MJ Johns

dblp:374/8764 · also M. J. Johns · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2026
0009-0002-4016-2517ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
YearPublicationVenuePosition
2026 Talking Wildfire: How Discourse in Serious Games Shapes Collaborative Learning and Preparedness
abstract
Wildfire preparedness is a deeply social challenge that depends on shared understanding, coordinated action, and community-level decision-making. Serious games have emerged as promising tools for supporting preparedness learning, yet their evaluation often relies on individual outcomes or surveys, leaving interactional learning processes underexplored. This paper addresses this gap by analyzing how players from wildfire-affected communities collaboratively constructed preparedness knowledge while playing Firesafe Friends, a two-player serious game. Using a Discourse Acts approach, we analyzed dialogue from onsite and remote sessions (n = 20) and triangulated the findings with pre/post surveys and observational notes. Our analysis reveals distinct phases of collaborative learning – orientation, strategy formation, collaboration, and reflection – marked by shifts in cognitive, social, and integrated discourse acts. Budget constraints prompted negotiation, contested upgrades supported collective reasoning, and reflective dialogue helped players connect in-game decisions to real-world preparedness. We contribute (1) an empirical analysis of discourse as a mechanism for resilience learning, (2) a discourse-centered triangulated evaluation method, and (3) design implications for resilience games that scaffold negotiation and reflection to strengthen community preparedness.
Mário Escarce Junior, MJ Johns, Shivam Shukla, Darian Lee, Mennatullah Hendawy, Susanne Jul, Katherine Isbister, Magy Seif El-Nasr
FDG2
2025 HCI for Climate Resilience: Developing an Individual and Community Focused Framework through a Grounded Theory Approach
abstract
lives severely, requiring everyone living in risk areas to become
Linda Hirsch, Daeun Hwang, MJ Johns, Katherine Isbister
Conference on Designing Interactive Systems3
2025 Designing FEVR: a VR Game for Wildfire Evacuation Readiness
abstract
Figure 1: Example of the VR game with the time remaining to evacuate.
Alison Crosby, MJ Johns, Katherine Isbister, Sri Hastuti Kurniawan
FDG2
2025 Wildfire Games: A Community Approach to Designing Serious Games as Interventions for Wildfire Preparedness
abstract
As wildfires increasingly threaten communities worldwide, those at risk can benefit from community-centric approaches to designing interventions. A multi-layered approach can make members of the community powerful co-designers by incorporating their ideas alongside insights from experts and designers to successfully create and deploy an intervention. We took a community-centered Research through Design approach to develop a Serious Game to promote wildfire preparedness in two communities. Participatory Design workshops, interviews, and targeted user studies allowed us to leverage local knowledge of residents and expertise of stakeholders at distinct stages where their insight could be best utilized. Based on this work, we propose a process for designing Serious Games as interventions for complex societal challenges by utilizing community and expert involvement throughout iteration. Our findings suggest that the games we designed following this process lead to concrete learning and opportunities for discussion, and offer flexibility for integration with other community initiatives.
MJ Johns, Mário Escarce Junior, Alison Crosby, Magy Seif El-Nasr, Edward F. Melcer, Katherine Isbister
Proc. ACM Hum. Comput. Interact.1
2024 Supporting Wildfire Evacuation Preparedness through a Virtual Reality Simulation
abstract
This demo presents a virtual reality simulation of a wildfire evacuation. Players are tasked with going through a home environment and collecting items they believe they would need and want to take if they were under an evacuation notice. The experience is playable on the Meta Quest 2 headset.
Alison Crosby, MJ Johns
VRST2