VLDB 2026 Research / reviewers in the wild / expert
Hari Subramonyam
dblp:367/7030
· DBLP profile ↗
8ranked-venue papers
1as first author
8since 2021 · last 2026
0000-0002-3450-0447ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 1 first-author · 8 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DraftMarks: Enhancing Transparency in Human-AI Co-Writing Through Interactive Skeuomorphic Process TracesabstractAs generative AI becomes part of everyday writing, questions of transparency and productive human effort are increasingly important. Educators, reviewers, and readers want to understand how AI shaped the process. Where was human effort focused? What role did AI play in the creation of the work? How did the interaction unfold? Existing approaches often reduce these dynamics to summary metrics or simplified provenance. We introduce DraftMarks, an augmented reading tool that supports readers in interpreting how text was constructed with AI through familiar physical metaphors. DraftMarks employs skeuomorphic encodings such as eraser crumbs to convey the intensity of revision, and masking tape or smudges to mark AI-generated content, simulating the process within the final written artifact. By using data from writer-AI interactions, DraftMarks’ algorithm computes various collaboration metrics and writing traces. Through a formative study, we identified computational logic for different readership, and evaluated DraftMarks through a Prolific study for its effectiveness in assessing AI co-authored writing. Momin Naushad Siddiqui, Nikki Nasseri, Adam Coscia, Roy D. Pea, Hari Subramonyam |
CHI | 5 |
| 2026 | Teaching Spell Checkers to Teach: Pedagogical Program Synthesis for Interactive LearningabstractSpelling taught through memorization often fails many learners, particularly children with language-based learning disorders who struggle with the phonological skills necessary to spell words accurately. Educators such as speech-language pathologists (SLPs) address this instructional gap by using an inquiry-based approach to teach spelling that targets the phonology, morphology, meaning, and etymology of words. Yet, these strategies rarely appear in everyday writing tools, which simply detect and autocorrect errors. We introduce SPIRE (Spelling Inquiry Engine), a spell check system that brings this inquiry-based pedagogy into the act of composition. SPIRE implements Pedagogical Program Synthesis, a novel approach for operationalizing the inherently dynamic pedagogy of spelling instruction. SPIRE represents SLP instructional moves in a domain-specific language, synthesizes tailored programs in real-time from learner errors, and renders them as interactive interfaces for inquiry-based interventions. With SPIRE, spelling errors become opportunities to explore word meanings, word structures, morphological families, word origins, and grapheme-phoneme correspondences, supporting metalinguistic reasoning alongside correction. Evaluation with SLPs and learners shows alignment with professional practice and potential for integration into writing workflows. Momin Naushad Siddiqui, Vincent Cavez, Sahana Rangasrinivasan, Abbie Olszewski, Srirangaraj Setlur, Maneesh Agrawala, Hari Subramonyam |
IUI | 7 |
| 2025 | AI in the Writing Process: How Purposeful AI Support Fosters Student Writing
Momin Naushad Siddiqui, Vryan Feliciano, Roy D. Pea, Hari Subramonyam |
AIED (4) | 4 |
| 2025 | Thinking Like a Scientist: Can Interactive Simulations Foster Critical AI Literacy?
Yiling Zhao, Audrey L. Michal, Nithum Thain, Hari Subramonyam |
AIED (2) | 4 |
| 2025 | Script&Shift: A Layered Interface Paradigm for Integrating Content Development and Rhetorical Strategy with LLM Writing Assistants
Momin Naushad Siddiqui, Roy D. Pea, Hari Subramonyam |
CHI | 3 |
| 2025 | Prototyping with Prompts: Emerging Approaches and Challenges in Generative AI Design for Collaborative Software Teams
Hari Subramonyam, Divy Thakkar, Andrew Ku, Jürgen Dieber, Anoop K. Sinha |
CHI | 1 |
| 2024 | AltCanvas: A Tile-Based Editor for Visual Content Creation with Generative AI for Blind or Visually Impaired PeopleabstractPeople with visual impairments often struggle to create content that relies heavily on visual elements, particularly when conveying spatial and structural information. Existing accessible drawing tools, which construct images line by line, are suitable for simple tasks like math but not for more expressive artwork. On the other hand, emerging generative AI-based text-to-image tools can produce expressive illustrations from descriptions in natural language, but they lack precise control over image composition and properties. To address this gap, our work integrates generative AI with a constructive approach that provides users with enhanced control and editing capabilities. Our system, AltCanvas, features a tile-based interface enabling users to construct visual scenes incrementally, with each tile representing an object within the scene. Users can add, edit, move, and arrange objects while receiving speech and audio feedback. Once completed, the scene can be rendered as a color illustration or as a vector for tactile graphic generation. Involving 14 blind or low-vision users in design and evaluation, we found that participants effectively used the AltCanvas’s workflow to create illustrations. Seonghee Lee, Maho Kohga, Steve Landau, M. Sile O'Modhrain, Hari Subramonyam |
ASSETS | 5 |
| 2024 | Is a Seat at the Table Enough? Engaging Teachers and Students in Dataset Specification for ML in EducationabstractDespite the promises of ML in education, its adoption in the classroom has surfaced numerous issues regarding fairness, accountability, and transparency, as well as concerns about data privacy and student consent. A root cause of these issues is the lack of understanding of the complex dynamics of education, including teacher-student interactions, collaborative learning, and classroom environments. To overcome these challenges and fully utilize the potential of ML in education, software practitioners need to work closely with educators and students to fully understand the context of the data (the backbone of ML applications) and collaboratively define the ML data specifications. To gain a deeper understanding of such a collaborative process, we conduct ten co-design sessions with ML software practitioners, educators, and students. In the sessions, teachers and students work with ML engineers, UX designers, and legal practitioners to define dataset characteristics for a given ML application. We find that stakeholders contextualize data based on their domain and procedural knowledge, proactively design data requirements to mitigate downstream harms and data reliability concerns, and exhibit role-based collaborative strategies and contribution patterns. Further, we find that beyond a seat at the table, meaningful stakeholder participation in ML requires structured supports: defined processes for continuous iteration and co-evaluation, shared contextual data quality standards, and information scaffolds for both technical and non-technical stakeholders to traverse expertise boundaries. Mei Tan, Dakuo Wang, Hari Subramonyam |
Proc. ACM Hum. Comput. Interact. | 4 |