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Kangmin Jia

dblp:372/3497 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
neural radiance field
1.822026
DSNeRF: Dynamic View Synthesis for Ultra-Fast Scenes From Continuous Spike Streams · IEEE Trans. Pattern Anal. Mach. Intell. 2026
SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike Stream · CVPR 2024
Computer vision › 3D vision › novel view synthesis
dynamic view synthesis
1.012026
DSNeRF: Dynamic View Synthesis for Ultra-Fast Scenes From Continuous Spike Streams · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Computer vision › 3D vision
novel view synthesis
0.812024
SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike Stream · CVPR 2024

Methods — techniques the papers use, named apart from their topics

integrate-and-fire neuron · 1.8neural radiance field · 1.0spike rendering loss · 0.8
YearPublicationVenuePosition
2026 DSNeRF: Dynamic View Synthesis for Ultra-Fast Scenes From Continuous Spike Streams
abstract
Spike cameras generate binary spikes in response to light intensity changes, enabling high-speed visual perception with unprecedented temporal resolution. However, the unique characteristics of spike stream present significant challenges for reconstructing dense 3D scene representations, particularly in dynamic environments and under non-ideal lighting conditions. In this paper, we introduce DSNeRF, the first method to derive a NeRF-based volumetric scene representation from spike camera data. Our approach leverages NeRF's multi-view consistency to establish robust self-supervision, effectively eliminating erroneous measurements and uncovering coherent structures within exceedingly noisy input amidst diverse real-world illumination scenarios. We propose a novel mapping from pixel rays to the spike domain, integrating the spike generation process directly into NeRF training. Specifically, DSNeRF introduces an integrate-and-fire neuron layer that models non-idealities to capture intrinsic camera noise, including both random and fixed-pattern spike noise, thereby enhancing scene fidelity. Additionally, we propose a motion-guided spiking neuron layer and a long-term rendering photometric loss to better align dynamic spike streams, ensuring accurate scene geometry. Our method optimizes neural radiance fields to render photorealistic novel views from continuous spike streams, demonstrating advantages over other vision sensors in certain scenes. Empirical evaluations on both real and simulated sequences validate the effectiveness of our approach.
Lin Zhu 0012, Kangmin Jia, Yifan Zhao 0002, Yunshan Qi, Lizhi Wang 0001, Hua Huang 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2024 SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike Stream
abstract
Spike cameras, leveraging spike-based integration sampling and high temporal resolution, offer distinct advan-tages over standard cameras. However, existing approaches reliant on spike cameras often assume optimal illumination, a condition frequently unmet in real-world scenarios. To address this, we introduce SpikeNeRF, the first work that derives a NeRF-based volumetric scene representation from spike camera data. Our approach leverages NeRF's multi-view consistency to establish robust self-supervision, effectively eliminating erroneous measurements and uncovering coherent structures within exceedingly noisy input amidst diverse real-world illumination scenarios. The framework comprises two core elements: a spike generation model incorporating an integrate-and-fire neuron layer and parameters accounting for non-idealities, such as threshold variation, and a spike rendering loss capable of general-izing across varying illumination conditions. We describe how to effectively optimize neural radiance fields to render photorealistic novel views from the novel continuous spike stream, demonstrating advantages over other vision sen-sors in certain scenes. Empirical evaluations conducted on both real and novel realistically simulated sequences affirm the efficacy of our methodology. The dataset and source code are released at https://github.com/BIT-Vision/SpikeNeRF.
Lin Zhu 0012, Kangmin Jia, Yifan Zhao 0002, Yunshan Qi, Lizhi Wang 0001, Hua Huang 0001
CVPR2