VLDB 2026 Research / reviewers in the wild / expert
Jiarui Meng
dblp:374/6336
· DBLP profile ↗
7ranked-venue papers
1as first author
7since 2021 · last 2025
0009-0000-1676-1160ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 96% Segmentation and scene understanding · 4% | |
| Computer graphics and multimedia
3 papers |
Rendering · 76% Geometric modeling and processing · 18% Virtual and augmented reality · 6% | |
| Network and information security
2 papers |
Digital forensics and information hiding · 86% Privacy and data protection · 14% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
2.4 | 3 | 2025 | SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography · ICLR 2025 GS-Hider: Hiding Messages into 3D Gaussian Splatting · NeurIPS 2024 HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting · NeurIPS 2024 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
1.6 | 2 | 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception · CVPR 2025 OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding · NeurIPS 2024 |
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation |
1.6 | 2 | 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception · CVPR 2025 OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding · NeurIPS 2024 |
Computer vision › 3D vision
3d scene understanding |
1.6 | 2 | 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception · CVPR 2025 OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding · NeurIPS 2024 |
Digital forensics and information hiding
steganography |
1.6 | 2 | 2025 | SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography · ICLR 2025 GS-Hider: Hiding Messages into 3D Gaussian Splatting · NeurIPS 2024 |
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation |
0.9 | 1 | 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception · CVPR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding · NeurIPS 2024 |
Computer vision › 3D vision › 3d scene understanding
open-vocabulary 3d perception |
0.8 | 1 | 2024 | OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding · NeurIPS 2024 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
0.8 | 1 | 2024 | HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting · NeurIPS 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting · NeurIPS 2024 |
Computer vision › Segmentation and scene understanding › semantic segmentation
open-vocabulary segmentation |
0.3 | 1 | 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception · CVPR 2025 |
Virtual and augmented reality › immersive video
free-viewpoint video |
0.2 | 1 | 2024 | HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
neural decoding · 1.7density region-aware growing and pruning · 1.7anchor point design · 1.7scene decoder · 1.5message decoder · 1.53d gaussian splatting · 1.5semantic-scaffold representation · 0.9progressive training · 0.9bottom-up instance aggregation · 0.9perturbation smoothing · 0.8hierarchical motion modeling · 0.8codebook discretization · 0.8SAM · 0.8CLIP · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perceptionabstract3D scene understanding is vital for applications in autonomous driving, robotics, and augmented reality. However, scene understanding based on 3D Gaussian Splatting faces three key challenges: (i) an imbalance between appearance and semantics, (ii) inconsistencies in object boundaries, and (iii) difficulties with top-down instance segmentation. To address these challenges, we propose InstanceGaussian, a method that jointly learns appearance and semantic features while adaptively aggregating instances. Our contributions are as follows: (i) a new Semantic-Scaffold-GS representation to improve feature representation and boundary delineation, (ii) a progressive training strategy for enhanced stability and segmentation, and (iii) a category-agnostic, bottom-up instance aggregation approach for better segmentation. Experimental results demonstrate that our approach achieves state-of-the-art performance in category-agnostic, open-vocabulary 3D point-level segmentation, validating the effectiveness of our proposed method. Project page: https://lhj-git.github.io/InstanceGaussian/ Haijie Li, Yanmin Wu, Jiarui Meng, Qiankun Gao, Ronggang Wang |
CVPR | 3 |
