VLDB 2026 Research / reviewers in the wild / expert
Yang Li 0116
dblp:37/4190-116
· DBLP profile ↗
15ranked-venue papers
10as first author
13since 2021 · last 2024
0000-0002-1780-4254ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 5 first-author · 9 since 2021Computer networks · 5 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Adaptive Advantage-Guided Policy Regularization for Offline Reinforcement LearningabstractIn offline reinforcement learning, the challenge of out-of-distribution (OOD) is pronounced. To address this, existing methods often constrain the learned policy through policy regularization. However, these methods often suffer from the issue of unnecessary conservativeness, hampering policy improvement. This occurs due to the indiscriminate use of all actions from the behavior policy that generates the offline dataset as constraints. The problem becomes particularly noticeable when the quality of the dataset is suboptimal. Thus, we propose Adaptive Advantage-guided Policy Regularization (A2PR), obtaining high-advantage actions from an augmented behavior policy combined with VAE to guide the learned policy. A2PR can select high-advantage actions that differ from those present in the dataset, while still effectively maintaining conservatism from OOD actions. This is achieved by harnessing the VAE capacity to generate samples matching the distribution of the data points. We theoretically prove that the improvement of the behavior policy is guaranteed. Besides, it effectively mitigates value overestimation with a bounded performance gap. Empirically, we conduct a series of experiments on the D4RL benchmark, where A2PR demonstrates state-of-the-art performance. Furthermore, experimental results on additional suboptimal mixed datasets reveal that A2PR exhibits superior performance. Code is available at https://github.com/ltlhuuu/A2PR. Tenglong Liu, Yang Li 0116, Yixing Lan, Hao Gao 0014, Wei Pan 0004, Xin Xu 0001 |
ICML | 2 |
| 2024 | Open Ad Hoc Teamwork with Cooperative Game TheoryabstractAd hoc teamwork poses a challenging problem, requiring the design of an agent to collaborate with teammates without prior coordination or joint training. Open ad hoc teamwork (OAHT) further complicates this challenge by considering environments with a changing number of teammates, referred to as open teams. One promising solution in practice to this problem is leveraging the generalizability of graph neural networks to handle an unrestricted number of agents with various agent-types, named graph-based policy learning (GPL). However, its joint Q-value representation over a coordination graph lacks convincing explanations. In this paper, we establish a new theory to understand the representation of the joint Q-value for OAHT and its learning paradigm, through the lens of cooperative game theory. Building on our theory, we propose a novel algorithm named CIAO, based on GPL's framework, with additional provable implementation tricks that can facilitate learning. The demos of experimental results are available on https://sites.google.com/view/ciao2024, and the code of experiments is published on https://github.com/hsvgbkhgbv/CIAO. Yang Li 0116, Yuan Zhang 0027, Wei Pan 0004, Samuel Kaski |
ICML | 2 |
| 2024 | Aligning Individual and Collective Objectives in Multi-Agent CooperationabstractAmong the research topics in multi-agent learning, mixed-motive cooperation is one of the most prominent challenges, primarily due to the mismatch between individual and collective goals. The cutting-edge research is focused on incorporating domain knowledge into rewards and introducing additional mechanisms to incentivize cooperation. However, these approaches often face shortcomings such as the effort on manual design and the absence of theoretical groundings. To close this gap, we model the mixed-motive game as a differentiable game for the ease of illuminating the learning dynamics towards cooperation. More detailed, we introduce a novel optimization method named \textbf{\textit{A}}ltruistic \textbf{\textit{G}}radient \textbf{\textit{A}}djustment (\textbf{\textit{AgA}}) that employs gradient adjustments to progressively align individual and collective objectives. Furthermore, we theoretically prove that AgA effectively attracts gradients to stable fixed points of the collective objective while considering individual interests, and we validate these claims with empirical evidence. We evaluate the effectiveness of our algorithm AgA through benchmark environments for testing mixed-motive collaboration with small-scale agents such as the two-player public good game and the sequential social dilemma games, Cleanup and Harvest, as well as our self-developed large-scale environment in the game StarCraft II. Yang Li 0116, Shao Zhang, Yali Du 0001, Ying Wen 0001, Wei Pan 0004 |
