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Shengjie Gong

dblp:367/9413 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 52% Generative modeling · 26% Speech recognition and synthesis · 22%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
Monocular and Generalizable Gaussian Talking Head Animation · CVPR 2025
Computer vision › 3D vision
3d reconstruction
0.912025
Monocular and Generalizable Gaussian Talking Head Animation · CVPR 2025
Machine learning › Generative modeling › face synthesis
talking face generation
0.912025
Monocular and Generalizable Gaussian Talking Head Animation · CVPR 2025
Natural language and speech › Speech recognition and synthesis
speech-driven animation
0.812024
KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding · ECCV (56) 2024
Computer animation and physical simulation
facial animation
0.812024
KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding · ECCV (56) 2024

Methods — techniques the papers use, named apart from their topics

key motion embedding · 1.5symmetry prior · 0.9point cloud filtering · 0.9depth estimation · 0.9
YearPublicationVenuePosition
2025 Monocular and Generalizable Gaussian Talking Head Animation
abstract
In this work, we introduce Monocular and Generalizable Gaussian Talking Head Animation (MGGTalk), which requires monocular datasets and generalizes to unseen identities without personalized re-training. Compared with previous 3D Gaussian Splatting (3DGS) methods that requires elusive multi-view datasets or tedious personalized learning/inference, MGGtalk enables more practical and broader applications. However, in the absence of multi-view and personalized training data, the incompleteness of geometric and appearance information poses a significant challenge. To address these challenges, MGGTalk explores depth information to enhance geometric and facial symmetry characteristics to supplement both geometric and appearance features. Initially, based on the pixel-wise geometric information obtained from depth estimation, we incorporate symmetry operations and point cloud filtering techniques to ensure a complete and precise position parameter for 3DGS. Subsequently, we adopt a two-stage strategy with symmetric priors for predicting the remaining 3DGS parameters. We begin by predicting Gaussian parameters for the visible facial regions of the source image. These parameters are subsequently utilized to improve the prediction of Gaussian parameters for the non-visible regions. Extensive experiments demonstrate that MGGTalk surpasses previous state-of-the-art methods, achieving superior performance across various metrics. Project page: https://scut-mmpr.github.io/MGGTalk-Homepage/.
Shengjie Gong, Jiapeng Tang, Dongming Hu, Shuangping Huang, Tianshui Chen, Zhuoman Liu
CVPR1
2024 KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding
Shengjie Gong, Jiapeng Tang, Lingyu Liang, Yining Huang, Shuangping Huang
ECCV (56)2