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Shanding Diao

dblp:371/4472 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0008-1371-5714ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 94% Video understanding and tracking · 6%
Computer graphics and multimedia
2 papers
Rendering · 63% Visual content generation and editing · 28% Geometric modeling and processing · 10%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
Multi-Layer Gaussian Splatting for Single-Image Feed-Forward Spatial Scene Reconstruction · ACM Multimedia 2025
Computer vision › 3D vision › 3d scene reconstruction
single-view scene reconstruction
0.912025
Multi-Layer Gaussian Splatting for Single-Image Feed-Forward Spatial Scene Reconstruction · ACM Multimedia 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Multi-Layer Gaussian Splatting for Single-Image Feed-Forward Spatial Scene Reconstruction · ACM Multimedia 2025
Rendering
neural rendering
0.912025
Multi-Layer Gaussian Splatting for Single-Image Feed-Forward Spatial Scene Reconstruction · ACM Multimedia 2025
Computer vision › 3D vision › novel view synthesis
multiplane images
0.812024
Stereo Vision Conversion from Planar Videos Based on Temporal Multiplane Images · AAAI 2024
Computer vision › 3D vision
novel view synthesis
0.812024
Stereo Vision Conversion from Planar Videos Based on Temporal Multiplane Images · AAAI 2024
Visual content generation and editing › video editing
stereoscopic video conversion
0.812024
Stereo Vision Conversion from Planar Videos Based on Temporal Multiplane Images · AAAI 2024
Geometric modeling and processing
3d scene representation
0.312025
Multi-Layer Gaussian Splatting for Single-Image Feed-Forward Spatial Scene Reconstruction · ACM Multimedia 2025
Computer vision › 3D vision
depth estimation
0.212024
Stereo Vision Conversion from Planar Videos Based on Temporal Multiplane Images · AAAI 2024
Computer vision › Video understanding and tracking › object tracking
occlusion handling
0.212024
Stereo Vision Conversion from Planar Videos Based on Temporal Multiplane Images · AAAI 2024

Methods — techniques the papers use, named apart from their topics

multi-layer gaussian splatting · 1.7mask-guided inpainting · 1.7gated convolution · 1.7temporal multiplane images · 1.5optical flow warping · 1.5
YearPublicationVenuePosition
2025 Multi-Layer Gaussian Splatting for Single-Image Feed-Forward Spatial Scene Reconstruction
abstract
Recently, 3D Gaussian Splatting (3DGS) has achieved remarkable results in 3D reconstruction and view synthesis tasks. However, single-view feed-forward 3DGS still faces significant challenges. Current state-of-the-art (SOTA) single-view 3DGS methods typically employ a small number of layers (1-2 layers) with Gaussian Splatting (GS) representations at the same resolution as the input image to address the irregularity of GS data. However, such shallow and uniform GS primitive distributions is difficult to represent occluded regions and important spatial details. Inspired by multi-plane images, this paper proposes a Multi-Layer Gaussian Splatting (MLGS) representation, which consists of shallow base GS layers for visible content and multiple occlusion GS layers dedicated to reconstructing occluded regions. The proposed MLGS representation explicitly decouples the learning processes of visible and occluded content while enhancing occlusion prediction through the following components. First, spatial stratification of GS is achieved by estimating the depth distribution range of GS primitives across different layers, forcing GS to learn spatial content reconstruction at different depths. Second, a mask-guided mechanism is proposed to effectively isolate occlusion regions and guide inpainting using spatially context-aware features. Finally, a gated convolution block is designed to dynamically modulate feature fusion to enhance reconstruction fidelity. With separate loss supervision for base and occlusion layers, MLGS enables geometrically plausible scene completion. Experiments on RealEstate10K, KITTI, and NYUv2 datasets demonstrate that the proposed method achieves SOTA performance for single-image spatial scene reconstruction.
Shanding Diao, Yang Zhao 0002, Yuan Chen 0012, Zhao Zhang 0001, Wei Jia 0001, Ronggang Wang
ACM Multimedia1
2024 Stereo Vision Conversion from Planar Videos Based on Temporal Multiplane Images
abstract
With the rapid development of 3D movie and light-field displays, there is a growing demand for stereo videos. However, generating high-quality stereo videos from planar videos remains a challenging task. Traditional depth-image-based rendering techniques struggle to effectively handle the problem of occlusion exposure, which occurs when the occluded contents become visible in other views. Recently, the single-view multiplane images (MPI) representation has shown promising performance for planar video stereoscopy. However, the MPI still lacks real details that are occluded in the current frame, resulting in blurry artifacts in occlusion exposure regions. In fact, planar videos can leverage complementary information from adjacent frames to predict a more complete scene representation for the current frame. Therefore, this paper extends the MPI from still frames to the temporal domain, introducing the temporal MPI (TMPI). By extracting complementary information from adjacent frames based on optical flow guidance, obscured regions in the current frame can be effectively repaired. Additionally, a new module called masked optical flow warping (MOFW) is introduced to improve the propagation of pixels along optical flow trajectories. Experimental results demonstrate that the proposed method can generate high-quality stereoscopic or light-field videos from a single view and reproduce better occluded details than other state-of-the-art (SOTA) methods. https://github.com/Dio3ding/TMPI
Shanding Diao, Yuan Chen 0012, Yang Zhao 0002, Wei Jia 0001, Zhao Zhang 0001, Ronggang Wang
AAAI1