VLDB 2026 Research / reviewers in the wild / expert
Yeon Su Park
dblp:372/4922
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2026
0009-0004-3071-6664ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Authorship Drift: How Self-Efficacy and Trust Evolve During LLM-Assisted WritingabstractLarge language models (LLMs) are increasingly used as collaborative partners in writing. However, this raises a critical challenge of authorship, as users and models jointly shape text across interaction turns. Understanding authorship in this context requires examining users’ evolving internal states during collaboration, particularly self-efficacy and trust. Yet, the dynamics of these states and their associations with users’ prompting strategies and authorship outcomes remain underexplored. We examined these dynamics through a study of 302 participants in LLM-assisted writing, capturing interaction logs and turn-by-turn self-efficacy and trust ratings. Our analysis showed that collaboration generally decreased users’ self-efficacy while increasing trust. Participants who lost self-efficacy were more likely to ask the LLM to edit their work directly, whereas those who recovered self-efficacy requested more review and feedback. Furthermore, participants with stable self-efficacy showed higher actual and perceived authorship of the final text. Based on these findings, we propose design implications for understanding and supporting authorship in human-LLM collaboration. Yeon Su Park, Nadia Azzahra Putri Arvi, Seoyoung Kim 0002, Juho Kim 0001 |
CHI | 1 |
| 2025 | Less Talk, More Trust: Understanding Players' In-game Assessment of Communication Processes in League of LegendsabstractIn-game team communication in online multiplayer games has shown the potential to foster efficient collaboration and positive social interactions. Yet players often associate communication within ad hoc teams with frustration and wariness. Though previous works have quantitatively analyzed communication patterns at scale, few have identified the motivations of how a player makes in-the-moment communication decisions. In this paper, we conducted an observation study with 22 League of Legends players by interviewing them during Solo Ranked games on their use of four in-game communication media (chat, pings, emotes, votes). We performed thematic analysis to understand players' in-context assessment and perception of communication attempts. We demonstrate that players evaluate communication opportunities on proximate game states bound by player expectations and norms. Our findings illustrate players' tendency to view communication, regardless of its content, as a precursor to team breakdowns. We build upon these findings to motivate effective player-oriented communication design in online games. Juhoon Lee, Seoyoung Kim 0002, Yeon Su Park, Juho Kim 0001, Jeong-woo Jang, Joseph Seering |
CHI | 3 |
| 2024 | DynamicLabels: Supporting Informed Construction of Machine Learning Label Sets with Crowd FeedbackabstractLabel set construction—deciding on a group of distinct labels—is an essential stage in building a supervised machine learning (ML) application, as a badly designed label set negatively affects subsequent stages, such as training dataset construction, model training, and model deployment. Despite its significance, it is challenging for ML practitioners to come up with a well-defined label set, especially when no external references are available. Through our formative study (n=8), we observed that even with the help of external references or domain experts, ML practitioners still need to go through multiple iterations to gradually improve the label set. In this process, there exist challenges in collecting helpful feedback and utilizing it to make optimal refinement decisions. To support informed refinement, we present DynamicLabels, a system that aims to support a more informed label set-building process with crowd feedback. Crowd workers provide annotations and label suggestions to the ML practitioner’s label set, and the ML practitioner can review the feedback through multi-aspect analysis and refine the label set with crowd-made labels. Through a within-subjects study (n=16) using two datasets, we found that DynamicLabels enables better understanding and exploration of the collected feedback and supports a more structured and flexible refinement process. The crowd feedback helped ML practitioners explore diverse perspectives, spot current weaknesses, and shop from crowd-generated labels. Metrics and label suggestions in DynamicLabels helped in obtaining a high-level overview of the feedback, gaining assurance, and spotting surfacing conflicts and edge cases that could have been overlooked. Jeongeon Park, Eun-Young Ko, Yeon Su Park, Jinyeong Yim, Juho Kim 0001 |
IUI | 3 |
| 2024 | Using Large Language Models To Diagnose Math Problem-solving Skills At ScaleabstractPersonalized feedback, tailored to students' needs and prior knowledge, is essential for fostering mathematical problem-solving skills. However, personalized feedback is often limited to one-to-one tutoring or small classrooms as it requires instructors' in-depth diagnosis of cognitive processes employed in students' answers. We propose a large language model (LLM) pipeline that diagnoses students' problem-solving skills from their answers at scale in elementary school math word problems. Based on prior literature and an interview with a math education expert, we developed PERC, a framework composed of four problem-solving stages that students can follow: Parse, Extract, Retrieve, and Combine. The framework facilitates diagnosis by externalizing students' step-by-step problem-solving processes and allowing our pipeline to analyze each stage individually. Our LLM pipeline diagnoses each stage by (1) generating rubrics and (2) comparing students' answers with the rubrics. We fine-tuned our LLM pipeline with 71 math problem-rubric pairs and 128 problem-answer-grade triplets collected from elementary school students. We evaluated our pipeline's diagnosis accuracy against vanilla GPT-3.5 and vanilla GPT-4 with automatic and expert evaluations. The results showed the potential of our approach in improving the end-to-end diagnosis accuracy of LLMs, and expert evaluation provided specific aspects that should be improved. Hyoungwook Jin, Yoonsu Kim, Yeon Su Park, Bekzat Tilekbay, Jinho Son, Juho Kim 0001 |
L@S | 3 |
| 2024 | Is the Same Performance Really the Same?: Understanding How Listeners Perceive ASR Results Differently According to the Speaker's AccentabstractResearch suggests that automatic speech recognition (ASR) systems, which automatically convert speech to text, show different performances according to various input classes (e.g., accent, age), requiring attention to building fairer AI systems that would perform similarly across various input classes. However, would an AI system with the same performance regardless of input classes really be perceived as fair enough? To this end, we investigate how listeners perceive the ASR system of the same result differently according to whether the speaker is a native speaker (NS) or a non-native speaker (NNS), which may lead to unfair situations. We conducted a study (n = 420), where participants were given one of the ten speech recordings with various accents of the same script along with the same captions. We found that even with the same ASR output, listeners perceive the ASR results differently. They found captions to be more useful for NNS's speech and blamed NNS more for the errors than NS. Based on the findings, we present design implications suggesting that we should take a step further than just achieving the same performance across various input classes to build a fair ASR system. Seoyoung Kim 0002, Yeon Su Park, Dakyeom Ahn, Jin Myung Kwak, Juho Kim 0001 |
Proc. ACM Hum. Comput. Interact. | 2 |