VLDB 2026 Research / reviewers in the wild / expert
Qiaomin Xie
dblp:37/10269
· DBLP profile ↗
34ranked-venue papers
7as first author
22since 2021 · last 2026
0000-0003-2834-6866ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 26 · 2 first-author · 21 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 since 2021Systems, architecture and hardware · 3 · 1 first-author · 1 since 2021Computer networks · 3 · 3 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorTheory of computation · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Lyapunov-Based Sample Complexity Analysis for Weakly-Coupled MDPs (extended abstract)abstractWe study the sample complexity of learning in average-reward weakly-coupled Markov decision processes (WCMDPs) and Restless Bandits (RBs) under a generative model. Naive reduction to a tabular MDP leads to high complexity bounds as the state-action space is exponentially large in the number of arms $N$. By exploiting the weakly coupled structure, we show that near-optimal policies can be learned with sample and computational complexities that are polynomial in $N$. Specifically, we analyze the plug-in approach, which applies an efficient planning algorithm to an empirical model estimated from data. For fully heterogeneous WCMDPs, we establish the first finite-sample PAC guarantee with polynomial complexity and an $O(1/\sqrt{N})$ optimality gap. For homogeneous RBs, we further prove that a smaller optimality gap is achievable under mild structural assumptions. A primary technical contribution of our work is a novel Lyapunov-based analysis framework. Unlike classical approaches that rely on the difficult-to-control bias function, our framework uses an explicitly constructed Lyapunov function along with a drift transfer technique between the true and empirical models. A key step of independent interest in our framework is a fine-grained perturbation analysis for the underlying linear programming (LP) relaxation, which provides a general tool for analyzing LP-based policies and weakly-coupled systems. Matthew Zurek, Weina Wang 0001, Qiaomin Xie |
COLT | 4 |
| 2025 | Coupling-based Convergence Diagnostic and Stepsize Scheme for Stochastic Gradient DescentabstractThe convergence behavior of Stochastic Gradient Descent (SGD) crucially depends on the stepsize configuration. When using a constant stepsize, the SGD iterates form a Markov chain, enjoying fast convergence during the initial transient phase. However, when reaching stationarity, the iterates oscillate around the optimum without making further progress. In this paper, we study the convergence diagnostics for SGD with constant stepsize, aiming to develop an effective dynamic stepsize scheme. We propose a novel coupling-based convergence diagnostic procedure, which monitors the distance of two coupled SGD iterates for stationarity detection. Our diagnostic statistic is simple and is shown to track the transition from transience stationarity theoretically. We conduct extensive numerical experiments and compare our method against various existing approaches. Our proposed coupling-based stepsize scheme is observed to achieve superior performance across a diverse set of convex and non-convex problems. Moreover, our results demonstrate the robustness of our approach to a wide range of hyperparameters. Qiaomin Xie |
AAAI | 2 |
| 2025 | Two-Timescale Linear Stochastic Approximation: Constant Stepsizes Go a Long WayabstractPrevious studies on two-timescale stochastic approximation (SA) mainly focused on bounding mean-squared errors under diminishing stepsize schemes. In this work, we investigate {\it constant} stpesize schemes through the lens of Markov processes, proving that the iterates of both timescales converge to a unique joint stationary distribution in Wasserstein metric. We derive explicit geometric and non-asymptotic convergence rates, as well as the variance and bias introduced by constant stepsizes in the presence of Markovian noise. Specifically, with two constant stepsizes $\alpha < \beta$, we show that the biases scale linearly with both stepsizes as $\Theta(\alpha)+\Theta(\beta)$ up to higher-order terms, while the variance of the slower iterate (resp., faster iterate) scales only with its own stepsize as $O(\alpha)$ (resp., $O(\beta)$). Unlike previous work, our results require no additional assumptions such as $\beta^2 \ll \alpha$ nor extra dependence on dimensions. These fine-grained characterizations allow tail-averaging and extrapolation techniques to reduce variance and bias, improving mean-squared error bound to $O(\beta^4 + \frac{1}{t})$ for both iterates. Jeongyeol Kwon, Luke Dotson, Yudong Chen 0001, Qiaomin Xie |
AISTATS | 4 |
| 2025 | Stable Offline Value Function Learning with Bisimulation-based RepresentationsabstractIn reinforcement learning, offline value function learning is the procedure of using an offline dataset to estimate the expected discounted return from each state when taking actions according to a fixed target policy. The stability of this procedure, i.e., whether it converges to its fixed-point, critically depends on the representations of the state-action pairs. Poorly learned representations can make value function learning unstable, or even divergent. Therefore, it is critical to stabilize value function learning by explicitly shaping the state-action representations. Recently, the class of bisimulation-based algorithms have shown promise in shaping representations for control. However, it is still unclear if this class of methods can \emph{stabilize} value function learning. In this work, we investigate this question and answer it affirmatively. We introduce a bisimulation-based algorithm called kernel representations for offline policy evaluation (\textsc{krope}). \textsc{krope} uses a kernel to shape state-action representations such that state-action pairs that have similar immediate rewards and lead to similar next state-action pairs under the target policy also have similar representations. We show that \textsc{krope}: 1) learns stable representations and 2) leads to lower value error than baselines. Our analysis provides new theoretical insight into the stability properties of bisimulation-based methods and suggests that practitioners can use these methods to improve the stability and accuracy of offline evaluation of reinforcement learning agents. Brahma S. Pavse, Yudong Chen 0001, Qiaomin Xie, Josiah Hanna |
