouch provides crucial information about the physical properties of the objects around us. Creating models that capture cross-modal associations between touch and other modalities, however, remains a challenging problem, due to wide variety of touch sensors and the intensive effort required to collect tactile data. We propose UniTouch, a unified model for vision-based touch sensors that connects their tactile signals to other modalities, including vision, language, and sound. We achieve this by aligning our tactile embeddings to pretrained image embeddings already associated with a variety of other modalities. We further propose learnable sensor-specific tokens, allowing the model to learn from a set of heterogeneous tactile sensors, all at the same time. UniTouch is capable of conducting various touch sensing tasks in a zero-shot setting, from robot grasping prediction to touch-based question answering. To the best of our knowledge, UniTouch is the first model to demonstrate these capabilities. Project Page: https://cfeng16.github.io/UniTouch/. Fengyu Yang 0003, Hyoungseob Park, Daniel Wang 0005, Yiming Dou, Ziyao Zeng, Xien Chen, Rit Gangopadhyay, Andrew Owens, Alex Wong 0001 |
CVPR | 8 |
| 2024 | Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs PriorabstractExisting neural rendering-based text-to-3D-portrait generation methods typically make use of human geometry prior and diffusion models to obtain guidance. However, relying solely on geometry information introduces issues such as the Janus problem, over-saturation, and over-smoothing. We present Portrait3D , a novel neural rendering-based framework with a novel joint geometry-appearance prior to achieve text-to-3D-portrait generation that overcomes the aforementioned issues. To accomplish this, we train a 3D portrait generator, 3DPortraitGAN, as a robust prior. This generator is capable of producing 360° canonical 3D portraits, serving as a starting point for the subsequent diffusion-based generation process. To mitigate the "grid-like" artifact caused by the high-frequency information in the feature-map-based 3D representation commonly used by most 3D-aware GANs, we integrate a novel pyramid tri-grid 3D representation into 3DPortraitGAN. To generate 3D portraits from text, we first project a randomly generated image aligned with the given prompt into the pre-trained 3DPortraitGAN's latent space. The resulting latent code is then used to synthesize a pyramid tri-grid. Beginning with the obtained pyramid tri-grid , we use score distillation sampling to distill the diffusion model's knowledge into the pyramid tri-grid. Following that, we utilize the diffusion model to refine the rendered images of the 3D portrait and then use these refined images as training data to further optimize the pyramid tri-grid , effectively eliminating issues with unrealistic color and unnatural artifacts. Our experimental results show that Portrait3D can produce realistic, high-quality, and canonical 3D portraits that align with the prompt. Hao Xu 0049, Xiangjun Tang, Xien Chen, Siyu Tang 0001, Zhebin Zhang, Chen Li 0062, Xiaogang Jin 0001 |
ACM Trans. Graph. | 4 |