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Pengxin Xu

dblp:371/4478 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
Generative modeling · 77% Deep learning architectures and training · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.812024
Everything2Motion: Synchronizing Diverse Inputs via a Unified Framework for Human Motion Synthesis · AAAI 2024
Computer animation and physical simulation › motion synthesis › human motion synthesis
multimodal motion generation
0.812024
Everything2Motion: Synchronizing Diverse Inputs via a Unified Framework for Human Motion Synthesis · AAAI 2024
Machine learning › Deep learning architectures and training › transformer
transformer encoder-decoder
0.212024
Everything2Motion: Synchronizing Diverse Inputs via a Unified Framework for Human Motion Synthesis · AAAI 2024

Methods — techniques the papers use, named apart from their topics

transformer · 1.5knowledge distillation · 1.5autoencoder · 1.5
YearPublicationVenuePosition
2026 Adaptive Feature-Weighted Topological Manifold Graph Learning for Multi-View Data Clustering
Pengxin Xu, Yong Peng 0001
IEEE Signal Process. Lett.3
2026 Prototype Distance and Local Manifold Guided Sample-Weighted Kernel Clustering
Pengxin Xu, Zhaohu Liu, Luyun Wang, Yong Peng 0001
IEEE Signal Process. Lett.2
2026 Exploring Consistency for Data Clustering by Multi-View Multi-Order Graph Decomposition
abstract
Graph-based multi-view clustering aims to leverage the consistency and complementarity of multiple information sources (views) to enhance clustering performance. The introduction of multi-order graphs has brought significant performance gains by mitigating the sparsity of first-order graphs. However, different views, along with their derived high-order graphs, inevitably contain noise and view-specific information (i.e., diversity), which may hinder the learning of a consensus graph. To address this critical issue while retaining the benefits of multi-order structures, this paper proposes a novel framework, termed Consistency driven Decomposition for Multi-view Multi-order Graph Clustering (CDMMGC). In CDMMGC, multi-order graphs are utilized to mitigate the sparsity problem of first-order graphs and each multi-order graph from each view is decomposed into a consistency and a diversity component. Accordingly, the consensus graph is learned on the consistency component from multi-view multi-order graphs, which is expected to be more accurate in capturing the data semantics. Experiments on extensive datasets demonstrate the effectiveness and superiority of the proposed CDMMGC model in data clustering compared with the state-of-the-art methods. The code is available athttps://github.com/SunseaIU/CDMMGC
Pengxin Xu, Zhaohu Liu, Yong Peng 0001, Feiping Nie 0001
IEEE Signal Process. Lett.1
2024 Everything2Motion: Synchronizing Diverse Inputs via a Unified Framework for Human Motion Synthesis
abstract
In the dynamic field of film and game development, the emergence of human motion synthesis methods has revolutionized avatar animation. Traditional methodologies, typically reliant on single modality inputs like text or audio, employ modality-specific model frameworks, posing challenges for unified model deployment and application. To address this, we propose Everything2Motion, a unified model framework. Everything2Motion consists of three key modules. The Input-Output Modality Modulation module tailors structures for specific multimodal inputs, eliminating the need for modality-specific frameworks. The Query-aware Autoencoder, based on the transformer encoder-decoder architecture, enables efficient latent motion generation. Lastly, the Prior Motion Distillation Decoder, a pretrained module, enhances the final skeleton sequence's naturalness and fluidity. Comprehensive experiments on several public datasets demonstrate the effectiveness of Everything2Motion, highlighting its potential for practical applications and setting a new benchmark in human motion synthesis.
Zhaoxin Fan, Longbin Ji, Pengxin Xu
AAAI3