Demo Data from VLDB 2026 / reviewers in the wild / expert
Kuiyu Li
dblp:37/262
· DBLP profile ↗
9ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7Human-computer interaction and ubiquitous computing · 1Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Computational geometry · 100% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › computational geometry
barycentric coordinates |
0.1 | 1 | 2011 | Positive Gordon-Wixom coordinates · Comput. Aided Des. 2011 |
Computational geometry
geometric modeling and processing |
0.1 | 1 | 2009 | Computing handle and tunnel loops with knot linking · Comput. Aided Des. 2009 |
Computational geometry › topological data analysis
homology inference |
0.1 | 1 | 2009 | Cut locus and topology from surface point data · SCG 2009 |
Computational geometry
topological data analysis |
0.1 | 1 | 2009 | Cut locus and topology from surface point data · SCG 2009 |
Geometric modeling and processing › shape analysis
topology analysis |
0.1 | 1 | 2008 | Computing geometry-aware handle and tunnel loops in 3D models · ACM Trans. Graph. 2008 |
Methods — techniques the papers use, named apart from their topics
subsampling · 0.1geodesics · 0.1topological persistence · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Positive Gordon-Wixom coordinates
Josiah Manson, Kuiyu Li, Scott Schaefer |
Comput. Aided Des. | 2 |
| 2009 | Cut locus and topology from surface point dataabstractA cut locus of a point p in a compact Riemannian manifold M is defined as the set of points where minimizing geodesics issued from p stop being minimizing. It is known that a cut locus contains most of the topological information of M. Our goal is to utilize this property of cut loci to decipher the topology of M from a point sample. Recently it has been shown that Rips complexes can be built from a point sample P of M systematically to compute the Betti numbers, the rank of the homology groups of M. Rips complexes can be computed easily and therefore are favored over others such as restricted Delaunay, alpha, Cech, and witness complex. However, the sizes of the Rips complexes tend to be large. Since the dimension of a cut locus is lower than that of the manifold M, a subsample of P approximating the cut locus is usually much smaller in size and hence admits a relatively smaller Rips complex. In this paper we explore the above approach for point data sampled from surfaces embedded in any high dimensional Euclidean space. We present an algorithm that computes a subsample P' of a sample P of a 2-manifold where P' approximates a cut locus. Empirical results show that the first Betti number of M can be computed from the Rips complexes built on these subsamples. The sizes of these Rips complexes are much smaller than the one built on the original sample of M. Tamal K. Dey, Kuiyu Li |
SCG | 2 |
| 2009 | Computing handle and tunnel loops with knot linking
Tamal K. Dey, Kuiyu Li, Jian Sun 0002 |
Comput. Aided Des. | 2 |
| 2009 | Persistence-based handle and tunnel loops computation revisited for speed up
Tamal K. Dey, Kuiyu Li |
Comput. Graph. | 2 |
| 2009 | Isotopic Reconstruction of Surfaces with BoundariesabstractAbstract We present an algorithm for the reconstruction of a surface with boundaries (including a non‐orientable one) in three dimensions from a sufficiently dense sample. It is guaranteed that the output is isotopic to the unknown sampled surface. No previously known algorithm guarantees isotopic or homeomorphic reconstruction of surfaces with boundaries. Our algorithm is surprisingly simple. It ‘peels’ slivers greedily from an α‐complex of a sample of the surface. No other post‐processing is necessary. We provide several experimental results from an implementation of our basic algorithm and also a modified version of it. Tamal K. Dey, Kuiyu Li, Edgar A. Ramos, Rephael Wenger |
Comput. Graph. Forum | 2 |
| 2008 | Computing geometry-aware handle and tunnel loops in 3D modelsabstractMany applications such as topology repair, model editing, surface parameterization, and feature recognition benefit from computing loops on surfaces that wrap around their 'handles' and 'tunnels'. Computing such loops while optimizing their geometric lengths is difficult. On the other hand, computing such loops without considering geometry is easy but may not be very useful. In this paper we strike a balance by computing topologically correct loops that are also geometrically relevant. Our algorithm is a novel application of the concepts from topological persistence introduced recently in computational topology. The usability of the computed loops is demonstrated with some examples in feature identification and topology simplification. Tamal K. Dey, Kuiyu Li, Jian Sun 0002, David Cohen-Steiner |
ACM Trans. Graph. | 2 |
| 2007 | On Computing Handle and Tunnel LoopsabstractMany applications seek to identify features like 'handles' and 'tunnels' in a shape bordered by a surface embedded in three dimensions. To this end we define handle and tunnel loops on surfaces which can help identifying these features. We show that a closed surface of genus g always has g handle and g tunnel loops induced by the embedding. For a class of shapes that retract to graphs, we characterize these loops by a linking condition with these graphs. These characterizations lead to algorithms for detection and generation of these loops. We provide an implementation with applications to feature detection and topology simplification to show the effectiveness of the method. Tamal K. Dey, Kuiyu Li, Jian Sun 0002 |
CW | 2 |
| 2006 | Stick textures for image-based rendering
Wencheng Wang 0001, Kuiyu Li, Enhua Wu |
Graph. Model. | 2 |
| 2004 | Layered Textures for Image-Based Rendering
Wencheng Wang 0001, Kuiyu Li, Enhua Wu |
J. Comput. Sci. Technol. | 2 |