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Miguel Sarabia

dblp:37/10722 · DBLP profile ↗
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8ranked-venue papers
2as first author
7since 2021 · last 2025
0009-0009-5305-8787ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Deep learning architectures and training · 28% Generative modeling · 22% Learning theory · 14%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 67% Audio and music processing · 33%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training
associative recall
0.912025
Understanding Input Selectivity in Mamba: Impact on Approximation Power, Memorization, and Associative Recall Capacity · ICML 2025
Machine learning › Deep learning architectures and training
state space model
0.912025
Understanding Input Selectivity in Mamba: Impact on Approximation Power, Memorization, and Associative Recall Capacity · ICML 2025
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning
0.812024
Can You Rely on Synthetic Labellers in Preference-Based Reinforcement Learning? It's Complicated · AAAI 2024
Robotics › Robot navigation and mapping
sound source localization
0.812024
Learning Spatially-Aware Language and Audio Embeddings · NeurIPS 2024
Multimedia analysis and retrieval › cross-modal retrieval
audio-text retrieval
0.812024
Learning Spatially-Aware Language and Audio Embeddings · NeurIPS 2024
Multimedia analysis and retrieval
cross-modal retrieval
0.812024
Learning Spatially-Aware Language and Audio Embeddings · NeurIPS 2024
Machine learning › Generative modeling
diffusion model
0.712023
DeepPCR: Parallelizing Sequential Operations in Neural Networks · NeurIPS 2023
Machine learning › Generative modeling › diffusion model
parallel sampling
0.712023
DeepPCR: Parallelizing Sequential Operations in Neural Networks · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

spatial augmentation · 1.5multimodal contrastive learning · 1.5theoretical construction · 0.9haar wavelet analysis · 0.9preference-based reinforcement learning · 0.8system of equations · 0.7parallel cyclic reduction · 0.7
YearPublicationVenuePosition
2025 Understanding Input Selectivity in Mamba: Impact on Approximation Power, Memorization, and Associative Recall Capacity
abstract
State-Space Models (SSMs), and particularly Mamba, have recently emerged as a promising alternative to Transformers. Mamba introduces input selectivity to its SSM layer (S6) and incorporates convolution and gating into its block definition. While these modifications do improve Mamba’s performance over its SSM predecessors, it remains largely unclear how Mamba leverages the additional functionalities provided by input selectivity, and how these interact with the other operations in the Mamba architecture. In this work, we demystify the role of input selectivity in Mamba, investigating its impact on function approximation power, long-term memorization, and associative recall capabilities. In particular: (i) we prove that the S6 layer of Mamba can represent projections onto Haar wavelets, providing an edge over its Diagonal SSM (S4D) predecessor in approximating discontinuous functions commonly arising in practice; (ii) we show how the S6 layer can dynamically counteract memory decay; (iii) we provide analytical solutions to the MQAR associative recall task using the Mamba architecture with different mixers — Mamba, Mamba-2, and S4D. We demonstrate the tightness of our theoretical constructions with empirical results on concrete tasks. Our findings offer a mechanistic understanding of Mamba and reveal opportunities for improvement.
Ningyuan Huang, Miguel Sarabia, Abhinav Moudgil, Pau Rodríguez, Luca Zappella, Federico Danieli
ICML2
2024 Can You Rely on Synthetic Labellers in Preference-Based Reinforcement Learning? It's Complicated
abstract
Preference-based Reinforcement Learning (PbRL) enables non-experts to train Reinforcement Learning models using preference feedback. However, the effort required to collect preference labels from real humans means that PbRL research primarily relies on synthetic labellers. We validate the most common synthetic labelling strategy by comparing against labels collected from a crowd of humans on three Deep Mind Control (DMC) suite tasks: stand, walk, and run. We find that: (1) the synthetic labels are a good proxy for real humans under some circumstances, (2) strong preference label agreement between human and synthetic labels is not necessary for similar policy performance, (3) policy performance is higher at the start of training from human feedback and is higher at the end of training from synthetic feedback, and (4) training on only examples with high levels of inter-annotator agreement does not meaningfully improve policy performance. Our results justify the use of synthetic labellers to develop and ablate PbRL methods, and provide insight into how human labelling changes over the course of policy training.
