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Jerry Lucas

dblp:373/4618 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0001-3790-1895ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cloud and datacenter computing › cloud applications
cloud gaming
0.812024
Improving Resource and Energy Efficiency for Cloud 3D through Excessive Rendering Reduction · EuroSys 2024
Cloud and datacenter computing
resource management
0.212024
Improving Resource and Energy Efficiency for Cloud 3D through Excessive Rendering Reduction · EuroSys 2024

Methods — techniques the papers use, named apart from their topics

motion-to-photon latency optimization · 0.8frame rate regulation · 0.8
YearPublicationVenuePosition
2024 Improving Resource and Energy Efficiency for Cloud 3D through Excessive Rendering Reduction
abstract
The rise of cloud gaming makes interactive 3D applications an emerging type of data center workload. However, the excessive rendering in current cloud 3D systems leads to large gaps between the cloud and client frame rates (FPS, frames per second), thus wasting resources and power. Although FPS regulation can remove excessive rendering, due to the highly-varying frame processing time and the use of rendering delays, existing cloud FPS regulation solutions have low FPS and slow motion-to-photon (MtP) latency, causing violations of Quality-of-Service (QoS) requirements.
Jerry Lucas, Sen He 0002, Tongping Liu, Xiaoyin Wang, Wei Wang 0054
EuroSys2