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Chuanlu Jiang

dblp:372/4013 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 70% Multi-agent systems · 23% Legged, aerial and field robots · 7%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
adversarial agents
0.812024
Phasic Diversity Optimization for Population-Based Reinforcement Learning · ICRA 2024
Machine learning › Reinforcement learning
diversity optimization
0.812024
Phasic Diversity Optimization for Population-Based Reinforcement Learning · ICRA 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
Phasic Diversity Optimization for Population-Based Reinforcement Learning · ICRA 2024
Machine learning › Reinforcement learning › population-based learning › evolutionary learning
population-based reinforcement learning
0.812024
Phasic Diversity Optimization for Population-Based Reinforcement Learning · ICRA 2024
Robotics › Legged, aerial and field robots
aerial robot control
0.212024
Phasic Diversity Optimization for Population-Based Reinforcement Learning · ICRA 2024

Methods — techniques the papers use, named apart from their topics

population-based training · 0.8multi-armed bandit · 0.8determinant-based diversity · 0.8
YearPublicationVenuePosition
2024 Phasic Diversity Optimization for Population-Based Reinforcement Learning
abstract
Reviewing the previous work of diversity Reinforcement Learning, diversity is often obtained via an augmented loss function, which requires a balance between reward and diversity. Generally, diversity optimization algorithms use Multi-armed Bandits algorithms to select the coefficient in the pre-defined space. However, the dynamic distribution of reward signals for MABs or the conflict between quality and diversity limits the performance of these methods. We introduce the Phasic Diversity Optimization (PDO) algorithm, a Population-Based Training framework that separates reward and diversity training into distinct phases instead of optimizing a multi-objective function. In the auxiliary phase, agents with poor performance diversified via determinants will not replace the better agents in the archive. The decoupling of reward and diversity allows us to use an aggressive diversity optimization in the auxiliary phase without performance degradation. Furthermore, we construct a dogfight scenario for aerial agents to demonstrate the practicality of the PDO algorithm. We introduce two implementations of PDO archive and conduct tests in the newly proposed adversarial dogfight and MuJoCo simulations. The results show that our proposed algorithm achieves better performance than baselines.
Jingcheng Jiang, Haiyin Piao, Yihang Hao, Chuanlu Jiang, Ziqi Wei 0001, Xin Yang 0011
ICRA5