Demo Data from VLDB 2026 / reviewers in the wild / expert
Paul Hinzer
dblp:372/0218
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Rendering · 50% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › image generation
3d-aware image synthesis |
0.9 | 1 | 2025 | CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis · NeurIPS 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis · NeurIPS 2025 |
Machine learning › Generative modeling › generative adversarial network › GAN training
GAN training stability |
0.3 | 1 | 2025 | CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
multi-view regularization · 1.7gaussian splatting · 1.7view-conditioning · 0.9view conditioning · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head SynthesisabstractRecently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random latent vector on the current camera position. This compromises 3D consistency, as we observe significant identity changes when re-synthesizing the 3D head with each camera shift. Conversely, fixing the camera to a single viewpoint yields high-quality renderings for that perspective but results in poor performance for novel views. Removing view-conditioning typically destabilizes GAN training, often causing the training to collapse. In response to these challenges, we introduce CGS-GAN, a novel 3D Gaussian Splatting GAN framework that enables stable training and high-quality 3D-consistent synthesis of human heads without relying on view-conditioning. To ensure training stability, we introduce a multi-view regularization technique that enhances generator convergence with minimal computational overhead. Additionally, we adapt the conditional loss used in existing 3D Gaussian splatting GANs and propose a generator architecture designed to not only stabilize training but also facilitate efficient rendering and straightforward scaling, enabling output resolutions up to $2048^2$. To evaluate the capabilities of CGS-GAN, we curate a new dataset derived from FFHQ. This dataset enables very high resolutions, focuses on larger portions of the human head, reduces view-dependent artifacts for improved 3D consistency, and excludes images where subjects are obscured by hands or other objects. As a result, our approach achieves very high rendering quality, supported by competitive FID scores, while ensuring consistent 3D scene generation. Florian Barthel, Wieland Morgenstern, Paul Hinzer, Anna Hilsmann, Peter Eisert |
NeurIPS | 3 |