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Kerui Ren

dblp:372/7345 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0003-8010-5733ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 41% Virtual and augmented reality · 18% Geometric modeling and processing · 14%
Artificial intelligence
4 papers
3D vision · 70% Learning paradigms · 30%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation · NeurIPS 2025
Machine learning › Learning paradigms
curriculum learning
0.912025
Semantic Masking with Curriculum Learning for Robust HDR Image Reconstruction · Int. J. Comput. Vis. 2025
Computer vision › 3D vision › 3d reconstruction › uncalibrated reconstruction
pose-free reconstruction
0.912025
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views · ACM Trans. Graph. 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views · ACM Trans. Graph. 2025
Computational photography and imaging › high dynamic range imaging
HDR reconstruction
0.912025
Semantic Masking with Curriculum Learning for Robust HDR Image Reconstruction · Int. J. Comput. Vis. 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
neural scene reconstruction
0.912025
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes · CVPR 2025
Rendering
novel view synthesis
0.912025
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views · ACM Trans. Graph. 2025
Visual content generation and editing › image editing › image compositing
object compositing
0.912025
MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation · NeurIPS 2025
Computer vision › 3D vision
3d scene reconstruction
0.312025
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes · CVPR 2025

Methods — techniques the papers use, named apart from their topics

semantic masking · 1.7hilbert curve mapping · 1.7feed-forward network · 1.7diffusion model · 1.7curriculum learning · 1.7camera pose estimation · 1.73d gaussian splatting · 1.7
YearPublicationVenuePosition
2025 Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
abstract
Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with large view changes both horizontally and vertically. We introduce Horizon-Gs, a novel approach built upon Gaussian Splatting techniques, tackles the unified reconstruction and rendering for aerial and street views. Our method addresses the key challenges of combining these perspectives with a new training strategy, overcoming viewpoint discrepancies to generate high-fidelity scenes. We also curate a high-quality aerial-to-ground views dataset encompassing both synthetic and real-world scene to advance further research. Experiments across diverse urban scene datasets confirm the effectiveness of our method.
Lihan Jiang, Kerui Ren, Mulin Yu, Linning Xu, Junting Dong, Tao Lu 0005, Feng Zhao 0004, Dahua Lin, Bo Dai 0002
CVPR2
2025 MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation
abstract
Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios or intrinsic decomposition techniques, facing challenges with multi-view consistency, complex scenes, and diverse lighting conditions. Recent inverse rendering advancements, such as 3D Gaussian and diffusion-based methods, have enhanced consistency but are limited by scalability, heavy data requirements, or prolonged reconstruction time per scene. To broaden its applicability, we introduce MV-CoLight, a two-stage framework for illumination-consistent object compositing in both 2D images and 3D scenes. Our novel feed-forward architecture models lighting and shadows directly, avoiding the iterative biases of diffusion-based methods. We employ a Hilbert curve-based mapping to align 2D image inputs with 3D Gaussian scene representations seamlessly. To facilitate training and evaluation, we further introduce a large-scale 3D compositing dataset. Experiments demonstrate state-of-the-art harmonized results across standard benchmarks and our dataset, as well as casually captured real-world scenes demonstrate the framework's robustness and wide generalization.
Kerui Ren, Jiayang Bai, Linning Xu, Lihan Jiang, Jiangmiao Pang, Mulin Yu, Bo Dai 0002
NeurIPS1
2025 Semantic Masking with Curriculum Learning for Robust HDR Image Reconstruction
Zhangkai Ni, Kerui Ren, Wenhan Yang, Hanli Wang, Sam Kwong
Int. J. Comput. Vis.3
2025 AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
abstract
We introduce AnySplat, a feed-forward network for novel-view synthesis from uncalibrated image collections. In contrast to traditional neural-rendering pipelines that demand known camera poses and per-scene optimization, or recent feed-forward methods that buckle under the computational weight of dense views—our model predicts everything in one shot. A single forward pass yields a set of 3D Gaussian primitives encoding both scene geometry and appearance, and the corresponding camera intrinsics and extrinsics for each input image. This unified design scales effortlessly to casually captured, multi-view datasets without any pose annotations. In extensive zero-shot evaluations, AnySplat matches the quality of pose-aware baselines in both sparse- and dense-view scenarios while surpassing existing pose-free approaches. Moreover, it greatly reduces rendering latency compared to optimization-based neural fields, bringing real-time novel-view synthesis within reach for unconstrained capture settings. Project page: https://city-super.github.io/anysplat/.
Lihan Jiang, Yucheng Mao, Linning Xu, Tao Lu 0005, Kerui Ren, Yichen Jin, Xudong Xu, Mulin Yu, Jiangmiao Pang, Feng Zhao 0004, Dahua Lin, Bo Dai 0002
ACM Trans. Graph.5