ICML | 3 |
| 2025 | Offline Actor-Critic for Average Reward MDPsabstractWe study offline policy optimization for infinite-horizon average-reward Markov decision processes (MDPs) with large or infinite state spaces. Specifically, we propose a pessimistic actor-critic algorithm that uses a computationally efficient linear function class for value function estimation. At the core of our method is a critic that computes a pessimistic estimate of the average reward under the current policy, as well as the corresponding policy gradient, by solving a fixed-point Bellman equation, rather than solving a successive sequence of regression problems as in finite horizon settings. This procedure reduces to solving a second-order cone program, which is computationally tractable. Our theoretical analysis is based on a weak partial data coverage assumption, which requires only that the offline data aligns well with the expected feature vector of a comparator policy. Under this condition, we show that our algorithm achieves the optimal sample complexity of O(\varepsilon^{-2}) for learning a near-optimal policy, up to model misspecification errors. William G. Powell, Jeongyeol Kwon, Qiaomin Xie, Hanbaek Lyu |
NeurIPS | 3 |
| 2025 | Contextual Online Pricing with (Biased) Offline DataabstractWe study contextual online pricing with biased offline data. For the scalar price elasticity case, we identify the instance-dependent quantity $\delta^2$ that measures how far the offline data lies from the (unknown) online optimum. We show that the time length $T$, bias bound $V$, size $N$ and dispersion $\lambda_{\min}(\hat{\Sigma})$ of the offline data, and $\delta^2$ jointly determine the statistical complexity. An Optimism‑in‑the‑Face‑of‑Uncertainty (OFU) policy achieves a minimax-optimal, instance-dependent regret bound $\tilde{\mathcal{O}}\big(d\sqrt{T} \wedge (V^2T + \frac{dT }{\lambda_{\min}(\hat{\Sigma}) + (N \wedge T) \delta^2})\big)$. For general price elasticity, we establish a worst‑case, minimax-optimal rate $\tilde{\mathcal{O}}\big(d\sqrt{T} \wedge (V^2T + \frac{dT }{\lambda_{\min}(\hat{\Sigma})})\big)$ and provide a generalized OFU algorithm that attains it. When the bias bound $V$ is unknown, we design a robust variant that always guarantees sub‑linear regret and strictly improves on purely online methods whenever the exact bias is small. These results deliver the first tight regret guarantees for contextual pricing in the presence of biased offline data. Our techniques also transfer verbatim to stochastic linear bandits with biased offline data, yielding analogous bounds. Ruihao Zhu, Qiaomin Xie |
NeurIPS | 3 |
| 2024 | Exact Policy Recovery in Offline RL with Both Heavy-Tailed Rewards and Data CorruptionabstractWe study offline reinforcement learning (RL) with heavy-tailed reward distribution and data corruption: (i) Moving beyond subGaussian reward distribution, we allow the rewards to have infinite variances; (ii) We allow corruptions where an attacker can arbitrarily modify a small fraction of the rewards and transitions in the dataset. We first derive a sufficient optimality condition for generalized Pessimistic Value Iteration (PEVI), which allows various estimators with proper confidence bounds and can be applied to multiple learning settings. In order to handle the data corruption and heavy-tailed reward setting, we prove that the trimmed-mean estimation achieves the minimax optimal error rate for robust mean estimation under heavy-tailed distributions. In the PEVI algorithm, we plug in the trimmed mean estimation and the confidence bound to solve the robust offline RL problem. Standard analysis reveals that data corruption induces a bias term in the suboptimality gap, which gives the false impression that any data corruption prevents optimal policy learning. By using the optimality condition for the generalized PEVI, we show that as long as the bias term is less than the ``action gap'', the policy returned by PEVI achieves the optimal value given sufficient data. Yiding Chen, Xuezhou Zhang, Qiaomin Xie, Xiaojin Zhu 0001 |
AAAI | 3 |
| 2024 | Effectiveness of Constant Stepsize in Markovian LSA and Statistical InferenceabstractIn this paper, we study the effectiveness of using a constant stepsize in statistical inference via linear stochastic approximation (LSA) algorithms with Markovian data. After establishing a Central Limit Theorem (CLT), we outline an inference procedure that uses averaged LSA iterates to construct confidence intervals (CIs). Our procedure leverages the fast mixing property of constant-stepsize LSA for better covariance estimation and employs Richardson-Romberg (RR) extrapolation to reduce the bias induced by constant stepsize and Markovian data. We develop theoretical results for guiding stepsize selection in RR extrapolation, and identify several important settings where the bias provably vanishes even without extrapolation. We conduct extensive numerical experiments and compare against classical inference approaches. Our results show that using a constant stepsize enjoys easy hyperparameter tuning, fast convergence, and consistently better CI coverage, especially when data is limited. Dongyan Huo, Yudong Chen 0001, Qiaomin Xie |
AAAI | 3 |
