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Pierre Vuillecard

dblp:372/3774 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 52% Transfer learning and domain adaptation · 32% Video understanding and tracking · 12%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › gaze estimation
3d gaze estimation
0.912025
Enhancing 3D Gaze Estimation in the Wild using Weak Supervision with Gaze Following Labels · CVPR 2025
Machine learning › Transfer learning and domain adaptation
domain adaptation
0.912025
Enhancing 3D Gaze Estimation in the Wild using Weak Supervision with Gaze Following Labels · CVPR 2025
Machine learning › Transfer learning and domain adaptation
domain generalization
0.912025
Enhancing 3D Gaze Estimation in the Wild using Weak Supervision with Gaze Following Labels · CVPR 2025
Computer vision › Face, body and person analysis
gaze estimation
0.912025
Enhancing 3D Gaze Estimation in the Wild using Weak Supervision with Gaze Following Labels · CVPR 2025
Computer vision › Face, body and person analysis › gaze analysis
gaze following
0.812024
MTGS: A Novel Framework for Multi-Person Temporal Gaze Following and Social Gaze Prediction · NeurIPS 2024
Computer vision › Video understanding and tracking
temporal modeling
0.812024
MTGS: A Novel Framework for Multi-Person Temporal Gaze Following and Social Gaze Prediction · NeurIPS 2024
Machine learning › Transfer learning and domain adaptation › domain adaptation › unsupervised domain adaptation
self-training
0.312025
Enhancing 3D Gaze Estimation in the Wild using Weak Supervision with Gaze Following Labels · CVPR 2025
Machine learning › Learning paradigms
weakly supervised learning
0.312025
Enhancing 3D Gaze Estimation in the Wild using Weak Supervision with Gaze Following Labels · CVPR 2025

Methods — techniques the papers use, named apart from their topics

transformer · 1.6pseudo-labeling · 0.9multi-person tracking · 0.8
YearPublicationVenuePosition
2025 Enhancing 3D Gaze Estimation in the Wild using Weak Supervision with Gaze Following Labels
abstract
in-the-wild 3D gaze datasets. To address these challenges, we introduce a novel Self-Training Weakly-Supervised Gaze Estimation framework (ST-WSGE). This two-stage learning framework leverages diverse 2D gaze datasets, such as gaze-following data, which offer rich variations in appearances, natural scenes, and gaze distributions, and proposes an approach to generate 3D pseudo-labels and enhance model generalization. Furthermore, traditional modality-specific models, designed separately for images or videos, limit the effective use of available training data. To overcome this, we propose the Gaze Transformer (GaT), a modality-agnostic architecture capable of simultaneously learning static and dynamic gaze information from both image and video datasets. By combining 3D video datasets with 2D gaze target labels from gaze following tasks, our approach achieves the following key contributions: (i) Significant state-of-the-art improvements in within-domain and cross-domain generalization on unconstrained benchmarks like Gaze360 and GFIE, with notable cross-modal gains in video gaze estimation; (ii) Superior cross-domain performance on datasets such as MPIIFaceGaze and Gaze360 compared to frontal face methods. Code and pre-trained models will be released to the community.
Pierre Vuillecard, Jean-Marc Odobez
CVPR1
2024 CCDb-HG: Novel Annotations and Gaze-Aware Representations for Head Gesture Recognition
abstract
Despite remarkable progress in various human behavior perception tasks, head gesture recognition (HGR) has received limited attention in terms of datasets, benchmarks, and methods. In this work, we aim to address this gap and make two main contributions. First, we densely annotated the existing large-scale conversational dataset CCDb with diverse head gesture categories. This results in the CCDb-HG dataset, which can serve as a comprehensive benchmark for HGR research. Secondly, while previous gesture recognition methods have largely relied on head pose or facial landmarks as input, we propose to explore in addition the use of gaze to resolve ambiguous cases. This follows from the fact that head dynamics in interactions is driven by two main functions: communication (i.e. head gestures) and attention (i.e. gazing at other people or objects of interest). In fact, the head dynamics associated with attention activities can be confused for communication gestures, even though the gaze patterns are quite different in the two cases. In addition, we study several geometric and temporal data augmentation techniques to improve the generalization across novel viewpoints, as well as different model architectures to establish baseline performance on CCDb-HG. Our findings provide insights into various aspects of HGR and motivate further research in this field. To facilitate reproducibility, we will release the CCDb-HG annotations, code, and HGR models.
Pierre Vuillecard, Arya Farkhondeh, Michael Villamizar, Jean-Marc Odobez
FG1
2024 MTGS: A Novel Framework for Multi-Person Temporal Gaze Following and Social Gaze Prediction
abstract
Gaze following and social gaze prediction are fundamental tasks providing insights into human communication behaviors, intent, and social interactions. Most previous approaches addressed these tasks separately, either by designing highly specialized social gaze models that do not generalize to other social gaze tasks or by considering social gaze inference as an ad-hoc post-processing of the gaze following task. Furthermore, the vast majority of gaze following approaches have proposed models that can handle only one person at a time and are static, therefore failing to take advantage of social interactions and temporal dynamics. In this paper, we address these limitations and introduce a novel framework to jointly predict the gaze target and social gaze label for all people in the scene. It comprises (i) a temporal, transformer-based architecture that, in addition to frame tokens, handles person-specific tokens capturing the gaze information related to each individual; (ii) a new dataset, VSGaze, built from multiple gaze following and social gaze datasets by extending and validating head detections and tracks, and unifying annotation types. We demonstrate that our model can address and benefit from training on all tasks jointly, achieving state-of-the-art results for multi-person gaze following and social gaze prediction. Our annotations and code will be made publicly available.
Samy Tafasca, Arya Farkhondeh, Pierre Vuillecard, Jean-Marc Odobez
NeurIPS4