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Radu Iovita

dblp:372/4312 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0001-9531-1159ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 70% Image recognition and object detection · 30%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction › object reconstruction
3d reassembly
0.912025
GARF: Learning Generalizable 3D Reassembly for Real-World Fractures · ICCV 2025
Computer vision › 3D vision › geometric estimation
3d registration
0.912025
GARF: Learning Generalizable 3D Reassembly for Real-World Fractures · ICCV 2025
Computer vision › Image recognition and object detection
image classification
0.812024
LUWA Dataset: Learning Lithic Use-Wear Analysis on Microscopic Images · CVPR 2024
Computational social science and digital humanities
archaeology
0.212024
LUWA Dataset: Learning Lithic Use-Wear Analysis on Microscopic Images · CVPR 2024

Methods — techniques the papers use, named apart from their topics

pretrained vision models · 1.5few-shot learning · 1.5fracture-aware pretraining · 0.9flow matching · 0.9
YearPublicationVenuePosition
2025 GARF: Learning Generalizable 3D Reassembly for Real-World Fractures
abstract
3D reassembly is a challenging spatial intelligence task with broad applications across scientific domains. While large-scale synthetic datasets have fueled promising learning-based approaches, their generalizability to different domains is limited. Critically, it remains uncertain whether models trained on synthetic datasets can generalize to real-world fractures where breakage patterns are more complex. To bridge this gap, we propose GARF, a generalizable 3D reassembly framework for real-world fractures. GARF leverages fracture-aware pretraining to learn fracture features from individual fragments, with flow matching enabling precise 6-DoF alignments. At inference time, we introduce one-step preassembly, improving robustness to unseen objects and varying numbers of fractures. In collaboration with archaeologists, paleoanthropologists, and ornithologists, we curate Fractura, a diverse dataset for vision and learning communities, featuring real-world fracture types across ceramics, bones, eggshells, and lithics. Comprehensive experiments have shown our approach consistently outperforms state-of-the-art methods on both synthetic and real-world datasets, achieving 82.87\% lower rotation error and 25.15\% higher part accuracy. This sheds light on training on synthetic data to advance real-world 3D puzzle solving, demonstrating its strong generalization across unseen object shapes and diverse fracture types. GARF's code, data and demo are available at https://ai4ce.github.io/GARF/.
Sihang Li 0001, Grace Chen, Siqi Tan, Irving Fang, Kristof Zyskowski, Shannon P. McPherron, Radu Iovita, Chen Feng 0002
ICCV10
2024 LUWA Dataset: Learning Lithic Use-Wear Analysis on Microscopic Images
abstract
Lithic Use-Wear Analysis (LUWA) using microscopic images is an underexplored vision-for-science research area. It seeks to distinguish the worked material, which is critical for understanding archaeological artifacts, material interactions, tool functionalities, and dental records. However, this challenging task goes beyond the well-studied image classification problem for common objects. It is affected by many confounders owing to the complex wear mechanism and microscopic imaging, which makes it difficult even for human experts to identify the worked material successfully. In this paper, we investigate the following three questions on this unique vision task for the first time:(i) How well can state-of-the-art pre-trained models (like DINOv2) generalize to the rarely seen domain? (ii) How can few-shot learning be exploited for scarce microscopic images? (iii) How do the ambiguous magnification and sensing modality influence the classification accuracy? To study these, we collaborated with archaeologists and built the first open-source and the largest LUWA dataset containing 23,130 microscopic images with different magnifications and sensing modalities. Extensive experiments show that existing pretrained models notably outperform human experts but still leave a large gap for improvements. Most importantly, the LUWA dataset provides an underexplored opportunity for vision and learning communities and complements existing image classification problems on common objects.
Irving Fang, Akshat Kaushik, Alice Rodriguez, Hanwen Zhao, Juexiao Zhang, Zhuo Zheng, Radu Iovita, Chen Feng 0002
CVPR9