| 2024 | Optimal Attack and Defense for Reinforcement LearningabstractTo ensure the usefulness of Reinforcement Learning (RL) in real systems, it is crucial to ensure they are robust to noise and adversarial attacks. In adversarial RL, an external attacker has the power to manipulate the victim agent's interaction with the environment. We study the full class of online manipulation attacks, which include (i) state attacks, (ii) observation attacks (which are a generalization of perceived-state attacks), (iii) action attacks, and (iv) reward attacks. We show the attacker's problem of designing a stealthy attack that maximizes its own expected reward, which often corresponds to minimizing the victim's value, is captured by a Markov Decision Process (MDP) that we call a meta-MDP since it is not the true environment but a higher level environment induced by the attacked interaction. We show that the attacker can derive optimal attacks by planning in polynomial time or learning with polynomial sample complexity using standard RL techniques. We argue that the optimal defense policy for the victim can be computed as the solution to a stochastic Stackelberg game, which can be further simplified into a partially-observable turn-based stochastic game (POTBSG). Neither the attacker nor the victim would benefit from deviating from their respective optimal policies, thus such solutions are truly robust. Although the defense problem is NP-hard, we show that optimal Markovian defenses can be computed (learned) in polynomial time (sample complexity) in many scenarios. Jeremy McMahan, Young Wu, Xiaojin Zhu 0001, Qiaomin Xie |
AAAI | 4 |
| 2024 | Data Poisoning to Fake a Nash Equilibria for Markov GamesabstractWe characterize offline data poisoning attacks on Multi-Agent Reinforcement Learning (MARL), where an attacker may change a data set in an attempt to install a (potentially fictitious) unique Markov-perfect Nash equilibrium for a two-player zero-sum Markov game. We propose the unique Nash set, namely the set of games, specified by their Q functions, with a specific joint policy being the unique Nash equilibrium. The unique Nash set is central to poisoning attacks because the attack is successful if and only if data poisoning pushes all plausible games inside it. The unique Nash set generalizes the reward polytope commonly used in inverse reinforcement learning to MARL. For zero-sum Markov games, both the inverse Nash set and the set of plausible games induced by data are polytopes in the Q function space. We exhibit a linear program to efficiently compute the optimal poisoning attack. Our work sheds light on the structure of data poisoning attacks on offline MARL, a necessary step before one can design more robust MARL algorithms. Young Wu, Jeremy McMahan, Xiaojin Zhu 0001, Qiaomin Xie |
AAAI | 4 |
| 2024 | SPEED: Experimental Design for Policy Evaluation in Linear Heteroscedastic BanditsabstractIn this paper, we study the problem of optimal data collection for policy evaluation in linear bandits. In policy evaluation, we are given a \textit{target} policy and asked to estimate the expected reward it will obtain when executed in a multi-armed bandit environment. Our work is the first work that focuses on such an optimal data collection strategy for policy evaluation involving heteroscedastic reward noise in the linear bandit setting. We first formulate an optimal design for weighted least squares estimates in the heteroscedastic linear bandit setting with the knowledge of noise variances. This design minimizes the mean squared error (MSE) of the estimated value of the target policy and is termed the oracle design. Since the noise variance is typically unknown, we then introduce a novel algorithm, SPEED (\textbf{S}tructured \textbf{P}olicy \textbf{E}valuation \textbf{E}xperimental \textbf{D}esign), that tracks the oracle design and derive its regret with respect to the oracle design. We show that regret scales as $\widetilde{O}_{}(d^3 n^{-3/2})$ and prove a matching lower bound of $\Omega(d^2 n^{-3/2})$. Finally, we evaluate SPEED on a set of policy evaluation tasks and demonstrate that it achieves MSE comparable to an optimal oracle and much lower than simply running the target policy. Subhojyoti Mukherjee, Qiaomin Xie, Josiah Hanna, Robert D. Nowak |
AISTATS | 2 |
| 2024 | Stochastic Methods in Variational Inequalities: Ergodicity, Bias and RefinementsabstractFor min-max optimization and variational inequalities problems (VIPs), Stochastic Extragradient (SEG) and Stochastic Gradient Descent Ascent (SGDA) have emerged as preeminent algorithms. Constant step-size versions of SEG/SGDA have gained popularity due to several appealing benefits, but their convergence behaviors are complicated even in rudimentary bilinear models. Our work elucidates the probabilistic behavior of these algorithms and their projected variants, for a wide range of monotone and non-monotone VIPs with potentially biased stochastic oracles. By recasting them as time-homogeneous Markov Chains, we establish geometric convergence to a unique invariant distribution and aymptotic normality. Specializing to min-max optimization, we characterize the relationship between the step-size and the induced bias with respect to the global solution, which in turns allows for bias refinement via the Richardson-Romberg scheme. Our theoretical analysis is corroborated by numerical experiments. Emmanouil V. Vlatakis-Gkaragkounis, Angeliki Giannou, Yudong Chen 0001, Qiaomin Xie |
AISTATS | 4 |
| 2024 | Roping in Uncertainty: Robustness and Regularization in Markov GamesabstractWe study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately constructed regularized MG. The equivalence result yields a planning algorithm for solving $s$-rectangular RMGs, as well as provable robustness guarantees for policies computed using regularized methods. However, we show that even for just reward-uncertain two-player zero-sum matrix games, computing an RNE is PPAD-hard. Consequently, we derive a special uncertainty structure called efficient player-decomposability and show that RNE for two-player zero-sum RMG in this class can be provably solved in polynomial time. This class includes commonly used uncertainty sets such as $L_1$ and $L_\infty$ ball uncertainty sets. Jeremy McMahan, Giovanni Artiglio, Qiaomin Xie |