| 2025 | SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganographyabstract3D Gaussian Splatting (3DGS) has emerged as a premier method for 3D representation due to its real-time rendering and high-quality outputs, underscoring the critical need to protect the privacy of 3D assets. Traditional NeRF steganography methods fail to address the explicit nature of 3DGS since its point cloud files are publicly accessible. Existing GS steganography solutions mitigate some issues but still struggle with reduced rendering fidelity, increased computational demands, and security flaws, especially in the security of the geometric structure of the visualized point cloud. To address these demands, we propose a \textbf{SecureGS}, a secure and efficient 3DGS steganography framework inspired by Scaffold-GS's anchor point design and neural decoding. SecureGS uses a hybrid decoupled Gaussian encryption mechanism to embed offsets, scales, rotations, and RGB attributes of the hidden 3D Gaussian points in anchor point features, retrievable only by authorized users through privacy-preserving neural networks. To further enhance security, we propose a density region-aware anchor growing and pruning strategy that adaptively locates optimal hiding regions without exposing hidden information. Extensive experiments show that SecureGS significantly surpasses existing GS steganography methods in rendering fidelity, speed, and security. Xuanyu Zhang 0003, Jiarui Meng, Zhipei Xu, Shuzhou Yang, Yanmin Wu, Ronggang Wang, Jian Zhang 0018 |
ICLR | 2 |
| 2024 | HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian SplattingabstractThe online reconstruction of dynamic scenes from multi-view streaming videos faces significant challenges in training, rendering and storage efficiency. Harnessing superior learning speed and real-time rendering capabilities, 3D Gaussian Splatting (3DGS) has recently demonstrated considerable potential in this field. However, 3DGS can be inefficient in terms of storage and prone to overfitting by excessively growing Gaussians, particularly with limited views. This paper proposes an efficient framework, dubbed HiCoM, with three key components. First, we construct a compact and robust initial 3DGS representation using a perturbation smoothing strategy. Next, we introduce a Hierarchical Coherent Motion mechanism that leverages the inherent non-uniform distribution and local consistency of 3D Gaussians to swiftly and accurately learn motions across frames. Finally, we continually refine the 3DGS with additional Gaussians, which are later merged into the initial 3DGS to maintain consistency with the evolving scene. To preserve a compact representation, an equivalent number of low-opacity Gaussians that minimally impact the representation are removed before processing subsequent frames. Extensive experiments conducted on two widely used datasets show that our framework improves learning efficiency of the state-of-the-art methods by about 20% and reduces the data storage by 85%, achieving competitive free-viewpoint video synthesis quality but with higher robustness and stability. Moreover, by parallel learning multiple frames simultaneously, our HiCoM decreases the average training wall time to <2 seconds per frame with negligible performance degradation, substantially boosting real-world applicability and responsiveness. Qiankun Gao, Jiarui Meng, Chengxiang Wen |
NeurIPS | 2 |
| 2024 | OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary UnderstandingabstractThis paper introduces OpenGaussian, a method based on 3D Gaussian Splatting (3DGS) that possesses the capability for 3D point-level open vocabulary understanding. Our primary motivation stems from observing that existing 3DGS-based open vocabulary methods mainly focus on 2D pixel-level parsing. These methods struggle with 3D point-level tasks due to weak feature expressiveness and inaccurate 2D-3D feature associations. To ensure robust feature presentation and 3D point-level understanding, we first employ SAM masks without cross-frame associations to train instance features with 3D consistency. These features exhibit both intra-object consistency and inter-object distinction. Then, we propose a two-stage codebook to discretize these features from coarse to fine levels. At the coarse level, we consider the positional information of 3D points to achieve location-based clustering, which is then refined at the fine level.
