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Mengfei Zhao

dblp:374/6626 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
2 papers
Spatial and temporal data management · 72% Data mining · 28%
Theoretical computer science
1 paper
Algorithms and data structures · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data mining
facility location
0.912025
MC2LS: Towards Efficient Collective Location Selection in Competition: (Extended Abstract) · ICDE 2025
Spatial and temporal data management › spatial query processing
optimal location query
0.912025
MC2LS: Towards Efficient Collective Location Selection in Competition: (Extended Abstract) · ICDE 2025
Spatial and temporal data management
spatial query processing
0.912025
MC$^{2}$2LS: Towards Efficient Collective Location Selection in Competition · IEEE Trans. Knowl. Data Eng. 2025
Spatial and temporal data management › spatial indexing
quadtree
0.312025
MC$^{2}$2LS: Towards Efficient Collective Location Selection in Competition · IEEE Trans. Knowl. Data Eng. 2025
Spatial and temporal data management
spatial indexing
0.312025
MC$^{2}$2LS: Towards Efficient Collective Location Selection in Competition · IEEE Trans. Knowl. Data Eng. 2025

Methods — techniques the papers use, named apart from their topics

pruning rules · 2.6greedy approximation · 2.6candidate pruning · 1.7quad-tree index · 0.9
YearPublicationVenuePosition
2026 TensorNEAT: A GPU-accelerated Library for NeuroEvolution of Augmenting Topologies
abstract
The NeuroEvolution of Augmenting Topologies (NEAT) algorithm has received considerable recognition in the field of neuroevolution. Its effectiveness is derived from initiating with simple networks and incrementally evolving both their topologies and weights. Although its capability across various challenges is evident, the algorithm’s computational efficiency remains an impediment, limiting its scalability potential. To address these limitations, this article introduces TensorNEAT, a GPU-accelerated library that applies tensorization to the NEAT algorithm. Tensorization reformulates NEAT’s diverse network topologies and operations into uniformly shaped tensors, enabling efficient parallel execution across entire populations. TensorNEAT is built upon JAX, leveraging automatic function vectorization and hardware acceleration to significantly enhance computational efficiency. In addition to NEAT, the library supports variants such as CPPN and HyperNEAT and integrates with benchmark environments like Gym, Brax, and gymnax. Experimental evaluations across various robotic control environments in Brax demonstrate that TensorNEAT delivers up to 500× speedups compared to existing implementations, such as NEAT-Python. The source code for TensorNEAT is publicly available at: https://github.com/EMI-Group/tensorneat .
Lishuang Wang, Mengfei Zhao, Enyu Liu, Kebin Sun, Ran Cheng 0004
ACM Trans. Evol. Learn. Optim.2
2025 MC2LS: Towards Efficient Collective Location Selection in Competition: (Extended Abstract)
abstract
Collective Location Selection (CLS) aims to identify$k$optimal sites for facility establishment to collectively maximize user attraction. Traditional CLS approaches often overlook user mobility and inter-facility competition, critical factors in real-world scenarios. This paper introduces MC2LS, the first effort on CLS that addresses these gaps by considering user mobility and peer competition. Solving MC2LS is nontrivial due to its NP-hardness. To overcome the challenge of pruning multi-point users with highly overlapping minimum boundary rectangles (MBRs), we develop a position count threshold and two square-based pruning rules. We propose IQuad-tree, a user-MBR-free index, to benefit the hierarchical and batch-wise properties of the pruning rules. We present an$(1-\frac{1}{e})$-approximate greedy solution to MC2LS, and empirical studies demonstrate the superiority of our proposed solution over the state-of-the-art techniques.
Meng Wang 0015, Mengfei Zhao, Hui Li 0005, Jiangtao Cui, Bo Yang 0041, Tao Xue 0001
ICDE2
2025 MC$^{2}$2LS: Towards Efficient Collective Location Selection in Competition
abstract
Collective Location Selection (CLS) has received significant research attention in the spatial database community due to its wide range of applications. The CLS problem selects a group ofkpreferred locations among candidate sites to establish facilities, aimed at collectively attracting the maximum number of users. Existing studies commonly assume every user is located in a fixed position, without considering the competition between peer facilities. Unfortunately, in real markets, users are mobile and choose to patronize from a host of competitors, making traditional techniques unavailable. To this end, this paper presents the first effort on a CLS problem in competition scenarios, calledmc$^{2}$2ls, taking into account the mobility factor. Solvingmc$^{2}$2lsis a non-trivial task due to its NP-hardness. To overcome the challenge of pruning multi-point users with highly overlapped minimum boundary rectangles (MBRs), we exploit a position count threshold and design two square-based pruning rules. We introduce IQuad-tree, a user-MBR-free index, to benefit the hierarchical and batch-wise properties of the pruning rules. We propose an$(1-\frac{1}{e})$-approximate greedy solution tomc$^{2}$2lsand incorporate a candidate-pruning strategy to further accelerate the computation for handling skewed datasets. Extensive experiments are conducted on real datasets, demonstrating the superiority of our proposed pruning rules and solution compared to the state-of-the-art techniques.
Meng Wang 0015, Mengfei Zhao, Hui Li 0005, Jiangtao Cui, Bo Yang 0041, Tao Xue 0001
IEEE Trans. Knowl. Data Eng.2
2024 Tensorized NeuroEvolution of Augmenting Topologies for GPU Acceleration
abstract
The NeuroEvolution of Augmenting Topologies (NEAT) algorithm has received considerable recognition in the field of neuroevolution. Its effectiveness is derived from initiating with simple networks and incrementally evolving both their topologies and weights. Although its capability across various challenges is evident, the algorithm's computational efficiency remains an impediment, limiting its scalability potential. In response, this paper introduces a tensorization method for the NEAT algorithm, enabling the transformation of its diverse network topologies and associated operations into uniformly shaped tensors for computation. This advancement facilitates the execution of the NEAT algorithm in a parallelized manner across the entire population. Furthermore, we develop TensorNEAT, a library that implements the tensorized NEAT algorithm and its variants, such as CPPN and HyperNEAT. Building upon JAX, TensorNEAT promotes efficient parallel computations via automated function vectorization and hardware acceleration. Moreover, the TensorNEAT library supports various benchmark environments including Gym, Brax, and gymnax. Through evaluations across a spectrum of robotics control environments in Brax, TensorNEAT achieves up to 500x speedups compared to the existing implementations such as NEAT-Python. Source codes are available at: https://github.com/EMI-Group/tensorneat.
Lishuang Wang, Mengfei Zhao, Enyu Liu, Kebin Sun, Ran Cheng 0004
GECCO2