ICML | 3 |
| 2024 | Learning to Stabilize Online Reinforcement Learning in Unbounded State SpacesabstractIn many reinforcement learning (RL) applications, we want policies that reach desired states and then keep the controlled system within an acceptable region around the desired states over an indefinite period of time. This latter objective is called stability and is especially important when the state space is unbounded, such that the states can be arbitrarily far from each other and the agent can drift far away from the desired states. For example, in stochastic queuing networks, where queues of waiting jobs can grow without bound, the desired state is all-zero queue lengths. Here, a stable policy ensures queue lengths are finite while an optimal policy minimizes queue lengths. Since an optimal policy is also stable, one would expect that RL algorithms would implicitly give us stable policies. However, in this work, we find that deep RL algorithms that directly minimize the distance to the desired state during online training often result in unstable policies, i.e., policies that drift far away from the desired state. We attribute this instability to poor credit-assignment for destabilizing actions. We then introduce an approach based on two ideas: 1) a Lyapunov-based cost-shaping technique and 2) state transformations to the unbounded state space. We conduct an empirical study on various queueing networks and traffic signal control problems and find that our approach performs competitively against strong baselines with knowledge of the transition dynamics. Our code is available here: https://github.com/Badger-RL/STOP Brahma S. Pavse, Matthew Zurek, Yudong Chen 0001, Qiaomin Xie, Josiah Hanna |
ICML | 4 |
| 2024 | Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and ValueabstractWe study the game modification problem, where a benevolent game designer or a malevolent adversary modifies the reward function of a zero-sum Markov game so that a target deterministic or stochastic policy profile becomes the unique Markov perfect Nash equilibrium and has a value within a target range, in a way that minimizes the modification cost. We characterize the set of policy profiles that can be installed as the unique equilibrium of a game and establish sufficient and necessary conditions for successful installation. We propose an efficient algorithm that solves a convex optimization problem with linear constraints and then performs random perturbation to obtain a modification plan with a near-optimal cost. Young Wu, Jeremy McMahan, Yiding Chen, Yudong Chen 0001, Jerry Zhu, Qiaomin Xie |
ICML | 6 |
| 2024 | The Collusion of Memory and Nonlinearity in Stochastic Approximation With Constant StepsizeabstractIn this work, we investigate stochastic approximation (SA) with Markovian data and nonlinear updates under constant stepsize $\alpha>0$. Existing work has primarily focused on either i.i.d. data or linear update rules. We take a new perspective and carefully examine the simultaneous presence of Markovian dependency of data and nonlinear update rules, delineating how the interplay between these two structures leads to complications that are not captured by prior techniques. By leveraging the smoothness and recurrence properties of the SA updates, we develop a fine-grained analysis of the correlation between the SA iterates $\theta_k$ and Markovian data $x_k$. This enables us to overcome the obstacles in existing analysis and establish for the first time the weak convergence of the joint process $(x_k, \theta_k)$. Furthermore, we present a precise characterization of the asymptotic bias of the SA iterates, given by $\mathbb{E}[\theta_\infty]-\theta^\ast=\alpha(b_\textup{m}+b_\textup{n}+b_\textup{c})+\mathcal{O}(\alpha^{3/2})$. Here, $b_\textup{m}$ is associated with the Markovian noise, $b_\textup{n}$ is tied to the nonlinearity of the SA operator, and notably, $b_\textup{c}$ represents a multiplicative interaction between the Markovian noise and the nonlinearity of the operator, which is absent in previous works. As a by-product of our analysis, we derive finite-time bounds on higher moment $\mathbb{E}[||\theta_k-\theta^\ast||^{2p}]$ and present non-asymptotic geometric convergence rates for the iterates, along with a Central Limit Theorem. Dongyan Huo, Yudong Chen 0001, Qiaomin Xie |
NeurIPS | 4 |
| 2023 | Reward Poisoning Attacks on Offline Multi-Agent Reinforcement LearningabstractIn offline multi-agent reinforcement learning (MARL), agents estimate policies from a given dataset. We study reward-poisoning attacks in this setting where an exogenous attacker modifies the rewards in the dataset before the agents see the dataset. The attacker wants to guide each agent into a nefarious target policy while minimizing the Lp norm of the reward modification. Unlike attacks on single-agent RL, we show that the attacker can install the target policy as a Markov Perfect Dominant Strategy Equilibrium (MPDSE), which rational agents are guaranteed to follow. This attack can be significantly cheaper than separate single-agent attacks. We show that the attack works on various MARL agents including uncertainty-aware learners, and we exhibit linear programs to efficiently solve the attack problem. We also study the relationship between the structure of the datasets and the minimal attack cost. Our work paves the way for studying defense in offline MARL. Young Wu, Jeremy McMahan, Xiaojin Zhu 0001, Qiaomin Xie |
AAAI | 4 |