NeurIPS | 1 |
| 2024 | Tackling Cooperative Incompatibility for Zero-Shot Human-AI CoordinationabstractSecuring coordination between AI agent and teammates (human players or AI agents) in contexts involving unfamiliar humans continues to pose a significant challenge in Zero-Shot Coordination. The issue of cooperative incompatibility becomes particularly prominent when an AI agent is unsuccessful in synchronizing with certain previously unknown partners. Traditional algorithms have aimed to collaborate with partners by optimizing fixed objectives within a population, fostering diversity in strategies and behaviors. However, these techniques may lead to learning loss and an inability to cooperate with specific strategies within the population, a phenomenon named cooperative incompatibility in learning. In order to solve cooperative incompatibility in learning and effectively address the problem in the context of ZSC, we introduce the Cooperative Open-ended LEarning (COLE) framework, which formulates open-ended objectives in cooperative games with two players using perspectives of graph theory to evaluate and pinpoint the cooperative capacity of each strategy. We present two practical algorithms, specifically COLESV and COLER, which incorporate insights from game theory and graph theory. We also show that COLE could effectively overcome the cooperative incompatibility from theoretical and empirical analysis. Subsequently, we created an online Overcooked human-AI experiment platform, the COLE platform, which enables easy customization of questionnaires, model weights, and other aspects. Utilizing the COLE platform, we enlist 130 participants for human experiments. Our findings reveal a preference for our approach over state-of-the-art methods using a variety of subjective metrics. Moreover, objective experimental outcomes in the Overcooked game environment indicate that our method surpasses existing ones when coordinating with previously unencountered AI agents and the human proxy model. Our code and demo are publicly available at https://sites.google.com/view/cole-2023. Yang Li 0116, Shao Zhang, Jichen Sun, Yali Du 0001, Ying Wen 0001, Xinbing Wang, Wei Pan 0004 |
J. Artif. Intell. Res. | 1 |
| 2024 | Cross-Utterance Conditioned VAE for Speech GenerationabstractSpeech synthesis systems powered by neural networks hold promise for multimedia production, but frequently face issues with producing expressive speech and seamless editing. In response, we present the Cross-Utterance Conditioned Variational Autoencoder speech synthesis (CUC-VAE S2) framework to enhance prosody and ensure natural speech generation. This framework leverages the powerful representational capabilities of pre-trained language models and the re-expression abilities of variational autoencoders (VAEs). The core component of the CUC-VAE S2 framework is the cross-utterance CVAE, which extracts acoustic, speaker, and textual features from surrounding sentences to generate context-sensitive prosodic features, more accurately emulating human prosody generation. We further propose two practical algorithms tailored for distinct speech synthesis applications: CUC-VAE TTS for text-to-speech and CUC-VAE SE for speech editing. The CUC-VAE TTS is a direct application of the framework, designed to generate audio with contextual prosody derived from surrounding texts. On the other hand, the CUC-VAE SE algorithm leverages real mel spectrogram sampling conditioned on contextual information, producing audio that closely mirrors real sound and thereby facilitating flexible speech editing based on text such as deletion, insertion, and replacement. Experimental results on the LibriTTS datasets demonstrate that our proposed models significantly enhance speech synthesis and editing, producing more natural and expressive speech. Yang Li 0116, Guangzhi Sun, Weiqin Zu, Zheng Tian 0002, Ying Wen 0001, Wei Pan 0004, Chao Zhang 0031, Jun Wang 0012, Yang Yang 0001, Fanglei Sun |
IEEE ACM Trans. Audio Speech Lang. Process. | 1 |
