VLDB 2026 Research / reviewers in the wild / expert
Long Yang 0001
dblp:37/6260-1
· DBLP profile ↗
17ranked-venue papers
5as first author
6since 2021 · last 2025
0000-0001-8964-9196ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 14 · 5 first-author · 5 since 2021Artificial intelligence and machine learning · 2Systems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Normal Reorientation for Scene ConsistencyabstractWith the remarkable progress of 3D scanning technique, the captured indoor scenes appear increasingly in last decade. Generating orientation-consistent normals for indoor point clouds is a fundamental and important task. The existing orientation rectification methods pay more attention to object-level targets with connected surface. However, it is challenging to compute consistent surface orientation for real scanned indoor point clouds. In this paper, we analyze the causes of this difficulty and propose a new normal reorienting framework for indoor scene consistency, namely NRSC. It first estimates normals for an indoor point cloud and extracts all the connected regions. We then design and construct an abstract orientation bridging tree (OBT) to organize the extracted regions in a hierarchical way. For all node regions, NRSC iteratively implements a set of orientation propagations to generate locally orientation-consistent regions. Moreover, we define an auxiliary viewpoint set for each pairwise parent-child node regions and introduce a voting mechanism to rectify the region orientation of child node according to its parent. After processing all the child node regions along OBT, we finally eliminate the orientation inconsistencies between related regions. Multi-groups of experimental results on both fused indoor scenes and single-view-scenes show that our method generates globally consistent orientation for indoor point clouds. Long Yang 0001, Yijia He, Shaojun Hu, Chunxia Xiao, Zhiyi Zhang 0002 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | Realistic reconstruction of trees from sparse images in volumetric space
Weihuan Feng, Mingxin Jiao, Long Yang 0001, Zhiyi Zhang 0002, Shaojun Hu |
Comput. Graph. | 4 |
| 2024 | Background subtraction for video sequence using deep neural network
Yuan Dai, Long Yang 0001 |
Multim. Tools Appl. | 2 |
| 2023 | Neighbor Reweighted Local Centroid for Geometric Feature IdentificationabstractIdentifying geometric features from sampled surfaces is a significant and fundamental task. The existing curvature-based methods that can identify ridge and valley features are generally sensitive to noise. Without requiring high-order differential operators, most statistics-based methods sacrifice certain extents of the feature descriptive powers in exchange for robustness. However, neither of these types of methods can treat the surface boundary features simultaneously. In this paper, we propose a novel neighbor reweighted local centroid (NRLC) computational algorithm to identify geometric features for point cloud models. It constructs a feature descriptor for the considered point via decomposing each of its neighboring vectors into two orthogonal directions. A neighboring vector starts from the considered point and ends with the corresponding neighbor. The decomposed neighboring vectors are then accumulated with different weights to generate the NRLC. With the defined NRLC, we design a probability set for each candidate feature point so that the convex, concave and surface boundary points can be recognized concurrently. In addition, we introduce a pair of feature operators, including assimilation and dissimilation, to further strengthen the identified geometric features. Finally, we test NRLC on a large body of point cloud models derived from different data sources. Several groups of the comparison experiments are conducted, and the results verify the validity and efficiency of our NRLC method. Zhenhua Yang, Shaojun Hu, Zhiyi Zhang 0002, Chunxia Xiao, Xiaohu Guo, Long Yang 0001 |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2022 | Detecting moving object from dynamic background video sequences via simulating heat conduction
Yuan Dai, Long Yang 0001 |
J. Vis. Commun. Image Represent. | 2 |
| 2022 | A Convex Hull-Based Feature Descriptor for Learning Tree Species Classification From ALS Point CloudsabstractClassifying tree species from point clouds acquired by light detection and ranging (LiDAR) scanning systems is important in many applications, including remote sensing, virtual reality, and forestry inventory. Compared with terrestrial laser scanning systems, airborne laser scanning (ALS) systems can acquire large-scale tree point clouds from only a single scan. However, ALS point clouds have the disadvantages of low density, uneven distribution, and unclear branch structure, making the classification of tree species from ALS point clouds a challenging task. Recently, deep learning-based classification approaches, such as PointNet++, which can operate directly on 3-D point sets, have been intensively studied in scene classification. However, the classification precision of learning-based approaches for point clouds relies on point coordinates and features, such as normals. Unlike the face normals of regular objects, trees have complex branch structures and detailed leaves, which are difficult to capture using ALS systems. Hence, it might be inappropriate to use the normals of ALS tree points for classification. In this letter, we propose a novel convex hull-based feature descriptor for tree species classification using the deep learning network PointNet++. To evaluate the effectiveness of our approach, three additional feature descriptors (normal descriptor, alpha shape-based descriptor, and covariance descriptor) are also investigated with PointNet++. The results show that the convex hull-based feature descriptor can achieve 86.6% overall accuracy in tree species classification, which is notably higher than the other three descriptors. Yanxing Lv, Suying Dong, Long Yang 0001, Zhiyi Zhang 0002, Zhengrong Li, Shaojun Hu |
IEEE Geosci. Remote. Sens. Lett. | 4 |
| 2020 | Dynamic 3D Scanning Based on Optical Tracking
Jiangtao Han, Yao Longxing, Long Yang 0001, Zhiyi Zhang 0002 |
ICEC | 3 |
| 2019 | Realistic Modeling of Tree Ramifications from an Optimal Manifold Control Mesh
Zhiyi Zhang 0002, Nan Geng, Long Yang 0001, Dongjian He, Shaojun Hu |
ICIG (2) | 4 |
