Demo Data from VLDB 2026 / reviewers in the wild / expert
Shengjie Gong
dblp:367/9413
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 52% Generative modeling · 26% Speech recognition and synthesis · 22% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | Monocular and Generalizable Gaussian Talking Head Animation · CVPR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Monocular and Generalizable Gaussian Talking Head Animation · CVPR 2025 |
Machine learning › Generative modeling › face synthesis
talking face generation |
0.9 | 1 | 2025 | Monocular and Generalizable Gaussian Talking Head Animation · CVPR 2025 |
Natural language and speech › Speech recognition and synthesis
speech-driven animation |
0.8 | 1 | 2024 | KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding · ECCV (56) 2024 |
Computer animation and physical simulation
facial animation |
0.8 | 1 | 2024 | KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding · ECCV (56) 2024 |
Methods — techniques the papers use, named apart from their topics
key motion embedding · 1.5symmetry prior · 0.9point cloud filtering · 0.9depth estimation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Monocular and Generalizable Gaussian Talking Head AnimationabstractIn this work, we introduce Monocular and Generalizable Gaussian Talking Head Animation (MGGTalk), which requires monocular datasets and generalizes to unseen identities without personalized re-training. Compared with previous 3D Gaussian Splatting (3DGS) methods that requires elusive multi-view datasets or tedious personalized learning/inference, MGGtalk enables more practical and broader applications. However, in the absence of multi-view and personalized training data, the incompleteness of geometric and appearance information poses a significant challenge. To address these challenges, MGGTalk explores depth information to enhance geometric and facial symmetry characteristics to supplement both geometric and appearance features. Initially, based on the pixel-wise geometric information obtained from depth estimation, we incorporate symmetry operations and point cloud filtering techniques to ensure a complete and precise position parameter for 3DGS. Subsequently, we adopt a two-stage strategy with symmetric priors for predicting the remaining 3DGS parameters. We begin by predicting Gaussian parameters for the visible facial regions of the source image. These parameters are subsequently utilized to improve the prediction of Gaussian parameters for the non-visible regions. Extensive experiments demonstrate that MGGTalk surpasses previous state-of-the-art methods, achieving superior performance across various metrics. Project page: https://scut-mmpr.github.io/MGGTalk-Homepage/. Shengjie Gong, Jiapeng Tang, Dongming Hu, Shuangping Huang, Tianshui Chen, Zhuoman Liu |
CVPR | 1 |
| 2024 | KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding
Shengjie Gong, Jiapeng Tang, Lingyu Liang, Yining Huang, Shuangping Huang |
ECCV (56) | 2 |