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Yuwei Ning

dblp:372/7309 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0004-6085-9746ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 87% Image and video processing · 13%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.912025
VTON 360: High-Fidelity Virtual Try-On from Any Viewing Direction · CVPR 2025
Visual content generation and editing › virtual try-on
3d virtual try-on
0.912025
VTON 360: High-Fidelity Virtual Try-On from Any Viewing Direction · CVPR 2025
Visual content generation and editing
virtual try-on
0.912025
VTON 360: High-Fidelity Virtual Try-On from Any Viewing Direction · CVPR 2025

Methods — techniques the papers use, named apart from their topics

multi-view spatial attention · 1.7SMPL-X pose representation · 1.7CLIP embedding · 1.7
YearPublicationVenuePosition
2025 VTON 360: High-Fidelity Virtual Try-On from Any Viewing Direction
abstract
Virtual Try-On (VTON) is a transformative technology in e-commerce and fashion design, enabling realistic digital visualization of clothing on individuals. In this work, we propose VTON 360, a novel 3D VTON method that addresses the open challenge of achieving high-fidelity VTON that supports any-view rendering. Specifically, we leverage the equivalence between a 3D model and its rendered multi-view 2D images, and reformulate 3D VTON as an extension of 2D VTON that ensures 3D consistent results across multiple views. To achieve this, we extend 2D VTON models to include multi-view garments and clothing-agnostic human body images as input, and propose several novel techniques to enhance them, including: i) a pseudo-3D pose representation using normal maps derived from the SMPL-X 3D human model, ii) a multi-view spatial attention mechanism that models the correlations between features from different viewing angles, and iii) a multi-view CLIP embedding that enhances the garment CLIP features used in 2D VTON with camera information. Extensive experiments on large-scale real datasets and clothing images from e-commerce platforms demonstrate the effectiveness of our approach. Project page: https://scnuhealthy.github.io/VTON360.
Yuwei Ning, Yipeng Qin, Guangrun Wang, Sibei Yang, Liang Lin 0004, Guanbin Li
CVPR2
2024 Panonut360: A Head and Eye Tracking Dataset for Panoramic Video
abstract
With the rapid development and widespread application of VR/AR technology, maximizing the quality of immersive panoramic video services that match users' personal preferences and habits has become a long-standing challenge. Understanding the saliency region where users focus, based on data collected with HMDs (Head-mounted Displays), can promote multimedia encoding, transmission, and quality assessment. At the same time, large-scale datasets are essential for researchers and developers to explore short/long-term user behavior patterns and train AI models related to panoramic videos. However, existing panoramic video datasets often include low-frequency user head or eye movement data through short-term videos only, lacking sufficient data for analyzing users' Field of View (FoV) and generating video saliency regions.
Yutong Xu, Junhao Du, Yuwei Ning, Sihan Zhou, Yang Cao 0002
MMSys4