Katherine Metcalf, Miguel Sarabia, Masha Fedzechkina, Barry-John Theobald
AAAI2
2024 Novel-view Acoustic Synthesis From 3D Reconstructed Rooms
Byeongjoo Ahn, Karren D. Yang, Brian Hamilton, Jonathan Sheaffer, Anurag Ranjan, Miguel Sarabia, Oncel Tuzel, Jen-Hao Rick Chang
INTERSPEECH6
2024 Learning Spatially-Aware Language and Audio Embeddings
abstract
Humans can picture a sound scene given an imprecise natural language description. For example, it is easy to imagine an acoustic environment given a phrase like "the lion roar came from right behind me!". For a machine to have the same degree of comprehension, the machine must know what a lion is (semantic attribute), what the concept of "behind" is (spatial attribute) and how these pieces of linguistic information align with the semantic and spatial attributes of the sound (what a roar sounds like when its coming from behind). State-of-the-art audio foundation models, such as CLAP, which learn to map between audio scenes and natural textual descriptions, are trained on non-spatial audio and text pairs, and hence lack spatial awareness. In contrast, sound event localization and detection models are limited to recognizing sounds from a fixed number of classes, and they localize the source to absolute position (e.g., 0.2m) rather than a position described using natural language (e.g., "next to me"). To address these gaps, we present ELSA (Embeddings for Language and Spatial Audio), a spatially aware-audio and text embedding model trained using multimodal contrastive learning. ELSA supports non-spatial audio, spatial audio, and open vocabulary text captions describing both the spatial and semantic components of sound. To train ELSA: (a) we spatially augment the audio and captions of three open-source audio datasets totaling 4,738 hours and 890,038 samples of audio comprised from 8,972 simulated spatial configurations, and (b) we design an encoder to capture the semantics of non-spatial audio, and the semantics and spatial attributes of spatial audio using contrastive learning. ELSA is a single model that is competitive with state-of-the-art for both semantic retrieval and 3D source localization. In particular, ELSA achieves +2.8\% mean audio-to-text and text-to-audio R@1 above the LAION-CLAP baseline, and outperforms by -11.6° mean-absolute-error in 3D source localization over the SeldNET baseline on the TUT Sound Events 2018 benchmark. Moreover, we show that the representation-space of ELSA is structured, enabling swapping of direction of audio via vector arithmetic of two directional text embeddings.
Bhavika Devnani, Skyler Seto, Zakaria Aldeneh, Alessandro Toso, Elena Menyaylenko, Barry-John Theobald, Jonathan Sheaffer, Miguel Sarabia
NeurIPS8
2023 On the Role of LIP Articulation in Visual Speech Perception
abstract
Generating realistic lip motion from audio to simulate speech production is critical for driving natural character animation. Previous research has shown that traditional metrics used to optimize and assess models for generating lip motion from speech are not a good indicator of subjective opinion of animation quality. Devising metrics that align with subjective opinion first requires understanding what impacts human perception of quality. In this work, we focus on the degree of articulation and run a series of experiments to study how articulation strength impacts human perception of lip motion accompanying speech. Specifically, we study how increasing under-articulated (dampened) and over-articulated (exaggerated) lip motion affects human perception of quality. We examine the impact of articulation strength on human perception when considering only lip motion, where viewers are presented with talking faces represented by landmarks, and in the context of embodied characters, where viewers are presented with photo-realistic videos. Our results show that viewers prefer over-articulated lip motion consistently more than under-articulated lip motion and that this preference generalizes across different speakers and embodiments.
