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Jixuan Fan

dblp:372/3716 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 41% Geometric modeling and processing · 41% Image and video processing · 18%
Artificial intelligence
2 papers
3D vision · 59% Efficient and distributed learning · 41%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Momentum-Gs: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction · ICCV 2025
Geometric modeling and processing › 3d reconstruction
3d scene reconstruction
0.912025
Momentum-Gs: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction · ICCV 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
large-scale scene reconstruction
0.912025
Momentum-Gs: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction · ICCV 2025
Rendering
neural rendering
0.912025
Momentum-Gs: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction · ICCV 2025
Computer vision › 3D vision
implicit neural representation
0.812024
Learning Dual-Level Deformable Implicit Representation for Real-World Scale Arbitrary Super-Resolution · ECCV (69) 2024
Image and video processing › super-resolution
image super-resolution
0.812024
Learning Dual-Level Deformable Implicit Representation for Real-World Scale Arbitrary Super-Resolution · ECCV (69) 2024
Machine learning › Efficient and distributed learning › model compression
knowledge distillation
0.312025
Momentum-Gs: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction · ICCV 2025
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
self-distillation
0.312025
Momentum-Gs: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction · ICCV 2025

Methods — techniques the papers use, named apart from their topics

momentum-based self-distillation · 1.7block-wise parallel training · 1.7block weighting · 1.7dual-level deformable implicit representation · 1.5
YearPublicationVenuePosition
2025 Momentum-Gs: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction
abstract
3D Gaussian Splatting has demonstrated notable success in large-scale scene reconstruction, but challenges persist due to high training memory consumption and storage overhead. Hybrid representations that integrate implicit and explicit features offer a way to mitigate these limitations. However, when applied in parallelized block-wise training, two critical issues arise since reconstruction accuracy deteriorates due to reduced data diversity when training each block independently, and parallel training restricts the number of divided blocks to the available number of GPUs. To address these issues, we propose Momentum-GS, a novel approach that leverages momentum-based self-distillation to promote consistency and accuracy across the blocks while decoupling the number of blocks from the physical GPU count. Our method maintains a teacher Gaussian decoder updated with momentum, ensuring a stable reference during training. This teacher provides each block with global guidance in a self-distillation manner, promoting spatial consistency in reconstruction. To further ensure consistency across the blocks, we incorporate block weighting, dynamically adjusting each block's weight according to its reconstruction accuracy. Extensive experiments on large-scale scenes show that our method consistently outperforms existing techniques, achieving a 12.8% improvement in LPIPS over CityGaussian with much fewer divided blocks and establishing a new state of the art. Project page: https://jixuan-fan.github.io/Momentum-GS_Page/
Jixuan Fan, Wanhua Li 0001, Yifei Han, Tianru Dai, Yansong Tang
ICCV1
2025 GS-3Det: Elevating 3D Gaussian Splatting for Real-Time Multi-View 3D Object Detection
abstract
3D Gaussian Splatting (3DGS) has emerged as a high-quality and efficient alternative to Neural Radiance Fields (NeRF), offering distinct advantages in scene representation and suitability for multi-view 3D object detection (MV-3DOD) tasks. However, conventional 3DGS-based detection methods typically employ a reconstruction-then-detection pipeline, which is time-consuming and unsuitable for real-time applications. This approach arises from 3DGS’s original design for reconstruction tasks, which lacks network-based training. In this paper, we propose GS-3Det, an online Gaussian detection framework for MV-3DOD, achieving real-time performance through a single forward pass for scene reconstruction and detection. Specifically, we introduce a detection-aware Gaussian grid that enables directly prediction of explicit 3D Gaussians from multi-view images, enabling efficient and robust 3D scene understanding. Additionally, we propose a Dual-Path Consistency module that leverages 3D constraints to improve the accuracy of Gaussian grid representation and detection. Experiments on the ScanNet V2 dataset demonstrate that GS-3Det surpasses state-of-the-art methods by 3.5% in [email protected] and 2.7% in [email protected], underscoring its generalization capability and real-time performance.
Yifei Han, Jixuan Fan, Sule Bai, Yuji Wang, Yansong Tang
VCIP2
2024 Learning Dual-Level Deformable Implicit Representation for Real-World Scale Arbitrary Super-Resolution
Muheng Li, Jixuan Fan, Lei Chen 0069, Yansong Tang, Jiwen Lu, Jie Zhou 0001
ECCV (69)3