VLDB 2026 Research / reviewers in the wild / expert
Cecilia Curreli
dblp:372/2498
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 33% Video understanding and tracking · 33% 3D vision · 33% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction · CVPR 2025 |
Computer vision › 3D vision › 3d motion analysis
human motion modeling |
0.9 | 1 | 2025 | Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction · CVPR 2025 |
Computer vision › Video understanding and tracking
human motion prediction |
0.9 | 1 | 2025 | Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
nonisotropic gaussian diffusion · 0.9latent diffusion model · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion PredictionabstractProbabilistic human motion prediction aims to forecast multiple possible future movements from past observations. While current approaches report high diversity and realism, they often generate motions with undetected limb stretching and jitter. To address this, we introduce SkeletonDiffusion, a latent diffusion model that embeds an explicit inductive bias on the human body within its architecture and training. We present a new nonisotropic Gaussian diffusion formulation that aligns with the natural kinematic structure of the human skeleton and models relationships between body parts. Results show that our approach outperforms isotropic alternatives, consistently generating realistic predictions while avoiding artifacts such as limb distortion. Additionally, we identify a limitation in commonly used diversity metrics, which may favor models that produce inconsistent limb lengths within the same sequence. SkeletonDiffusion sets a new benchmark on three real-world datasets, outperforming various baselines across multiple evaluation metrics. We release the code on our project page. Cecilia Curreli, Dominik Muhle, Abhishek Saroha, Zhenzhang Ye, Riccardo Marin, Daniel Cremers |
CVPR | 1 |