| 2024 | Self-Supervised MAFENN for Classifying Low-Labeled Distorted Images Over Mobile Fading ChannelsabstractImage distortion during wireless transmission presents a significant challenge for real-world artificial intelligence (AI) applications. Recent methods have attempted to address this issue by integrating neural networks into the wireless transmission system. However, these approaches often require a large volume of labeled training data, which can be expensive and time-consuming to collect. To address this issue, we propose a novel approach,Self-SupervisedMulti-AgentFeedbackEnabledNeuralNetworks (S2MAFENN). S2MAFENN is designed to improve the efficiency of labeled data in wireless image transmission. It incorporates a Feedbacker agent that emulates the error correction mechanisms observed in primate brains and employs self-supervised contrastive learning to extract representations from unlabeled distorted images independently. From a theoretical perspective, we model the training process of S2MAFENN as a three-player Stackelberg game and provide evidence that S2MAFENN can achieve exponential convergence rates. We then empirically validate our approach by assessing the representations learned through S2MAFENN. We use varied labeled CIFAR10 and CIFAR100 data to simulate real image transmissions over the Rayleigh fading and 5G channels. Our results show that S2MAFENN matches or even surpasses the performance of state-of-the-art self-supervised training methods, even when only 50% of labels are used. Moreover, S2MAFENN yields average accuracy gains of 5.11%, 5.8%, and 4.58% with only 0.1, 0.2, and 0.5 of the labels transmitted over the 5G channel, respectively. For the downstream task of semantic segmentation over the 5G channel, S2MAFENN exhibits significant advancements on the ADE20K dataset. It achieves enhancements of approximately 7% and 8.7% in Mean IoU and DICE metrics, respectively, surpassing the performance of current state-of-the-art methods. Yang Li 0116, Fanglei Sun, Jingchen Hu, Fan Wu 0006, Kai Li 0022, Ying Wen 0001, Zheng Tian 0002, Yaodong Yang 0001, Jiangcheng Zhu, Jun Wang 0012, Yang Yang 0001 |
IEEE Trans. Mob. Comput. | 1 |
| 2023 | SparseMAE: Sparse Training Meets Masked AutoencodersabstractMasked Autoencoders (MAE) and its variants have proven to be effective for pretraining large-scale Vision Transformers (ViTs). However, small-scale models do not benefit from the pretraining mechanisms due to limited capacity. Sparse training is a method of transferring representations from large models to small ones by pruning unimportant parameters. However, naively combining MAE finetuning with sparse training make the network task-specific, resulting in the loss of task-agnostic knowledge, which is crucial for model generalization. In this paper, we aim to reduce model complexity from large vision transformers pretrained by MAE with assistant of sparse training. We summarize various sparse training methods to prune large vision transformers during MAE pretraining and finetuning stages, and discuss their shortcomings. To improve learning both task-agnostic and task-specific knowledge, we propose SparseMAE, a novel two-stage sparse training method that includes sparse pretraining and sparse finetuning. In sparse pretraining, we dynamically prune a small-scale sub-network from a ViT-Base. During finetuning, the sparse sub-network adaptively changes its topology connections under the task-agnostic knowledge of the full model. Extensive experimental results demonstrate the effectiveness of our method and its superiority on small-scale vision transformers. Code will be available at https://github.com/aojunzz/SparseMAE. Aojun Zhou, Yang Li 0116, Zipeng Qin, Junting Pan, Renrui Zhang, Rui Zhao 0001, Peng Gao 0007, Hongsheng Li 0001 |
ICCV | 2 |
| 2023 | Cooperative Open-ended Learning Framework for Zero-Shot CoordinationabstractZero-shot coordination in cooperative artificial intelligence (AI) remains a significant challenge, which means effectively coordinating with a wide range of unseen partners. Previous algorithms have attempted to address this challenge by optimizing fixed objectives within a population to improve strategy or behaviour diversity. However, these approaches can result in a loss of learning and an inability to cooperate with certain strategies within the population, known as cooperative incompatibility. To address this issue, we propose the Cooperative Open-ended LEarning (COLE) framework, which constructs open-ended objectives in cooperative games with two players from the perspective of graph theory to assess and identify the cooperative ability of each strategy. We further specify the framework and propose a practical algorithm that leverages knowledge from game theory and graph theory. Furthermore, an analysis of the learning process of the algorithm shows that it can efficiently overcome cooperative incompatibility. The experimental results in the Overcooked game environment demonstrate that our method outperforms current state-of-the-art methods when coordinating with different-level partners. Our demo is available at https://sites.google.com/view/cole-2023. Yang Li 0116, Shao Zhang, Jichen Sun, Yali Du 0001, Ying Wen 0001, Xinbing Wang, Wei Pan 0004 |
