Demo Data from VLDB 2026 / reviewers in the wild / expert
Jieting Xu
dblp:367/7271
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0001-0166-4402ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 87% Computer animation and physical simulation · 13% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects · SIGGRAPH Asia 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.9 | 1 | 2025 | AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects · SIGGRAPH Asia 2025 |
Rendering
material appearance |
0.9 | 1 | 2025 | AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects · SIGGRAPH Asia 2025 |
Rendering › physically based rendering
PBR material generation |
0.9 | 1 | 2025 | AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
intrinsic decomposition · 1.7hierarchical blending · 1.7diffusion model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AniTex: Light-Geometry Consistent PBR Material Generation for Animatable ObjectsabstractHigh-quality Physically-Based Rendering (PBR) materials are crucial for visual realism in 3D asset creation, yet existing methods primarily target static objects, leading to challenges in maintaining multi-frame consistency for animatable entities. To tackle this issue, we introduce AniTex, the first generative pipeline that utilizes diffusion models to synthesize high-quality PBR materials for animatable objects based on text prompts. The pipeline consists of three key stages: First, sequences of RGB images are generated using a video diffusion model conditioned on depth, normals, irradiance, and motion vectors to ensure temporal coherence and geometric alignment across multiple frames and viewpoints. Second, these RGB image sequences are decomposed into per-view, per-frame PBR material maps (albedo, roughness, metallic) by a specialized Intrinsic Diffusion Model (IDM), which is conditioned on the RGB images along with consistent geometry and lighting cues to disentangle material from illumination. Finally, these per-view, per-frame PBR maps are hierarchically blended. This process first ensures temporal coherence within each view’s frame sequence, then amalgamates these into globally consistent PBR materials for the animatable object, maintaining overall temporal coherence and visual consistency throughout its animation. Extensive experiments show that AniTex produces more realistic PBR materials for both static and animated objects, outperforming baseline methods in visual appeal. Jieting Xu, Guoyuan An, Rengan Xie, Dianbing Xi, Wenjun Song, Rui Wang 0004, Yuchi Huo |
SIGGRAPH Asia | 1 |