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Minseung Lee

dblp:367/6963 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Representation and self-supervised learning · 22% Generative modeling · 22% Deep learning architectures and training · 22%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
autoregressive model
0.812024
Neural Language of Thought Models · ICLR 2024
Machine learning › Representation and self-supervised learning › representation learning › compositional representation
compositional representation learning
0.812024
Neural Language of Thought Models · ICLR 2024
Computer vision › Video understanding and tracking › long video understanding
long-context video understanding
0.812024
Slot State Space Models · NeurIPS 2024
Machine learning › Deep learning architectures and training
state space model
0.812024
Slot State Space Models · NeurIPS 2024
Computer vision › Vision and language › visual reasoning
3d visual reasoning
0.212024
Slot State Space Models · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

vector quantized variational autoencoder · 0.8slot attention · 0.8self-attention · 0.8autoregressive transformer · 0.8
YearPublicationVenuePosition
2026 Image-Guided Semantic Pseudo-LiDAR Point Generation for 3D Object Detection
Minseung Lee, Seokha Moon, Seung Joon Lee, Reza Mahjourian
WACV1
2024 Neural Language of Thought Models
abstract
The Language of Thought Hypothesis suggests that human cognition operates on a structured, language-like system of mental representations. While neural language models can naturally benefit from the compositional structure inherently and explicitly expressed in language data, learning such representations from non-linguistic general observations, like images, remains a challenge. In this work, we introduce the Neural Language of Thought Model (NLoTM), a novel approach for unsupervised learning of LoTH-inspired representation and generation. NLoTM comprises two key components: (1) the Semantic Vector-Quantized Variational Autoencoder, which learns hierarchical, composable discrete representations aligned with objects and their properties, and (2) the Autoregressive LoT Prior, an autoregressive transformer that learns to generate semantic concept tokens compositionally, capturing the underlying data distribution. We evaluate NLoTM on several 2D and 3D image datasets, demonstrating superior performance in downstream tasks, out-of-distribution generalization, and image generation quality compared to patch-based VQ-VAE and continuous object-centric representations. Our work presents a significant step towards creating neural networks exhibiting more human-like understanding by developing LoT-like representations and offers insights into the intersection of cognitive science and machine learning.
Yi-Fu Wu, Minseung Lee, Sungjin Ahn
ICLR2
2024 Slot State Space Models
abstract
Recent State Space Models (SSMs) such as S4, S5, and Mamba have shown remarkable computational benefits in long-range temporal dependency modeling. However, in many sequence modeling problems, the underlying process is inherently modular and it is of interest to have inductive biases that mimic this modular structure. In this paper, we introduce SlotSSMs, a novel framework for incorporating independent mechanisms into SSMs to preserve or encourage separation of information. Unlike conventional SSMs that maintain a monolithic state vector, SlotSSMs maintains the state as a collection of multiple vectors called slots. Crucially, the state transitions are performed independently per slot with sparse interactions across slots implemented via the bottleneck of self-attention. In experiments, we evaluate our model in object-centric learning, 3D visual reasoning, and long-context video understanding tasks, which involve modeling multiple objects and their long-range temporal dependencies. We find that our proposed design offers substantial performance gains over existing sequence modeling methods. Project page is available at \url{https://slotssms.github.io/}
Jindong Jiang, Fei Deng 0001, Gautam Singh, Minseung Lee, Sungjin Ahn
NeurIPS4