| 2023 | Sharper Model-free Reinforcement Learning for Average-reward Markov Decision ProcessesabstractWe study model-free reinforcement learning (RL) algorithms for infinite-horizon average-reward Markov decision process (MDP), which is more appropriate for applications that involve continuingoperations not divided into episodes. In contrast to episodic/discounted MDPs, theoretical understanding of model-free RL algorithms is relatively inadequate for the average-reward setting. In this paper, we consider both the online setting and the setting with access to a simulator. We develop computationally efficient model-free algorithms that achieve sharper guarantees on regret/sample complexity compared with existing results.In the online setting, we design an algorithm, $\mathtt{UCB-AVG}$, based on an optimistic variant of variance-reduced Q-learning. We show that $\mathtt{UCB-AVG}$ achieves a regret bound $\otilde(S^5A^2\spn(h^*)\sqrt{T})$ after $T$ steps, where $S\times A$ is the size of state-action space, and $\mathrm{sp}(h^*)$ the span of the optimal bias function.\footnote{We use the notation $\widetilde{O}(\cdot)$ to suppress constant and logarithmic factors.} Our result provides the first computationally efficient model-free algorithm that achieves the optimal dependence in $T$ (up to log factors) for weakly communicating MDPs, which is necessary for low regret \citep{bartlett2009regal}. In contrast, prior results either are suboptimal in $T$ or require strong assumptions of ergodicity or uniformly mixing of MDPs. In the simulator setting, we adapt the idea of $\mathtt{UCB-AVG}$ to develop a model-free algorithm that finds an $\epsilon$-optimal policy with sample complexity $\otilde\left( {SA\spn^2(h^*)\epsilon^{-2}} + S^2A\spn(h^*)\epsilon^{-1} \right).$ This sample complexity is near-optimal for weakly communicating MDPs, in view of the minimax lower bound $\Omega(SA\spn(^*)\epsilon^{-2})$ established in \cite{wang2022average}. Existing work mainly focuses on ergodic MDPs and the results typically depend on $\mix,$ the \emph{worst-case} mixing time induced by a policy. We remark that the diameter $D$ and mixing time $\mix$ are both lower bounded by $\spn(h^*)$, and $\mix$ can be arbitrarily large for certain MDPs \citep{wang2022average}.On the technical side, our approach integrates two key ideas: learning an $\gamma$-discounted MDP as an approximation, and leveraging reference-advantage decomposition for variance reduction \citep{zhang2020almost} in optimistic Q-learning. As recognized in prior work, a naive approximation by discounted MDPs results in suboptimal guarantees. A distinguishing feature of our method is maintaining estimates of \emph{value-difference} between state pairs to provide a sharper bound on the variance of reference advantage. We also crucially use a careful choice of the discounted factor $\gamma$ to balance approximation error due to discounting and the statistical learning error, and we are able to maintain a good-quality reference value function with $O(SA)$ space complexity. Qiaomin Xie |
COLT | 2 |
| 2023 | Distributed Threshold-Based Offloading for Heterogeneous Mobile Edge ComputingabstractIn this paper, we consider a large-scale heterogeneous mobile edge computing system, where each device's mean computing task arrival rate, mean service rate, mean energy consumption, and mean offloading latency are drawn from different bounded continuous probability distributions to reflect the diverse compute-intensive applications, mobile devices with different computing capabilities and battery efficiencies, and different types of wireless access networks (e.g., 4G/SG cellular networks, WiFi). We consider a class of distributed threshold-based randomized offloading policies and develop a threshold update algorithm based on its computational load, average offloading latency, average energy consumption, and edge server processing time, depending on the server utilization. We show that there always exists a unique Mean-Field Nash Equilibrium (MFNE) in the large-system limit when the task processing times of mobile devices follow an exponential distribution. This is achieved by carefully partitioning the space of mean arrival rates to account for the discrete structure of each device's optimal threshold. Moreover, we show that our proposed threshold update algorithm converges to the MFNE. Finally, we perform simulations to corroborate our theoretical results and demonstrate that our proposed algorithm still performs well in more general setups based on the collected real-world data and outperforms the well-known probabilistic offloading policy. Xudong Qin, Qiaomin Xie, Bin Li 0014 |
ICDCS | 2 |
| 2023 | Restless Bandits with Average Reward: Breaking the Uniform Global Attractor AssumptionabstractWe study the infinite-horizon restless bandit problem with the average reward criterion, in both discrete-time and continuous-time settings.
A fundamental goal is to efficiently compute policies that achieve a diminishing optimality gap as the number of arms, $N$, grows large.
Existing results on asymptotic optimality all rely on the uniform global attractor property (UGAP), a complex and challenging-to-verify assumption.
In this paper, we propose a general, simulation-based framework, Follow-the-Virtual-Advice, that converts any single-armed policy into a policy for the original $N$-armed problem.
This is done by simulating the single-armed policy on each arm and carefully steering the real state towards the simulated state.
Our framework can be instantiated to produce a policy with an $O(1/\sqrt{N})$ optimality gap.
In the discrete-time setting, our result holds under a simpler synchronization assumption, which covers some problem instances that violate UGAP.
More notably, in the continuous-time setting, we do not require \emph{any} additional assumptions beyond the standard unichain condition.
