Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Paul Hinzer

dblp:372/0218 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Rendering · 50%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › image generation
3d-aware image synthesis
0.912025
CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis · NeurIPS 2025
Rendering
neural rendering
0.912025
CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis · NeurIPS 2025
Machine learning › Generative modeling › generative adversarial network › GAN training
GAN training stability
0.312025
CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

multi-view regularization · 1.7gaussian splatting · 1.7view-conditioning · 0.9view conditioning · 0.9
YearPublicationVenuePosition
2025 CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis
abstract
Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random latent vector on the current camera position. This compromises 3D consistency, as we observe significant identity changes when re-synthesizing the 3D head with each camera shift. Conversely, fixing the camera to a single viewpoint yields high-quality renderings for that perspective but results in poor performance for novel views. Removing view-conditioning typically destabilizes GAN training, often causing the training to collapse. In response to these challenges, we introduce CGS-GAN, a novel 3D Gaussian Splatting GAN framework that enables stable training and high-quality 3D-consistent synthesis of human heads without relying on view-conditioning. To ensure training stability, we introduce a multi-view regularization technique that enhances generator convergence with minimal computational overhead. Additionally, we adapt the conditional loss used in existing 3D Gaussian splatting GANs and propose a generator architecture designed to not only stabilize training but also facilitate efficient rendering and straightforward scaling, enabling output resolutions up to $2048^2$. To evaluate the capabilities of CGS-GAN, we curate a new dataset derived from FFHQ. This dataset enables very high resolutions, focuses on larger portions of the human head, reduces view-dependent artifacts for improved 3D consistency, and excludes images where subjects are obscured by hands or other objects. As a result, our approach achieves very high rendering quality, supported by competitive FID scores, while ensuring consistent 3D scene generation.
Florian Barthel, Wieland Morgenstern, Paul Hinzer, Anna Hilsmann, Peter Eisert
NeurIPS3