Finally, we introduce an instance-level 3D-2D feature association method that links 3D points to 2D masks, which are further associated with 2D CLIP features. Extensive experiments, including open vocabulary-based 3D object selection, 3D point cloud understanding, click-based 3D object selection, and ablation studies, demonstrate the effectiveness of our proposed method. The source code is available at our project page https://3d-aigc.github.io/OpenGaussian. Yanmin Wu, Jiarui Meng, Haijie Li, Chenming Wu, Yahao Shi, Xinhua Cheng, Chen Zhao 0011, Haocheng Feng, Errui Ding, Jingdong Wang 0001, Jian Zhang 0018 |
NeurIPS | 2 |
| 2024 | GS-Hider: Hiding Messages into 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has already become the emerging research focus in the fields of 3D scene reconstruction and novel view synthesis. Given that training a 3DGS requires a significant amount of time and computational cost, it is crucial to protect the copyright, integrity, and privacy of such 3D assets. Steganography, as a crucial technique for encrypted transmission and copyright protection, has been extensively studied. However, it still lacks profound exploration targeted at 3DGS. Unlike its predecessor NeRF, 3DGS possesses two distinct features: 1) explicit 3D representation; and 2) real-time rendering speeds. These characteristics result in the 3DGS point cloud files being public and transparent, with each Gaussian point having a clear physical significance. Therefore, ensuring the security and fidelity of the original 3D scene while embedding information into the 3DGS point cloud files is an extremely challenging task. To solve the above-mentioned issue, we first propose a steganography framework for 3DGS, dubbed GS-Hider, which can embed 3D scenes and images into original GS point clouds in an invisible manner and accurately extract the hidden messages. Specifically, we design a coupled secured feature attribute to replace the original 3DGS's spherical harmonics coefficients and then use a scene decoder and a message decoder to disentangle the original RGB scene and the hidden message. Extensive experiments demonstrated that the proposed GS-Hider can effectively conceal multimodal messages without compromising rendering quality and possesses exceptional security, robustness, capacity, and flexibility. Our project is available at: https://xuanyuzhang21.github.io/project/gshider. Xuanyu Zhang 0003, Jiarui Meng, Runyi Li, Zhipei Xu, Yongbing Zhang 0002, Jian Zhang 0018 |
NeurIPS | 2 |
| 2024 | Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has significantly advanced 3D scene reconstruction and novel view synthesis. However, like Neural Radiance Fields (NeRF), 3DGS struggles with accurately modeling physical reflections, particularly in mirrors, leading to incorrect reconstructions and inconsistent reflective properties. To address this challenge, we introduce Mirror-3DGS, a novel framework designed to accurately handle mirror geometries and reflections, thereby generating realistic mirror reflections. By incorporating mirror attributes into 3DGS and leveraging plane mirror imaging principles, Mirror-3DGS simulates a mirrored viewpoint from behind the mirror, enhancing the realism of scene renderings. Extensive evaluations on both synthetic and real-world scenes demonstrate that our method can render novel views with improved fidelity in real-time, surpassing the state-of-the-art Mirror-NeRF, especially in mirror regions. Jiarui Meng, Haijie Li, Yanmin Wu, Qiankun Gao, Shuzhou Yang, Jian Zhang 0018, Siwei Ma 0001 |
VCIP | 1 |
| 2024 | Hybrid Representation for 4D Medical Image CompressionabstractDue to the substantial storage requirements of the 4D medical images, achieving efficient compression of such images is a crucial topic. Existing traditional image/video coding methods have achieved remarkable results in most compression tasks, but their performance in encoding 4D medical images remain poor. This is because these methods cannot fully exploit the spatio-temporal correlations in 4D images. Recently, implicit neural representation (INR) based image/video compression methods have made significant progress, with coding performance comparable to traditional methods. However, they also suffer from significant performance losses in 4D medical image compression like traditional methods. In this paper, we propose an efficient hybrid representation framework, which includes six learnable feature planes and a tiny MLP decoder. This framework alleviates the issue of previous methods lacking the ability to utilize the spatio-temporal correlations in 4D medical images, enabling it to capture these information more effectively. We also introduce a novel adaptive plane scaling strategy that allocates the numbers of parameter in each plane based on the resolution of the image. This design allows the model to further enhance the reconstruction quality at the same compression ratio. Extensive experiments show that our model achieves better RD performance compared to traditional and INR-based methods, and it also offers faster encoding speeds than INR-based methods. Wuyang Zheng, Jiarui Meng, Jiaqi Zhang 0007, Jian Zhang 0018, Siwei Ma 0001 |
VCIP | 2 |