ICML | 1 |
| 2022 | Cross-Utterance Conditioned VAE for Non-Autoregressive Text-to-SpeechabstractYang Li, Cheng Yu, Guangzhi Sun, Hua Jiang, Fanglei Sun, Weiqin Zu, Ying Wen, Yang Yang, Jun Wang. Proceedings of the 60th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2022. Yang Li 0116, Guangzhi Sun, Fanglei Sun, Weiqin Zu, Ying Wen 0001, Yang Yang 0001, Jun Wang 0012 |
ACL (1) | 1 |
| 2022 | LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning
David Mguni, Taher Jafferjee, Nicolas Perez Nieves, Oliver Slumbers, Feifei Tong, Yang Li 0116, Jiangcheng Zhu, Yaodong Yang 0001, Jun Wang 0012 |
ICLR | 7 |
| 2022 | Multi-Agent Feedback Enabled Neural Networks for Intelligent CommunicationsabstractIn the intelligent communication field, deep learning (DL) has attracted much attention due to its strong fitting ability and data-driven learning capability. Compared with the typical DL feedforward network structures, an enhancement structure with direct data feedback have been studied and proved to have better performance than the feedfoward networks. However, due to the above simple feedback methods lack sufficient analysis and learning ability on the feedback data, it is inadequate to deal with more complicated nonlinear systems and therefore the performance is limited for further improvement. In this paper, a novel multi-agent feedback enabled neural network (MAFENN) framework is proposed, consisting of three fully cooperative intelligent agents, which make the framework have stronger feedback learning capabilities and more intelligence on feature abstraction, denoising or generation, etc. Furthermore, the MAFENN frame work is theoretically formulated into a three-player Feedback Stackelberg game, and the game is proved to converge to the Feedback Stackelberg equilibrium. The design of MAFENN framework and algorithm are dedicated to enhance the learning capability of the feedfoward DL networks or their variations with the simple data feedback. To verify the MAFENN framework’s feasibility in wireless communications, a multi-agent MAFENN based equalizer (MAFENN-E) is developed for wireless fading channels with inter-symbol interference (ISI). Experimental results show that when the quadrature phase-shift keying (QPSK) modulation scheme is adopted, the SER performance of our proposed method outperforms that of the traditional equalizers by about 2 dB in linear channels. When in nonlinear channels, the SER performance of our proposed method outperforms that of either traditional or DL based equalizers more significantly, which shows the effectiveness and robustness of our proposal in the complex channel environment. Fanglei Sun, Yang Li 0116, Ying Wen 0001, Jingchen Hu, Jun Wang 0012, Yang Yang 0001, Kai Li 0022 |
IEEE Trans. Wirel. Commun. | 2 |
| 2021 | MAFENN: Multi-Agent Feedback Enabled Neural Network for Wireless Channel EqualizationabstractFeedback mechanism has been widely used in wireless communication such as channel equalization and resource allocation. In recent years, deep learning (DL) has made great progress in the field of wireless communication. There is now some work that attempts to introduce plain feedback mechanisms into DL algorithm to solve wireless communication problems. However, the improvement of plain feedback DL methods is limited in complex situations due to those methods lack sufficient learning ability on feedback information. In this paper, we propose a Multi-Agent Feedback Enabled Neural Network (MAFENN) equalizer, which consists of a specific learnable feedback agent and two feed-forward agents. Three fully cooperative intelligent agents help the system improve the ability to remove wireless inter-symbol interference (ISI) in receiving ends. We further formulate it into a three-player Stackelberg Game, which helps us to optimize and train this model more efficiently. To verify the feasibility of our proposed MAFENN system and the Stackelberg Game optimization, we conduct a series of experiments to compare the symbol error rate (SER) performance of the MAFENN equalizer and the other methods which utilizes quadrature phase-shift keying (QPSK) modulation scheme. Our performance outperforms that of the other equalizers at different signal-to-noise ratio (SNR) settings for both linear and nonlinear channels. Yang Li 0116, Fanglei Sun, Weiqin Zu, Wenbin Song, Ying Wen 0001, Jun Wang 0012, Yang Yang 0001, Kai Li 0022, Liantao Wu |
