Demo Data from VLDB 2026 / reviewers in the wild / expert
Michael Stroh
dblp:367/9506
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2026
0009-0001-5156-4549ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 77% Visualization and visual analytics · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
vector graphics generation |
0.9 | 1 | 2025 | Neural Image abstraction using long smoothing B-splines · ACM Trans. Graph. 2025 |
Visualization and visual analytics
image abstraction |
0.3 | 1 | 2025 | Neural Image abstraction using long smoothing B-splines · ACM Trans. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
smoothing b-splines · 0.9differentiable rendering · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PraK V4 at the Video Browser Showdown 2026
Bastian Jäckl, Benjamin Verner, Michael Stroh, Vojtech Kloda, Ladislav Nagy, Oliver Deussen, Daniel A. Keim, Jakub Lokoc |
MMM (4) | 3 |
| 2025 | PraK Tool V3: Enhancing Video Item Search Using Localized Text and Texture Queries
Michael Stroh, Vojtech Kloda, Benjamin Verner, Zuzana Vopálková, Raphael Buchmüller, Bastian Jäckl, Jakub Hajko, Jakub Lokoc |
MMM (5) | 1 |
| 2025 | Image-driven Robot Drawing with Rapid Lognormal MovementsabstractLarge image generation and vision models, combined with differentiable rendering technologies, have become powerful tools for generating paths that can be drawn or painted by a robot. However, these tools often overlook the intrinsic physicality of the human drawing/writing act, which is usually executed with skillful hand/arm gestures. Taking this into account is important for the visual aesthetics of the results and for the development of closer and more intuitive artist-robot collaboration scenarios. We present a method that bridges this gap by enabling gradient-based optimization of natural human-like motions guided by cost functions defined in image space. To this end, we use the sigma-lognormal model of human hand/arm movements, with an adaptation that enables its use in conjunction with a differentiable vector graphics (DiffVG) renderer. We demonstrate how this pipeline can be used to generate feasible trajectories for a robot by combining image-driven objectives with a minimum-time smoothing criterion. We demonstrate applications with generation and robotic reproduction of synthetic graffiti as well as image abstraction. Daniel Berio, Guillaume Clivaz, Michael Stroh, Oliver Deussen, Réjean Plamondon, Sylvain Calinon, Frederic Fol Leymarie |
RO-MAN | 3 |
| 2025 | Using Saliency for Semantic Image Abstractions in Robotic PaintingabstractAbstract We present an adaptive, semantics‐based abstraction approach that balances aesthetic quality and structural coherence within the practical constraints of robotic painting. We apply panoptic segmentation with color‐based over‐segmentation to partition images into meaningful regions aligned with semantic objects, while providing flexible abstraction levels. Automatic parameter selection for region merging is enabled by semantic saliency maps, derived from Out‐of‐Distribution segmentation techniques in combination with machine learning methods for feature detection. This preserves the boundaries of salient objects while simplifying less prominent regions. A graph‐based community detection step further refines the abstraction by grouping regions according to local connectivity and semantic coherence. The runtime of our method outperforms optimization‐based image vectorization methods, enabling the efficient generation of multiple abstraction levels that can serve as hierarchical layers for robotic painting. We demonstrate the quality of our method by showing abstraction results, robotic paintings with the e‐David robot, and a comparison to other abstraction methods. Michael Stroh, Patrick Paetzold, Daniel Berio, Rebecca Kehlbeck, Frederic Fol Leymarie, Oliver Deussen, Noura Faraj |
Comput. Graph. Forum | 1 |
| 2025 | Neural Image abstraction using long smoothing B-splinesabstractWe integrate smoothing B-splines into a standard differentiable vector graphics (DiffVG) pipeline through linear mapping, and show how this can be used to generate smooth and arbitrarily long paths within image-based deep learning systems. We take advantage of derivative-based smoothing costs for parametric control of fidelity vs. simplicity tradeoffs, while also enabling stylization control in geometric and image spaces. The proposed pipeline is compatible with recent vector graphics generation and vectorization methods. We demonstrate the versatility of our approach with four applications aimed at the generation of stylized vector graphics: stylized space-filling path generation, stroke-based image abstraction, closed-area image abstraction, and stylized text generation. Daniel Berio, Michael Stroh, Sylvain Calinon, Frederic Fol Leymarie, Oliver Deussen, Ariel Shamir |
ACM Trans. Graph. | 2 |
| 2024 | PraK Tool: An Interactive Search Tool Based on Video Data Services
Jakub Lokoc, Zuzana Vopálková, Michael Stroh, Raphael Buchmüller, Udo Schlegel |
MMM (4) | 3 |