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Vincent Chapdelaine-Couture

dblp:37/1242 · also Vincent Couture · DBLP profile ↗
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9ranked-venue papers
8as first author
0since 2021 · last 2014
0000-0002-8811-0524ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computational photography and imaging · 83% Visual content generation and editing · 17%
Artificial intelligence
3 papers
3D vision · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › 3d scanning
structured light scanning
0.422014
Unstructured Light Scanning Robust to Indirect Illumination and Depth Discontinuities · Int. J. Comput. Vis. 2014
Subpixel Scanning Invariant to Indirect Lighting Using Quadratic Code Length · ICCV 2013
Computer vision › 3D vision › depth estimation
depth reconstruction
0.222014
Unstructured light scanning to overcome interreflections · ICCV 2011
Unstructured Light Scanning Robust to Indirect Illumination and Depth Discontinuities · Int. J. Comput. Vis. 2014
Computer vision › 3D vision › range sensing › 3d scanning
structured light scanning
0.112011
Unstructured light scanning to overcome interreflections · ICCV 2011
Computational photography and imaging › omnidirectional imaging
omnistereo
0.112011
Panoramic stereo video textures · ICCV 2011
Computational photography and imaging
panoramic imaging
0.112011
Panoramic stereo video textures · ICCV 2011
Visual content generation and editing › texture synthesis
video texture synthesis
0.112011
Panoramic stereo video textures · ICCV 2011
Computer vision › 3D vision
3d reconstruction
0.012013
Subpixel Scanning Invariant to Indirect Lighting Using Quadratic Code Length · ICCV 2013
Computer vision › 3D vision › feature matching › point correspondence
sub-pixel correspondence
0.012013
Subpixel Scanning Invariant to Indirect Lighting Using Quadratic Code Length · ICCV 2013