| 2018 | Texture Mapping for 3D Reconstruction With RGB-D SensorabstractAcquiring realistic texture details for 3D models is important in 3D reconstruction. However, the existence of geometric errors, caused by noisy RGB-D sensor data, always makes the color images cannot be accurately aligned onto reconstructed 3D models. In this paper, we propose a global-to-local correction strategy to obtain more desired texture mapping results. Our algorithm first adaptively selects an optimal image for each face of the 3D model, which can effectively remove blurring and ghost artifacts produced by multiple image blending. We then adopt a non-rigid global-to-local correction step to reduce the seaming effect between textures. This can effectively compensate for the texture and the geometric misalignment caused by camera pose drift and geometric errors. We evaluate the proposed algorithm in a range of complex scenes and demonstrate its effective performance in generating seamless high fidelity textures for 3D models. Yanping Fu, Qingan Yan, Long Yang 0001, Chunxia Xiao |
CVPR | 3 |
| 2018 | Surface Reconstruction via Fusing Sparse-Sequence of Depth ImagesabstractHandheld scanning using commodity depth cameras provides a flexible and low-cost manner to get 3D models. The existing methods scan a target by densely fusing all the captured depth images, yet most frames are redundant. The jittering frames inevitably embedded in handheld scanning process will cause feature blurring on the reconstructed model and even trigger the scan failure (i.e., camera tracking losing). To address these problems, in this paper, we propose a novel sparse-sequence fusion (SSF) algorithm for handheld scanning using commodity depth cameras. It first extracts related measurements for analyzing camera motion. Then based on these measurements, we progressively construct a supporting subset for the captured depth image sequence to decrease the data redundancy and the interference from jittering frames. Since SSF will reveal the intrinsic heavy noise of the original depth images, our method introduces a refinement process to eliminate the raw noise and recover geometric features for the depth images selected into the supporting subset. We finally obtain the fused result by integrating the refined depth images into the truncated signed distance field (TSDF) of the target. Multiple comparison experiments are conducted and the results verify the feasibility and validity of SSF for handheld scanning with a commodity depth camera. Long Yang 0001, Qingan Yan, Yanping Fu, Chunxia Xiao |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2017 | Distinguishing the Indistinguishable: Exploring Structural Ambiguities via Geodesic ContextabstractA perennial problem in structure from motion (SfM) is visual ambiguity posed by repetitive structures. Recent disambiguating algorithms infer ambiguities mainly via explicit background context, thus face limitations in highly ambiguous scenes which are visually indistinguishable. Instead of analyzing local visual information, we propose a novel algorithm for SfM disambiguation that explores the global topology as encoded in photo collections. An important adaptation of this work is to approximate the available imagery using a manifold of viewpoints. We note that, while ambiguous images appear deceptively similar in appearance, they are actually located far apart on geodesics. We establish the manifold by adaptively identifying cameras with adjacent viewpoint, and detect ambiguities via a new measure, geodesic consistency. We demonstrate the accuracy and efficiency of the proposed approach on a range of complex ambiguity datasets, even including the challenging scenes without background conflicts. Qingan Yan, Long Yang 0001, Ling Zhang 0017, Chunxia Xiao |
CVPR | 2 |
| 2017 | Shape-controllable geometry completion for point cloud models
Long Yang 0001, Qingan Yan, Chunxia Xiao |
Vis. Comput. | 1 |
| 2016 | Geometrically Based Linear Iterative Clustering for Quantitative Feature CorrespondenceabstractAbstract A major challenge in feature matching is the lack of objective criteria to determine corresponding points. Recent methods find match candidates first by exploring the proximity in descriptor space, and then rely on a ratio‐test strategy to determine final correspondences. However, these measurements are heuristic and subjectively excludes massive true positive correspondences that should be matched. In this paper, we propose a novel feature matching algorithm for image collections, which is capable of providing quantitative depiction to the plausibility of feature matches. We achieve this by exploring the epipolar consistency between feature points and their potential correspondences, and reformulate feature matching as an optimization problem in which the overall geometric inconsistency across the entire image set ought to be minimized. We derive the solution of the optimization problem in a simple linear iterative manner, where a k‐means‐type approach is designed to automatically generate consistent feature clusters. Experiments show that our method produces precise correspondences on a variety of image sets and retrieves many matches that are subjectively rejected by recent methods. We also demonstrate the usefulness of the framework in structure from motion task for denser point cloud reconstruction. Qingan Yan, Long Yang 0001, Chao Liang 0001, Huajun Liu, Ruimin Hu, Chunxia Xiao |
Comput. Graph. Forum | 2 |
| 2016 | Graphics processing unit-accelerated joint-bitplane belief propagation algorithm in DSC
Yuan Dai, Yong Fang 0001, Long Yang 0001, Gwanggil Jeon |
J. Supercomput. | 3 |
| 2014 | Multi-scale geometric detail enhancement for time-varying surfaces
Long Yang 0001, Chunxia Xiao |
Graph. Model. | 1 |
| 2014 | Accelerating 2D orthogonal matching pursuit algorithm on GPU
Yuan Dai, Dongjian He, Yong Fang 0001, Long Yang 0001 |
J. Supercomput. | 4 |
| 2009 | Construct G1 Smooth Surface by Using Triangular Gregory PatchesabstractIn order to interpolate a given triangle mesh into G1smooth surface, in this paper, a new bi-cubic triangular Gregory patch is used. It guarantees G1continuity along common boundary only depending on boundary control points and corresponding interior control points of two adjacent triangular meshes. Some interpolated examples demonstrate that global G1smooth surfaces can be easily constructed by using the new bi-cubic triangular Gregory patch. Long Yang 0001, Dongjian He, Zhiyi Zhang 0002 |
ICIG | 1 |