Zakaria Aldeneh, Masha Fedzechkina, Skyler Seto, Katherine Metcalf, Miguel Sarabia, Nicholas Apostoloff, Barry-John Theobald
ICASSP5
2023 Spatial LibriSpeech: An Augmented Dataset for Spatial Audio Learning
abstract
We present Spatial LibriSpeech, a spatial audio dataset with over 650 hours of 19-channel audio, first-order ambisonics, and optional distractor noise. Spatial LibriSpeech is designed for machine learning model training, and it includes labels for source position, speaking direction, room acoustics and geometry. Spatial LibriSpeech is generated by augmenting LibriSpeech samples with 200k+ simulated acoustic conditions across 8k+ synthetic rooms. To demonstrate the utility of our dataset, we train models on four spatial audio tasks, resulting in a median absolute error of 6.60{\deg} on 3D source localization, 0.43m on distance, 90.66ms on T30, and 2.74dB on DRR estimation. We show that the same models generalize well to widely-used evaluation datasets, e.g., obtaining a median absolute error of 12.43{\deg} on 3D source localization on TUT Sound Events 2018, and 157.32ms on T30 estimation on ACE Challenge.
Miguel Sarabia, Elena Menyaylenko, Alessandro Toso, Skyler Seto, Zakaria Aldeneh, Shadi Pirhosseinloo, Luca Zappella, Barry-John Theobald, Nicholas Apostoloff, Jonathan Sheaffer
INTERSPEECH1
2023 DeepPCR: Parallelizing Sequential Operations in Neural Networks
abstract
Parallelization techniques have become ubiquitous for accelerating inference and training of deep neural networks. Despite this, several operations are still performed in a sequential manner. For instance, the forward and backward passes are executed layer-by-layer, and the output of diffusion models is produced by applying a sequence of denoising steps. This sequential approach results in a computational cost proportional to the number of steps involved, presenting a potential bottleneck as the number of steps increases. In this work, we introduce DeepPCR, a novel algorithm which parallelizes typically sequential operations in order to speed up inference and training of neural networks. DeepPCR is based on interpreting a sequence of $L$ steps as the solution of a specific system of equations, which we recover using the Parallel Cyclic Reduction algorithm. This reduces the complexity of computing the sequential operations from $\mathcal{O}(L)$ to $\mathcal{O}(\log_2L)$, thus yielding a speedup for large $L$. To verify the theoretical lower complexity of the algorithm, and to identify regimes for speedup, we test the effectiveness of DeepPCR in parallelizing the forward and backward pass in multi-layer perceptrons, and reach speedups of up to $30\times$ for the forward and $200\times$ for the backward pass. We additionally showcase the flexibility of DeepPCR by parallelizing training of ResNets with as many as 1024 layers, and generation in diffusion models, enabling up to $7\times$ faster training and $11\times$ faster generation, respectively, when compared to the sequential approach.
Federico Danieli, Miguel Sarabia, Xavier Suau, Pau Rodríguez, Luca Zappella
NeurIPS2
2015 Towards a synchronised Grammars framework for adaptive musical human-robot collaboration
abstract
We present an adaptive musical collaboration framework for interaction between a human and a robot. The aim of our work is to develop a system that receives feedback from the user in real time and learns the music progression style of the user over time. To tackle this problem, we represent a song as a hierarchically structured sequence of music primitives. By exploiting the sequential constraints of these primitives inferred from the structural information combined with user feedback, we show that a robot can play music in accordance with the user's anticipated actions. We use Stochastic Context-Free Grammars augmented with the knowledge of the learnt user's preferences. We provide synthetic experiments as well as a pilot study with a Baxter robot and a tangible music table. The synthetic results show the synchronisation and adaptivity features of our framework and the pilot study suggest these are applicable to create an effective musical collaboration experience.
Miguel Sarabia, Kyuhwa Lee, Yiannis Demiris
RO-MAN1