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Gyeongjin Kang

dblp:375/1076 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 52% Geometric modeling and processing · 32% Image and video coding · 16%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting · CVPR 2025
Computer vision › 3D vision
3d reconstruction
0.912025
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting · CVPR 2025
Computer vision › 3D vision
3d scene understanding
0.912025
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting · CVPR 2025
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
generalizable 3d reconstruction
0.912025
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting · CVPR 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction · CVPR 2025
Geometric modeling and processing
3d reconstruction
0.912025
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction · CVPR 2025
Rendering
neural radiance fields
0.912025
CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesis · AAAI 2025
Image and video coding › 3d scene compression
neural radiance field compression
0.912025
CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesis · AAAI 2025
Rendering
neural rendering
0.912025
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction · CVPR 2025
Geometric modeling and processing › 3d reconstruction › multi-view reconstruction
sparse-view 3d reconstruction
0.912025
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction · CVPR 2025
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
feed-forward reconstruction
0.312025
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction · CVPR 2025
Rendering
novel view synthesis
0.312025
CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesis · AAAI 2025

Methods — techniques the papers use, named apart from their topics

generative densification · 1.7gaussian upsampling · 1.7feature upsampling · 1.7self-supervised depth estimation · 0.9pose estimation · 0.9parameter-efficient fine-tuning · 0.9matching-aware pose network · 0.9encoder-decoder architecture · 0.9depth refinement · 0.9
YearPublicationVenuePosition
2025 CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesis
abstract
Neural Radiance Fields (NeRF) have achieved huge success in effectively capturing and representing 3D objects and scenes. However, to establish an ubiquitous presence in everyday media formats, such as images and videos, we need to fulfill three key objectives: 1. fast encoding and decoding time, 2. compact model sizes, and 3. high-quality renderings. Despite recent advancements, a comprehensive algorithm that adequately addresses all objectives has yet to be fully realized. In this work, we present CodecNeRF, a neural codec for NeRF representations, consisting of an encoder and decoder architecture that can generate a NeRF representation in a single forward pass. Furthermore, inspired by the recent parameter-efficient finetuning approaches, we propose a finetuning method to efficiently adapt the generated NeRF representations to a new test instance, leading to high-quality image renderings and compact code sizes. The proposed CodecNeRF, a newly suggested encoding-decoding-finetuning pipeline for NeRF, achieved unprecedented compression performance of more than 100x and a remarkable reduction in encoding time while maintaining (or improving) the image quality on widely used 3D object datasets.
Gyeongjin Kang, Younggeun Lee, Seungjun Oh, Eunbyung Park
AAAI1
2025 SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
abstract
We propose SelfSplat, a novel 3D Gaussian Splatting model designed to perform pose-free and 3D prior-free generalizable 3D reconstruction from unposed multi-view images. These settings are inherently ill-posed due to the lack of ground-truth data, learned geometric information, and the need to achieve accurate 3D reconstruction without finetuning, making it difficult for conventional methods to achieve high-quality results. Our model addresses these challenges by effectively integrating explicit 3D representations with self-supervised depth and pose estimation techniques, resulting in reciprocal improvements in both pose accuracy and 3D reconstruction quality. Furthermore, we incorporate a matching-aware pose estimation network and a depth refinement module to enhance geometry consistency across views, ensuring more accurate and stable 3D reconstructions. To present the performance of our method, we evaluated it on large-scale real-world datasets, including RealEstate10K, ACID, and DL3DV. SelfSplat achieves superior results over previous state-of-the-art methods in both appearance and geometry quality, also demonstrates strong cross-dataset generalization capabilities. Extensive ablation studies and analysis also validate the effectiveness of our proposed methods. Code and pretrained models are available at https://gynjn.github.io/selfsplat/.
Gyeongjin Kang, Jisang Yoo, Jihyeon Park, Seungtae Nam, Hyeonsoo Im, Sangheon Shin, Sangpil Kim, Eunbyung Park
CVPR1
2025 Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction
abstract
Generalized feed-forward Gaussian models have made significant strides in sparse-view 3D reconstruction by leveraging prior knowledge from large multi-view datasets. However, these models often struggle to represent high-frequency details primarily due to the limited number of Gaussians. While the densification strategy from per-scene 3D Gaussian splatting can be adapted for feed-forward models, it typically requires tens of thousands of optimization steps to reconstruct fine details and can easily lead to overfitting in sparse-view scenarios. In this paper, we propose Generative Densification, an efficient and generalizable densification strategy specifically tailored for feedforward models. Instead of iteratively splitting and cloning raw Gaussian parameters, our method up-samples feature representations produced by feed-forward models and generates their corresponding fine Gaussians in a single forward pass, leveraging learned prior knowledge for enhanced generalization. Experimental results on both object-level and scene-level reconstruction tasks demonstrate that our method outperforms state-of-the-art approaches with comparable or smaller model sizes, achieving notable improvements in representing fine details.
Seungtae Nam, Gyeongjin Kang, Younggeun Lee, Seungjun Oh, Eunbyung Park
CVPR3