Nicholas C. Georgiou

dblp:367/7206 · DBLP profile ↗
← Back
6ranked-venue papers
3as first author
6since 2021 · last 2025
0009-0001-7398-4982ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Artificial Intelligence for Future Presidents: Teaching AI Literacy to Everyone
abstract
The rapid and nearly pervasive impact of artificial intelligence on fields as diverse as medicine, law, banking, and the arts has made many students who would never enroll in a computer science class become interested in understanding elements of artificial intelligence. Fueled by questions about how this technology would change their own fields, these students are not seeking to become experts in building AI systems but instead are searching for a sufficient understanding to be safe, effective, and informed users. In this paper, we describe a first-of-its-kind course offering, "Artificial Intelligence for Future Presidents" designed and taught during the spring of 2024. We share rationale on the design and structure of the course, consider how best to convey complex technical information to students without the background in programming or mathematics, and consider methods for supporting an understanding of the limits of this technology.
Kate Candon, Nicholas C. Georgiou, Rebecca Ramnauth, Jessie Cheung, E. Chandra Fincke, Brian Scassellati
AAAI2
2025 When Teaching A Robot, People Employ Different Feedback Strategies: Some Are More Effective Than Others
Nicholas C. Georgiou, Shuangge Wang, Joel Banks, Kate Candon, Drazen Brscic, Brian Scassellati
CogSci1
2025 Perceived Morality of Robot and Human Transgressors Varies By Perceived Ability to Feel
abstract
Mistakes, failures, and transgressions committed by a robot are inevitable as robots become more involved in our society. When a wrong behavior occurs, it is important to understand what factors might affect how the robot is perceived by people. In this paper, we investigated how the type of transgressor (human or robot) and type of backstory depicting the transgressor's mental capabilities (default, physio-emotional, socio-emotional, or cognitive) shaped participants' perceptions of the transgressor's morality. We performed an online, between-subjects study in which participants (N =720) were first intro-duced to the transgressor and its backstory, and then viewed a video of a real-life robot or human pushing down a human. Although participants attributed similarly high intent to both the robot and the human, the human was generally perceived to have higher morality than the robot. However, the backstory that was told about the transgressors' capabilities affected their perceived morality. We found that robots with emotional backstories (i.e., physio-emotional or socio-emotional) had higher perceived moral knowledge, emotional knowledge, and desire than other robots. We also found that humans with cognitive backstories were perceived with less emotional and moral knowledge than other humans. Our findings have consequences for robot ethics and robot design for HRI.
Nicholas C. Georgiou, Teresa Flanagan, Brian Scassellati, Tamar Kushnir
HRI1
2024 REACT: Two Datasets for Analyzing Both Human Reactions and Evaluative Feedback to Robots Over Time
abstract
Recent work in Human-Robot Interaction (HRI) has shown that robots can leverage implicit communicative signals from users to understand how they are being perceived during interactions. For example, these signals can be gaze patterns, facial expressions, or body motions that reflect internal human states. To facilitate future research in this direction, we contribute the \textttREACT database, a collection of two datasets of human-robot interactions that display users' natural reactions to robots during a collaborative game and a photography scenario. Further, we analyze the datasets to show that interaction history is an important factor that can influence human reactions to robots. As a result, we believe that future models for interpreting implicit feedback in HRI should explicitly account for this history. \textttREACT opens up doors to this possibility in the future.
Kate Candon, Nicholas C. Georgiou, Helen Zhou, Sidney Richardson, Qiping Zhang, Brian Scassellati, Marynel Vázquez
HRI2
2024 The Effects of a Gossiping Robot on Team Cohesion
abstract
Gossip is a human behavior that has been shown to strengthen bonds, trust, and the feeling of inclusion between the gossiper and the person with whom they share the gossip. As humans engage more with social robots, fostering bonds between them is critical for meaningful interactions. In this paper, we investigated how gossiping can affect the perception of group inclusion and trust between a human and a robot. In this between-subjects user study (N = 38), we compared the effects of a robot that gossips to the participant in either a positive or negative way about the experimenter during an interaction. We found that participants in the positive condition reported a significant increase in group inclusion with the robot, while participants in the negative condition did not. We also found that participants’ moral trust in the negative condition significantly decreased. Our results suggested that positive gossip can be beneficial to human-robot team cohesion.
Jirachaya Fern Limprayoon, Nicholas C. Georgiou, Natnaree Proud Ua-Arak, Brian Scassellati
RO-MAN2
2023 Is Someone There or Is That the TV? Detecting Social Presence Using Sound
abstract
Social robots in the home will need to solve audio identification problems to better interact with their users. This article focuses on the classification between (a) natural conversation that includes at least one co-located user and (b) media that is playing from electronic sources and does not require a social response, such as television shows. This classification can help social robots detect a user’s social presence using sound. Social robots that are able to solve this problem can apply this information to assist them in making decisions, such as determining when and how to appropriately engage human users. We compiled a dataset from a variety of acoustic environments that contained either natural or media audio, including audio that we recorded in our own homes. Using this dataset, we performed an experimental evaluation on a range of traditional machine learning classifiers and assessed the classifiers’ abilities to generalize to new recordings, acoustic conditions, and environments. We conclude that a C-Support Vector Classification (SVC) algorithm outperformed other classifiers. Finally, we present a classification pipeline that in-home robots can utilize, and we discuss the timing and size of the trained classifiers as well as privacy and ethics considerations.
Nicholas C. Georgiou, Rebecca Ramnauth, Emmanuel Adéníran, Lila Selin, Brian Scassellati
ACM Trans. Hum. Robot Interact.1