Demo Data from VLDB 2026 / reviewers in the wild / expert
Pei-Zhi Huang
dblp:37/6899
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2009
0000-0002-6259-4460ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Motion planning and robot control · 83% Legged, aerial and field robots · 17% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 77% Computer animation and physical simulation · 23% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
visual effects |
0.1 | 1 | 2009 | Directable trailing effect · SIGGRAPH ASIA Sketches 2009 |
Robotics › Motion planning and robot control
motion planning |
0.1 | 2 | 2004 | Planning Humanoid Motions With Striding Ability in a Virtual Environment · ICRA 2004 Motion planning for humanoid walking in a layered environment · ICRA 2003 |
Robotics › Motion planning and robot control › motion planning › whole-body motion planning
humanoid motion planning |
0.0 | 1 | 2004 | Planning Humanoid Motions With Striding Ability in a Virtual Environment · ICRA 2004 |
Robotics › Motion planning and robot control › motion planning › legged locomotion planning
footstep planning |
0.0 | 1 | 2003 | Motion planning for humanoid walking in a layered environment · ICRA 2003 |
Computer animation and physical simulation
character animation |
0.0 | 1 | 2009 | Directable trailing effect · SIGGRAPH ASIA Sketches 2009 |
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion |
0.0 | 2 | 2004 | Planning Humanoid Motions With Striding Ability in a Virtual Environment · ICRA 2004 Motion planning for humanoid walking in a layered environment · ICRA 2003 |
Robotics › Motion planning and robot control › path planning
collision-free path planning |
0.0 | 1 | 2003 | Motion planning for humanoid walking in a layered environment · ICRA 2003 |
Robotics › Legged, aerial and field robots › humanoid robot
humanoid walking |
0.0 | 1 | 2003 | Motion planning for humanoid walking in a layered environment · ICRA 2003 |
Methods — techniques the papers use, named apart from their topics
morphological operator · 0.0sampling-based planning · 0.0local planning · 0.0global planning · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Directable trailing effectabstractOne of the most common effects in the animated feature film Quantum Quest are the trails that fall behind and twisted around all photon characters, including the hero character Dave (Figure 1). The quantity of shots that required this effect warranted the development Pei-Zhi Huang, Bill Chang, Ting-Yun Lu, Tsai-Yen Li |
SIGGRAPH ASIA Sketches | 1 |
| 2004 | Planning Humanoid Motions With Striding Ability in a Virtual EnvironmentabstractEnabling a humanoid robot to move autonomously in a real-life environment presents a challenging problem. Unlike traditional wheeled robots, legged robots such as humanoid robots have advanced abilities of stepping over an object or striding over a deep gap with versatile locomotions. However, only few humanoid researches today have addressed this problem. In this paper, we consider the problem of planning a humanoid robot's motion in a layered environment cluttered with obstacles and deep narrow gaps. We extend the motion planning system for humanoids in our previous work to account for multiple locomotions and striding ability for a humanoid robot. Each locomotion corresponds to a tier in the search space, and the tiers are connected at the locations where motion transitions are possible. According to a humanoid's geometric properties, such as maximal gait size and step height, we propose to apply the closing morphological operator to the workspace bitmap to compute the reachability region for a humanoid with striding ability. Our experiments show that our system is efficient in generating versatile motions for a humanoid to reach its goal in a complex environment. Tsai-Yen Li, Pei-Zhi Huang |
ICRA | 2 |
| 2003 | Motion planning for humanoid walking in a layered environmentabstractMotion planning is one of the key capabilities for autonomous humanoid robots. Previous researches have focused on weight balancing, collision detection, and gait generation. Most planners either assume that the environment can be simplified to a 2D workspace or assume that the path is given. In this paper, we propose a motion planning system capable of generating both global and local motions for a humanoid robot in a layered or two and half dimensional environment. The planner can generate a gross motion that moves the humanoid vertically as well as horizontally to avoid obstacles in the environments. The gross motion is further realized by a local planner that determines the most efficient footsteps and locomotion over uneven terrain. If the local planner fails, the failure is feedback to the global planner to consider other alternative paths. The implemented humanoid planning system is an interactive tool that can compute collision-free motions for a humanoid robot in an online manner. Tsai-Yen Li, Pei-Feng Chen, Pei-Zhi Huang |
ICRA | 3 |