Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhipeng He 0008
dblp:375/1610
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0006-0846-9622ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 60% Geometric modeling and processing · 40% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
0.8 | 1 | 2024 | LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives · ACM Trans. Graph. 2024 |
Geometric modeling and processing
3d reconstruction |
0.8 | 1 | 2024 | LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives · ACM Trans. Graph. 2024 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
large-scale scene reconstruction |
0.8 | 1 | 2024 | LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives · ACM Trans. Graph. 2024 |
Rendering
level-of-detail rendering |
0.8 | 1 | 2024 | LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives · ACM Trans. Graph. 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
multi-resolution gaussian representation · 0.8depth regularization · 0.8LiDAR-assisted pose estimation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian PrimitivesabstractLarge garages are ubiquitous yet intricate scenes that present unique challenges due to their monotonous colors, repetitive patterns, reflective surfaces, and transparent vehicle glass. Conventional Structure from Motion (SfM) methods for camera pose estimation and 3D reconstruction often fail in these environments due to poor correspondence construction. To address these challenges, we introduce LetsGo, a LiDAR-assisted Gaussian splatting framework for large-scale garage modeling and rendering. We develop a handheld scanner, Polar, equipped with IMU, LiDAR, and a fisheye camera, to facilitate accurate data acquisition. Using this Polar device, we present the GarageWorld dataset, consisting of eight expansive garage scenes with diverse geometric structures, which will be made publicly available for further research. Our approach demonstrates that LiDAR point clouds collected by the Polar device significantly enhance a suite of 3D Gaussian splatting algorithms for garage scene modeling and rendering. We introduce a novel depth regularizer that effectively eliminates floating artifacts in rendered images. Additionally, we propose a multi-resolution 3D Gaussian representation designed for Level-of-Detail (LOD) rendering. This includes adapted scaling factors for individual levels and a random-resolution-level training scheme to optimize the Gaussians across different resolutions. This representation enables efficient rendering of large-scale garage scenes on lightweight devices via a web-based renderer. Experimental results on our GarageWorld dataset, as well as on ScanNet++ and KITTI-360, demonstrate the superiority of our method in terms of rendering quality and resource efficiency. Jiadi Cui, Junming Cao, Fuqiang Zhao, Zhipeng He 0008, Yuhui Zhong, Lan Xu 0003, Yujiao Shi 0002, Yingliang Zhang, Jingyi Yu 0001 |
ACM Trans. Graph. | 4 |