In both settings, our work is the first asymptotic optimality result that does not require UGAP. Yige Hong, Qiaomin Xie, Yudong Chen 0001, Weina Wang 0001 |
NeurIPS | 2 |
| 2023 | Multi-task Representation Learning for Pure Exploration in Bilinear BanditsabstractWe study multi-task representation learning for the problem of pure exploration in bilinear bandits. In bilinear bandits, an action takes the
form of a pair of arms from two different entity types and the reward is a bilinear function of the known feature vectors of the arms. In the \textit{multi-task bilinear bandit problem}, we aim to find optimal actions for multiple tasks that share a common low-dimensional linear representation. The objective is to leverage this characteristic to expedite the process of identifying the best pair of arms for all tasks. We propose the algorithm GOBLIN that uses an experimental design approach to optimize sample allocations for learning the global representation as well as minimize the number of samples needed to identify the optimal pair of arms in individual tasks. To the best of our knowledge, this is the first study to give sample complexity analysis for pure exploration in bilinear bandits with shared representation. Our results demonstrate that by learning the shared representation across tasks, we achieve significantly improved sample complexity compared to the traditional approach of solving tasks independently. Subhojyoti Mukherjee, Qiaomin Xie, Josiah Hanna, Robert D. Nowak |
NeurIPS | 2 |
| 2021 | Learning While Playing in Mean-Field Games: Convergence and OptimalityabstractWe study reinforcement learning in mean-field games. To achieve the Nash equilibrium, which consists of a policy and a mean-field state, existing algorithms require obtaining the optimal policy while fixing any mean-field state. In practice, however, the policy and the mean-field state evolve simultaneously, as each agent is learning while playing. To bridge such a gap, we propose a fictitious play algorithm, which alternatively updates the policy (learning) and the mean-field state (playing) by one step of policy optimization and gradient descent, respectively. Despite the nonstationarity induced by such an alternating scheme, we prove that the proposed algorithm converges to the Nash equilibrium with an explicit convergence rate. To the best of our knowledge, it is the first provably efficient algorithm that achieves learning while playing via alternating updates. Qiaomin Xie, Zhuoran Yang, Zhaoran Wang 0001, Andreea Minca |
ICML | 1 |
| 2020 | Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated EquilibriumabstractIn this work, we develop provably efficient reinforcement learning algorithms for two-player zero-sum Markov games with simultaneous moves. We consider a family of Markov games where the reward function and transition kernel possess a linear structure. Two settings are studied: In the offline setting, we control both players and the goal is to find the Nash Equilibrium efficiently by minimizing the worst-case duality gap. In the online setting, we control a single player and play against an arbitrary opponent; the goal is to minimize the regret. For both settings, we propose an optimistic variant of the least-squares minimax value iteration algorithm. We show that our algorithm is computationally efficient and provably achieves an $\tilde O(\sqrt{d^3 H^3 T} )$ upper bound on the duality gap and regret, without requiring additional assumptions on the sampling model. We highlight that our setting requires overcoming several new challenges that are absent in MDPs or turn-based Markov games. In particular, to achieve optimism under the simultaneous-move games, we construct both upper and lower confidence bounds of the value function, and then derive the optimistic policy by solving a general-sum matrix game with these bounds as the payoff matrices. As finding the Nash Equilibrium of this general-sum game is computationally hard, our algorithm instead solves for a Coarse Correlated Equilibrium (CCE), which can be obtained efficiently via linear programming. To our best knowledge, such a CCE-based mechanism for implementing optimism has not appeared in the literature and might be of interest in its own right. Qiaomin Xie, Yudong Chen 0001, Zhaoran Wang 0001, Zhuoran Yang |
COLT | 1 |
| 2020 | Risk-Sensitive Reinforcement Learning: Near-Optimal Risk-Sample Tradeoff in RegretabstractWe study risk-sensitive reinforcement learning in episodic Markov decision processes with unknown transition kernels, where the goal is to optimize the total reward under the risk measure of exponential utility. We propose two provably efficient model-free algorithms, Risk-Sensitive Value Iteration (RSVI) and Risk-Sensitive Q-learning (RSQ). These algorithms implement a form of risk-sensitive optimism in the face of uncertainty, which adapts to both risk-seeking and risk-averse modes of exploration. We prove that RSVI attains an \ensuremath{\tilde{O}\big(\lambda(|\beta| H^2) \cdot \sqrt{H^{3} S^{2}AT} \big)}$ regret, while RSQ attains an $\ensuremath{\tilde{O}\big(\lambda(|\beta| H^2) \cdot \sqrt{H^{4} SAT} \big)}$ regret, where $\lambda(u) = (e^{3u}-1)/u$ for $u>0$. In the above, $\beta$ is the risk parameter of the exponential utility function, $S$ the number of states, $A$ the number of actions, $T$ the total number of timesteps, and $H$ the episode length. On the flip side, we establish a regret lower bound showing that the exponential dependence on $|\beta|$ and $H$ is unavoidable for any algorithm with an $\tilde{O}(\sqrt{T})$ regret (even when the risk objective is on the same scale as the original reward), thus certifying the near-optimality of the proposed algorithms. Our results demonstrate that incorporating risk awareness into reinforcement learning necessitates an exponential cost in $|\beta|$ and $H$, which quantifies the fundamental tradeoff between risk sensitivity (related to aleatoric uncertainty) and sample efficiency (related to epistemic uncertainty). To the best of our knowledge, this is the first regret analysis of risk-sensitive reinforcement learning with the exponential utility. Yingjie Fei, Zhuoran Yang, Yudong Chen 0001, Zhaoran Wang 0001, Qiaomin Xie |
