VLDB 2026 Research / reviewers in the wild / expert
Konstantin R. Strömel
dblp:374/8824
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0009-6126-0571ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | The Misalignment of Technology, Democracy, and Design: A Scoping ReviewabstractThis scoping review examines the past decade of research at the intersection of democracy, technology and design. Analysing 170 articles across Scopus, the ACM Digital Library, and the DRS Digital Library, we investigate how this research relates to democracy and how democratic values are conceptualised and enacted through interactive systems. We identify four dominant orientations: technology as democratic repair, as risk, as co-constitutive of democratic practices, and as embedded in everyday collective action and lived practices. Across these, we reveal a persistent misalignment: while democratic values are frequently invoked, much of the work reduces democracy to technical or procedural problems, prioritising optimisation over power, relationality, and lived practice. As a result, key dimensions such as collective agency, structural inequalities, and infrastructural conditions remain under-addressed, offering novel opportunities for HCI research. We argue that democratic technology design should advance better alignment fostering responsibility, participation, equity, and transparency in sociotechnical systems. Alma L. Culén, Jasmin Niess, Aparecido Fabiano Pinatti de Carvalho, Aki Axel Caspersen, Tora Jarsve, Suhas Govind Joshi, Nicholas Sebastian Stevens, Konstantin R. Strömel, Nadine Wagener, Anna Walczak, Pawel W. Wozniak |
DIS | 8 |
| 2026 | What Makes Technology Feel 'Alive': The Precursors of Perceived Consciousness in Interactive Systems ScaleabstractThe science and technology world is stuck in an unresolved debate: can technologies ever be conscious? While this question dominates discussions in neuropsychology and cognitive science, it is ultimately unproductive for Human-Computer Interaction (HCI). As users perceive a level of consciousness in commercially available systems, there is a need to understand the factors that lead to a perception of consciousness so that we account for consciousness in designing interactive systems. To that end, we systematically develop the Precursors of Perceived Consciousness in Interactive Systems Scale—a validated instrument for quantifying the design qualities that contribute to perceived consciousness in a technology. Through reporting on a structured scale development process, we show how the PreCoS enables studies of technologies potentially perceived as conscious. PreCoS is the first step towards the systematic study and design of systems which responsibly integrate perceived consciousness: fostering positive, engaging experiences while recognising and mitigating ethical risks such as overtrust, bias, or psychological discomfort. Pawel W. Wozniak, Jasmin Niess, Julia Dominiak, Ava Scott, Barbara Sienkiewicz, Konstantin R. Strömel, Anna Walczak, Mikolaj Wozniak |
DIS | 6 |
| 2024 | Narrating Fitness: Leveraging Large Language Models for Reflective Fitness Tracker Data InterpretationabstractWhile fitness trackers generate and present quantitative data, past research suggests that users often conceptualise their wellbeing in qualitative terms. This discrepancy between numeric data and personal wellbeing perception may limit the effectiveness of personal informatics tools in encouraging meaningful engagement with one’s wellbeing. In this work, we aim to bridge the gap between raw numeric metrics and users’ qualitative perceptions of wellbeing. In an online survey with n = 273 participants, we used step data from fitness trackers and compared three presentation formats: standard charts, qualitative descriptions generated by an LLM (Large Language Model), and a combination of both. Our findings reveal that users experienced more reflection, focused attention and reward when presented with the generated qualitative data compared to the standard charts alone. Our work demonstrates how automatically generated data descriptions can effectively complement numeric fitness data, fostering a richer, more reflective engagement with personal wellbeing information. Konstantin R. Strömel, Stanislas Henry, Tim Johansson, Jasmin Niess, Pawel W. Wozniak |
CHI | 1 |
| 2024 | Zooming In: A Review of Designing for Photo Taking in Human-Computer Interaction and Future ProspectsabstractPhotography has been pivotal in culture for decades and its importance has increased with the rise of digital technology. However, the exploration of picture taking within the Human-Computer Interaction (HCI) community does not seem to match its cultural and technological significance. Recognizing this discrepancy, we sought to understand areas of interest in photography as a conscious creative process. To address this issue, we performed a systematic literature review using the PRISMA methodology. From our research, we identified 62 pertinent papers spanning from 2005 to 2022. Our examination revealed six primary dimensions, further classified into study type, design goal, photo-taking style, device type, interaction style, and number of users. In-depth analysis showed the dominant role of exploratory and functional research, the balance between qualitative and quantitative methods, and a strong focus on smartphone cameras. Our review has highlighted significant gaps in the existing literature, offering valuable insights for future research on photo taking. Aleksandra Wysokinska, Konstantin R. Strömel, Pawel W. Wozniak |
Proc. ACM Hum. Comput. Interact. | 2 |