GLOBECOM | 1 |
| 2021 | Retrospective Thinking based Multi-Agent System for Wireless Video TransmissionsabstractBenefiting from the breakthrough development of the fifth generation (5G), beyond 5G (B5G) wireless communication networks and Artificial Intelligence (AI) in recent years, the artificial intelligence of things (AIoT) is a new trend in the future. AIoT devices often have high-quality wireless video transmission requirements. However, the propagating signals at millimeter wave suffer from high propagation loss and sensitivity to blockage, resulting in the received video is vulnerable to be interfered. Due to the ability of Deep Learning (DL) to discover and learn good representations, some DL methods have achieved breakthrough performance in video recovery. However, most of these methods cannot exploit information from the higher to lower level to refine themselves. In this paper, we propose a novel retrospective thinking based multi-agent (ReTMA) system to solve the interference problem experienced on wireless channels. Compared with other plain feedback models, we add a retrospective agent on the feedback loop, which makes the entire system have stronger capabilities to learn good representative features. We further formulate it as a Stackelberg game to analyze the dependency relationship between the agents and facilitate the complex training issue of the multiple agents. To verify the feasibility of ReTMA system, we randomly add masks to simulate the severe interference received by the video frames in wireless transmissions. Experimental results show that the performances of similarity index measure (SSIM), peak signal-to-noise ratio (PSNR) and classification accuracy all achieve significant gains compared with those of other plain feedback models at different mask ratios. Yang Li 0116, Fanglei Sun, Wenbin Song, Ying Wen 0001, Kai Li 0022, Jun Wang 0012, Yang Yang 0001 |
ICC | 1 |
| 2017 | Convolutional recurrent neural network-based channel equalization: An experimental studyabstractIn this paper, we revisit the idea of using deep neural network for channel equalization to account for nonlinear channel distortions as well as temporal variations of radio signals. Our insight is leveraging the the shift-invariant properties of the convolutional neural network (CNN) to learn matched filters analogous to the tap weights of conventional equalizer. Then we feed the learned filters into a subsequent recurrent neural network (RNN) with long-short-term-memory (LSTM) cells for temporal modeling of the channel. We train our proposed CNN-RNN (CRNN) equalizer based on real testbed collected data and enlarge the generalization ability of the learned network model as much as we can to adapt to different channel conditions. Experimental results show that the SER performance for our designated single-input single-output (SISO) system which utilises quadrature phase shift keying (QPSK) modulation scheme with the proposed CRNN-based channel equalizer outperforms that of other equalizers by average 2 to 5 dB at low signal-to-noise ratio (SNR). Yang Li 0116, Minhua Chen, Yang Yang 0001, Ming-Tuo Zhou, Cheng-Xiang Wang 0001 |
APCC | 1 |
| 2016 | Fair Downlink Traffic Management for Hybrid LAA-LTE/Wi-Fi NetworksabstractDue to the scarcity of the licensed spectrum, Licensed-Assisted Access Long-Term Evolution (LAA- LTE) network can be deployed in unlicensed spectrum, which is currently occupied by different Wi-Fi systems. It is a very challenging problem to ensure fair coexistence between LAA-LTE and Wi-Fi networks, in terms of spectrum sharing and traffic management. To solve this problem, a Fair Downlink Traffic Management (FDTM) scheme is proposed in this paper for hybrid LAA-LTE/Wi-Fi networks. By using the genetic algorithm, FDTM tunes the minimum Contention Window (CW min ) values and assigns feasible weights for the LAA eNBs with different traffic loads, thus to achieve (1) fair spectrum sharing with the existing Wi-Fi networks in unlicensed bands, and (2) fair service differentiation for downlink LAA-LTE traffic. Numerical results show our FDTM scheme can guarantee the throughput of WiFi networks in shared unlicensed spectrum, while supporting proportional fairness for the LAA eNBs with different weights and CW min values. Yang Li 0116, Mengying Zhang 0003, Yang Yang 0001, Xudong Wang 0001 |
GLOBECOM | 1 |