NeurIPS | 5 |
| 2020 | Dynamic Regret of Policy Optimization in Non-Stationary EnvironmentsabstractWe consider reinforcement learning (RL) in episodic MDPs with adversarial full-information reward feedback and unknown fixed transition kernels. We propose two model-free policy optimization algorithms, POWER and POWER++, and establish guarantees for their dynamic regret. Compared with the classical notion of static regret, dynamic regret is a stronger notion as it explicitly accounts for the non-stationarity of environments. The dynamic regret attained by the proposed algorithms interpolates between different regimes of non-stationarity, and moreover satisfies a notion of adaptive (near-)optimality, in the sense that it matches the (near-)optimal static regret under slow-changing environments. The dynamic regret bound features two components, one arising from exploration, which deals with the uncertainty of transition kernels, and the other arising from adaptation, which deals with non-stationary environments. Specifically, we show that POWER++ improves over POWER on the second component of the dynamic regret by actively adapting to non-stationarity through prediction. To the best of our knowledge, our work is the first dynamic regret analysis of model-free RL algorithms in non-stationary environments. Yingjie Fei, Zhuoran Yang, Zhaoran Wang 0001, Qiaomin Xie |
NeurIPS | 4 |
| 2020 | POLY-HOOT: Monte-Carlo Planning in Continuous Space MDPs with Non-Asymptotic AnalysisabstractMonte-Carlo planning, as exemplified by Monte-Carlo Tree Search (MCTS), has demonstrated remarkable performance in applications with finite spaces. In this paper, we consider Monte-Carlo planning in an environment with continuous state-action spaces, a much less understood problem with important applications in control and robotics. We introduce POLY-HOOT, an algorithm that augments MCTS with a continuous armed bandit strategy named Hierarchical Optimistic Optimization (HOO) (Bubeck et al., 2011). Specifically, we enhance HOO by using an appropriate polynomial, rather than logarithmic, bonus term in the upper confidence bounds. Such a polynomial bonus is motivated by its empirical successes in AlphaGo Zero (Silver et al., 2017b), as well as its significant role in achieving theoretical guarantees of finite space MCTS (Shah et al., 2019). We investigate, for the first time, the regret of the enhanced HOO algorithm in non-stationary bandit problems. Using this result as a building block, we establish non-asymptotic convergence guarantees for POLY-HOOT: the value estimate converges to an arbitrarily small neighborhood of the optimal value function at a polynomial rate. We further provide experimental results that corroborate our theoretical findings. Weichao Mao, Kaiqing Zhang, Qiaomin Xie, Tamer Basar |
NeurIPS | 3 |
| 2018 | Q-learning with Nearest NeighborsabstractWe consider model-free reinforcement learning for infinite-horizon discounted Markov Decision Processes (MDPs) with a continuous state space and unknown transition kernel, when only a single sample path under an arbitrary policy of the system is available. We consider the Nearest Neighbor Q-Learning (NNQL) algorithm to learn the optimal Q function using nearest neighbor regression method. As the main contribution, we provide tight finite sample analysis of the convergence rate. In particular, for MDPs with a $d$-dimensional state space and the discounted factor $\gamma \in (0,1)$, given an arbitrary sample path with ``covering time'' $L$, we establish that the algorithm is guaranteed to output an $\varepsilon$-accurate estimate of the optimal Q-function using $\Ot(L/(\varepsilon^3(1-\gamma)^7))$ samples. For instance, for a well-behaved MDP, the covering time of the sample path under the purely random policy scales as $\Ot(1/\varepsilon^d),$ so the sample complexity scales as $\Ot(1/\varepsilon^{d+3}).$ Indeed, we establish a lower bound that argues that the dependence of $ \Omegat(1/\varepsilon^{d+2})$ is necessary. Devavrat Shah, Qiaomin Xie |
NeurIPS | 2 |
| 2017 | Stochastic Online Scheduling on Unrelated Machines
Varun Gupta 0004, Benjamin Moseley, Marc Uetz, Qiaomin Xie |
IPCO | 4 |
| 2017 | Pandas: Robust Locality-Aware Scheduling With Stochastic Delay OptimalityabstractData locality is a fundamental problem to data-parallel applications where data-processing tasks consume different amounts of time and resources at different locations. The problem is especially prominent under stressed conditions such as hot spots. While replication based on data popularity relieves hot spots due to contention for a single file, hot spots caused by skewed node popularity, due to contention for files co-located with each other, are more complex, unpredictable, hence more difficult to deal with. We propose Pandas, a light-weight acceleration engine for data-processing tasks that is robust to changes in load and skewness in node popularity. Pandas is a stochastic delay-optimal algorithm. Trace-driven experiments on Hadoop show that Pandas accelerates the data-processing phase of jobs by 11 times with hot spots and 2.4 times without hot spots over existing schedulers. When the difference in processing times due to location is large, such as applicable to the case of memory-locality, the acceleration by Pandas is 22 times. Qiaomin Xie, Mayank Pundir, Yi Lu 0001, Cristina L. Abad, Roy H. Campbell |
IEEE/ACM Trans. Netw. | 1 |
