VLDB 2026 Research / reviewers in the wild / expert
Chuanlu Jiang
dblp:372/4013
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 70% Multi-agent systems · 23% Legged, aerial and field robots · 7% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems
adversarial agents |
0.8 | 1 | 2024 | Phasic Diversity Optimization for Population-Based Reinforcement Learning · ICRA 2024 |
Machine learning › Reinforcement learning
diversity optimization |
0.8 | 1 | 2024 | Phasic Diversity Optimization for Population-Based Reinforcement Learning · ICRA 2024 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.8 | 1 | 2024 | Phasic Diversity Optimization for Population-Based Reinforcement Learning · ICRA 2024 |
Machine learning › Reinforcement learning › population-based learning › evolutionary learning
population-based reinforcement learning |
0.8 | 1 | 2024 | Phasic Diversity Optimization for Population-Based Reinforcement Learning · ICRA 2024 |
Robotics › Legged, aerial and field robots
aerial robot control |
0.2 | 1 | 2024 | Phasic Diversity Optimization for Population-Based Reinforcement Learning · ICRA 2024 |
Methods — techniques the papers use, named apart from their topics
population-based training · 0.8multi-armed bandit · 0.8determinant-based diversity · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Phasic Diversity Optimization for Population-Based Reinforcement LearningabstractReviewing the previous work of diversity Reinforcement Learning, diversity is often obtained via an augmented loss function, which requires a balance between reward and diversity. Generally, diversity optimization algorithms use Multi-armed Bandits algorithms to select the coefficient in the pre-defined space. However, the dynamic distribution of reward signals for MABs or the conflict between quality and diversity limits the performance of these methods. We introduce the Phasic Diversity Optimization (PDO) algorithm, a Population-Based Training framework that separates reward and diversity training into distinct phases instead of optimizing a multi-objective function. In the auxiliary phase, agents with poor performance diversified via determinants will not replace the better agents in the archive. The decoupling of reward and diversity allows us to use an aggressive diversity optimization in the auxiliary phase without performance degradation. Furthermore, we construct a dogfight scenario for aerial agents to demonstrate the practicality of the PDO algorithm. We introduce two implementations of PDO archive and conduct tests in the newly proposed adversarial dogfight and MuJoCo simulations. The results show that our proposed algorithm achieves better performance than baselines. Jingcheng Jiang, Haiyin Piao, Yihang Hao, Chuanlu Jiang, Ziqi Wei 0001, Xin Yang 0011 |
ICRA | 5 |