Methods — techniques the papers use, named apart from their topics

band-pass white noise patterns · 0.5indirect illumination handling · 0.4depth discontinuity handling · 0.4quadratic code length · 0.3unstructured light · 0.1image stitching · 0.1blending · 0.1
YearPublicationVenuePosition
2014 Unstructured Light Scanning Robust to Indirect Illumination and Depth Discontinuities
Vincent Chapdelaine-Couture, Sébastien Roy 0001
Int. J. Comput. Vis.1
2013 Omnistereo Video Textures without Ghosting
abstract
An omni stereo pair of images provides depth information from stereo up to 360 degrees around a central observer. A method for synthesizing omni stereo video textures was recently introduced which was Based on blending of overlapping stereo videos that were filmed several seconds apart. While it produced loop able omni stereo videos that can be displayed up to 360 degrees around a viewer, ghosting was visible within blended overlaps. This paper presents a stereo stitching method to render these overlaps without any ghosting. The stitching method uses a graph-cut minimization. We show results for scenes with differents types of motion, such as water flows, leaves in the wind and moving people.
Vincent Chapdelaine-Couture, Michael S. Langer, Sébastien Roy 0001
3DV1
2013 The omnipolar camera: A new approach to stereo immersive capture
abstract
We introduce in this paper a camera setup for stereo immersive (omnistereo) capture. An omnistereo pair of images gives stereo information up to 360 degrees around a central observer. Previous methods to produce omnistereo images assume a static scene in order to stitch together multiple images captured by a stereo camera rotating on a fixed tripod. Our omnipolar camera setup uses a minimum of 3 cameras with fisheye lenses. The multiple epipoles are used as locations to stitch the images together and produce omnistereo images with no horizontal misalignments due to parallax. We show results of using 3 cameras to capture an unconstrained dynamic scene while the camera is travelling. The produced omnistereo videos are formatted to be displayed on a cylindrical screen or dome.
Vincent Chapdelaine-Couture, Sébastien Roy 0001
ICCP1
2013 Subpixel Scanning Invariant to Indirect Lighting Using Quadratic Code Length
abstract
We present a scanning method that recovers dense sub pixel camera-projector correspondence without requiring any photometric calibration nor preliminary knowledge of their relative geometry. Sub pixel accuracy is achieved by considering several zero-crossings defined by the difference between pairs of unstructured patterns. We use gray-level band-pass white noise patterns that increase robustness to indirect lighting and scene discontinuities. Simulated and experimental results show that our method recovers scene geometry with high sub pixel precision, and that it can handle many challenges of active reconstruction systems. We compare our results to state of the art methods such as micro phase shifting and modulated phase shifting.
Vincent Chapdelaine-Couture, Sébastien Roy 0001
ICCV2
2012 Perception of blending in stereo motion panoramas
abstract
Most methods for synthesizing panoramas assume that the scene is static. A few methods have been proposed for synthesizing stereo or motion panoramas, but there has been little attempt to synthesize panoramas that have both stereo and motion. One faces several challenges in synthesizing stereo motion panoramas, for example, to ensure temporal synchronization between left and right views in each frame, to avoid spatial distortion of moving objects, and to continuously loop the video in time. We have recently developed a stereo motion panorama method that tries to address some of these challenges. The method blends space-time regions of a video XYT volume, such that the blending regions are distinct and translate over time. This article presents a perception experiment that evaluates certain aspects of the method, namely how well observers can detect such blending regions. We measure detection time thresholds for different blending widths and for different scenes, and for monoscopic versus stereoscopic videos. Our results suggest that blending may be more effective in image regions that do not contain coherent moving objects that can be tracked over time. For example, we found moving water and partly transparent smoke were more effectively blended than swaying branches. We also found that performance in the task was roughly the same for mono versus stereo videos.
Vincent Chapdelaine-Couture, Michael S. Langer, Sébastien Roy 0001
ACM Trans. Appl. Percept.1
2011 Panoramic stereo video textures
abstract
A panoramic stereo (or omnistereo) pair of images provides depth information from stereo up to 360 degrees around a central observer. Because omnistereo lenses or mirrors do not yet exist, synthesizing omnistereo images requires multiple stereo camera positions and baseline orientations. Recent omnistereo methods stitch together many small field of view images called slits which are captured by one or two cameras following a circular motion. However, these methods produce omnistereo images for static scenes only. The situation is much more challenging for dynamic scenes since stitching needs to occur over both space and time and should synchronize the motion between left and right views as much as possible. This paper presents the first ever method for synthesizing panoramic stereo video textures. The method uses full frames rather than slits and uses blending across seams rather than smoothing or matching based on graph cuts. The method produces loopable panoramic stereo videos that can be displayed up to 360 degrees around a viewer.
Vincent Chapdelaine-Couture, Michael S. Langer, Sébastien Roy 0001
ICCV1
2011 Unstructured light scanning to overcome interreflections
abstract
Reconstruction from structured light can be greatly affected by interreflections between surfaces in the scene. This paper introduces band-pass white noise patterns designed specifically to reduce interreflections, and still be robust to standard challenges in scanning systems such as scene depth discontinuities, defocus and low camera-projector pixel ratio. While this approach uses unstructured light patterns that increase the number of required projected images, it is up to our knowledge the first method that is able to recover scene disparities in the presence of both scene discontinuities and interreflections. Furthermore, the method does not require calibration (geometric nor photometric) or post-processing such as dynamic programming or phase unwrapping. We show results for a challenging scene and compare them to correspondences obtained with the well-known Gray code and Phase-shift methods.
Vincent Chapdelaine-Couture, Sébastien Roy 0001
ICCV1
2010 Analysis of disparity distortions in omnistereoscopic displays
abstract
An omnistereoscopic image is a pair of panoramic images that enables stereoscopic depth perception all around an observer. An omnistereo projection on a cylindrical display does not require tracking of the observer's viewing direction. However, such a display introduces stereo distortions. In this article, we investigate two projection models for rendering 3D scenes in omnistereo. The first is designed to give zero disparity errors at the center of the visual field. The second is the well-known slit-camera model. For both models, disparity errors are shown to increase gradually in the periphery, as visual stereo acuity decreases. We use available data on human stereoscopic acuity limits to argue that depth distortions caused by these models are so small that they cannot be perceived.
Vincent Chapdelaine-Couture, Michael S. Langer, Sébastien Roy 0001
ACM Trans. Appl. Percept.1
2004 Principal Components Analysis of Optical Snow
abstract
Many applications in computer vision use Principal Components Analysis (PCA), for example, in camera calibration, stereo, localization and motion estimation. We present a new and fast PCA-based method to analyze optical snow. Optical snow is a complex form of visual motion that occurs when an observer moves through a highly cluttered 3D scene. For this category of motion field, no spatial or depth coherence can be assumed. Previous methods for measuring optical snow have used a wedge filter in a spatiotemporal frequency domain. The PCA method is also based on the spatiotemporal frequency domain analysis, but examines a different geometry property of the spectrum. We compare the results of the PCA method to the previous methods using both real and synthetic sequences. 1
Vincent Chapdelaine-Couture, Sébastien Roy 0001, Michael S. Langer, Richard Mann
BMVC1