| 2016 | Scheduling with multi-level data locality: Throughput and heavy-traffic optimalityabstractA fundamental problem to all data-parallel applications is data locality. An example is map task scheduling in the MapReduce framework. Existing theoretical work analyzes systems with only two levels of locality, despite the existence of multiple locality levels within and across data centers. We found that going from two to three levels of locality changes the problem drastically, as a tradeoff between performance and throughput emerges. The recently proposed priority algorithm, which is throughput and heavy-traffic optimal for two locality levels, is not even throughput-optimal with three locality levels. The JSQ-MaxWeight algorithm proposed by Wang et al. is heavy-traffic optimal only for a special traffic scenario with two locality levels. We show that an extension of the JSQ-MaxWeight algorithm to three locality levels preserves its throughput-optimality, but suffers from the same lack of heavy-traffic optimality for most traffic scenarios. We propose a novel algorithm that uses Weighted-Workload (WW) routing and priority service. We establish its throughput and heavy-traffic optimality for all traffic scenarios. The main challenge is the construction of an appropriate ideal load decomposition that allows the separate treatment of different subsystems. Qiaomin Xie, Ali Yekkehkhany, Yi Lu 0001 |
INFOCOM | 1 |
| 2015 | Priority algorithm for near-data scheduling: Throughput and heavy-traffic optimalityabstractThe prevalence of data-parallel applications has made near-data scheduling an important problem. An example is the map task scheduling in the map-reduce framework. Wang et. al. [13] was the first to identify its capacity region and proposed a throughput-optimal algorithm based on MaxWeight. However, the study of the algorithm's delay performance revealed that it is only heavy-traffic optimal for a very special traffic scenario, where all traffic concentrates on a subset of servers. We propose a simple “local-tasks first” priority algorithm and show that it is throughput-optimal and heavy-traffic optimal for all traffic scenarios, i.e., it asymptotically minimizes the average delay as the arrival rate vector approaches the boundary of the capacity region. So far, it is the only known heavy-traffic optimal algorithm for this setting. As the algorithm is based on pre-determined priority, a direct application of the Lyapunov drift technique does not work. The main proof ideas are the construction of an ideal load decomposition and the separate treatment of two subsystems based on their ideal load. To the best of our knowledge, this is the only setup of affinity scheduling where a simple priority algorithm is shown to be heavy-traffic optimal. Simulation shows that our algorithm also significantly outperforms existing algorithms at loads away from the boundary of the capacity region. Qiaomin Xie, Yi Lu 0001 |
INFOCOM | 1 |
| 2015 | Power of d Choices for Large-Scale Bin Packing: A Loss ModelabstractWe consider a system of $N$ parallel servers, where each server consists of B units of a resource. Jobs arrive at this system according to a Poisson process, and each job stays in the system for an exponentially distributed amount of time. Each job may request different units of the resource from the system. The goal is to understand how to route arriving jobs to the servers to minimize the probability that an arriving job does not find the required amount of resource at the server, i.e., the goal is to minimize blocking probability. The motivation for this problem arises from the design of cloud computing systems in which the jobs are virtual machines (VMs) that request resources such as memory from a large pool of servers. In this paper, we consider power-of-d-choices routing, where a job is routed to the server with the largest amount of available resource among d ≥ 2 randomly chosen servers. We consider a fluid model that corresponds to the limit as N goes to infinity and provide an explicit upper bound for the equilibrium blocking probability. We show that the upper bound exhibits different behavior as B goes to infinity depending on the relationship between the total traffic intensity λ and B. In particular, if (B -- λ)/√λ → α, the upper bound is doubly exponential in √λ and if (B -- λ)/logd λ → β, β > 1, the upper bound is exponential in λ. Simulation results show that the blocking probability, even for small B, exhibits qualitatively different behavior in the two traffic regimes. This is in contrast with the result for random routing, where the blocking probability scales as O(1/√λ) even if (B -- λ)/√λ → α. Qiaomin Xie, Xiaobo Dong, Yi Lu 0001, R. Srikant 0001 |
SIGMETRICS | 1 |
| 2012 | Degree-guided map-reduce task assignment with data locality constraintabstractThe map-reduce framework is used in many data-intensive parallel processing systems. Data locality is an important problem with map-reduce as tasks with local data complete faster than those with remote data. We propose a degree-guided task assignment algorithm, which uses very little extra information than the currently implemented Random Server algorithm. We analyze a simple version of the degree-guided algorithm, called Peeling algorithm, and the Random Server algorithm in a discrete-time model using evolution of random graphs. We characterize the thresholds below which no queueing takes place and compute the effective service rates for both algorithms. The degree-guided algorithm achieves the optimal performance in the region of practical interest and significantly outperforms the Random Server algorithm. The performance characteristics derived from discrete time model are confirmed with simulation in continuous time. Qiaomin Xie, Yi Lu 0001 |
ISIT | 1 |
| 2011 | Join-Idle-Queue: A novel load balancing algorithm for dynamically scalable web services
Yi Lu 0001, Qiaomin Xie, Gabriel Kliot, Alan Geller, James R. Larus, Albert G. Greenberg |
Perform. Evaluation | 2 |