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Wenkai Fang

dblp:369/6062 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 48% Language models and text generation · 32% Multi-agent systems · 16%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
large language model reasoning
0.912025
SeRL: Self-play Reinforcement Learning for Large Language Models with Limited Data · NeurIPS 2025
Natural language and speech › Language models and text generation
LLM agents
0.912025
Odyssey : Empowering Minecraft Agents with Open-World Skills · IJCAI 2025
Knowledge, reasoning and agents › Multi-agent systems › intelligent agents
open-world agent
0.912025
Odyssey : Empowering Minecraft Agents with Open-World Skills · IJCAI 2025
Machine learning › Reinforcement learning › reinforcement learning for NLP
reinforcement learning for language models
0.912025
SeRL: Self-play Reinforcement Learning for Large Language Models with Limited Data · NeurIPS 2025
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.912025
SeRL: Self-play Reinforcement Learning for Large Language Models with Limited Data · NeurIPS 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning › self-play
self-play reinforcement learning
0.912025
SeRL: Self-play Reinforcement Learning for Large Language Models with Limited Data · NeurIPS 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
long-horizon planning
0.312025
Odyssey : Empowering Minecraft Agents with Open-World Skills · IJCAI 2025

Methods — techniques the papers use, named apart from their topics

skill library · 0.9self-rewarding · 0.9self-instruction · 0.9majority voting · 0.9large language model · 0.9fine-tuning · 0.9
YearPublicationVenuePosition
2025 Odyssey : Empowering Minecraft Agents with Open-World Skills
abstract
Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and tool-crafting following the Minecraft tech-tree, treating the ObtainDiamond task as the ultimate goal. This limitation stems from the narrowly defined set of actions available to agents, requiring them to learn effective long-horizon strategies from scratch. Consequently, discovering diverse gameplay opportunities in the open world becomes challenging. In this work, we introduce Odyssey, a new framework that empowers Large Language Model (LLM)-based agents with open-world skills to explore the vast Minecraft world. Odyssey comprises three key parts: (1) An interactive agent with an open-world skill library that consists of 40 primitive skills and 183 compositional skills. (2) A fine-tuned LLaMA-3 model trained on a large question-answering dataset with 390k+ instruction entries derived from the Minecraft Wiki. (3) A new agent capability benchmark includes the long-term planning task, the dynamic-immediate planning task, and the autonomous exploration task. Extensive experiments demonstrate that the proposed Odyssey framework can effectively evaluate different capabilities of LLM-based agents. All datasets, model weights, and code are publicly available to motivate future research on more advanced autonomous agent solutions.
Shunyu Liu 0001, Yaoru Li, Kongcheng Zhang, Zhenyu Cui, Wenkai Fang, Yuxuan Zheng, Tongya Zheng, Mingli Song
IJCAI5
2025 SeRL: Self-play Reinforcement Learning for Large Language Models with Limited Data
abstract
Recent advances have demonstrated the effectiveness of Reinforcement Learning (RL) in improving the reasoning capabilities of Large Language Models (LLMs). However, existing works inevitably rely on high-quality instructions and verifiable rewards for effective training, both of which are often difficult to obtain in specialized domains. In this paper, we propose Self-play Reinforcement Learning (SeRL) to bootstrap LLM training with limited initial data. Specifically, SeRL comprises two complementary modules: self-instruction and self-rewarding. The former module generates additional instructions based on the available data at each training step, employing comprehensive online filtering strategies to ensure instruction quality, diversity, and difficulty. The latter module introduces a simple yet effective majority-voting mechanism to estimate response rewards for additional instructions, eliminating the need for external annotations. Finally, SeRL performs conventional RL based on the generated data, facilitating iterative self-play learning. Extensive experiments on various reasoning benchmarks and across different LLM backbones demonstrate that the proposed SeRL yields results superior to its counterparts and achieves performance on par with those obtained by high-quality data with verifiable rewards. Our code is available at https://github.com/wantbook-book/SeRL.
Wenkai Fang, Shunyu Liu 0001, Kongcheng Zhang, Tongya Zheng, Kai-Xuan Chen 0001, Mingli Song, Dacheng Tao
NeurIPS1