Shurun Li

dblp:369/1036 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 40% Reinforcement learning · 40% Language models and text generation · 20%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › preference learning
human preference learning
1.012026
VisionReward: Fine-Grained Multi-Dimensional Human Preference Learning for Image and Video Generation · AAAI 2026
Natural language and speech › Language models and text generation › alignment
preference alignment
1.012026
VisionReward: Fine-Grained Multi-Dimensional Human Preference Learning for Image and Video Generation · AAAI 2026
Machine learning › Reinforcement learning › reward learning
reward modeling
1.012026
VisionReward: Fine-Grained Multi-Dimensional Human Preference Learning for Image and Video Generation · AAAI 2026
Machine learning › Generative modeling › diffusion model
text-to-image generation
1.012026
VisionReward: Fine-Grained Multi-Dimensional Human Preference Learning for Image and Video Generation · AAAI 2026
Machine learning › Generative modeling › video generation
text-to-video generation
1.012026
VisionReward: Fine-Grained Multi-Dimensional Human Preference Learning for Image and Video Generation · AAAI 2026

Methods — techniques the papers use, named apart from their topics

reinforcement learning from human feedback · 1.0linear weighting · 1.0hierarchical assessment · 1.0
YearPublicationVenuePosition
2026 VisionReward: Fine-Grained Multi-Dimensional Human Preference Learning for Image and Video Generation
abstract
Visual generative models have achieved remarkable progress in synthesizing photorealistic images and videos, yet aligning their outputs with human preferences across critical dimensions remains a persistent challenge. Though reinforcement learning from human feedback offers promise for preference alignment, existing reward models for visual generation face limitations, including black-box scoring without interpretability and potentially resultant unexpected biases. We present VisionReward, a general framework for learning human visual preferences in both image and video generation. Specifically, we employ a hierarchical visual assessment framework to capture fine-grained human preferences, and leverages linear weighting to enable interpretable preference learning. Furthermore, we propose a multi-dimensional consistent strategy when using VisionReward as a reward model during preference optimization for visual generation. Experiments show that VisionReward can significantly outperform existing image and video reward models on both machine metrics and human evaluation. Notably, VisionReward surpasses VideoScore by 17.2% in preference prediction accuracy, and text-to-video models with VisionReward achieve a 31.6% higher pairwise win rate compared to the same models using VideoScore.
Jiazheng Xu, Yuanming Yang, Wenbo Duan, Shen Yang 0001, Qunlin Jin, Shurun Li, Jiayan Teng, Zhuoyi Yang, Wendi Zheng, Xiao Liu 0036, Ming Ding 0004, Shiyu Huang 0001, Xiaotao Gu, Minlie Huang, Jie Tang 0001, Yuxiao Dong
AAAI10