VLDB 2026 Research / reviewers in the wild / expert
Sina Hinzmann
dblp:375/1786
· DBLP profile ↗
7ranked-venue papers
1as first author
7since 2021 · last 2026
0009-0000-2054-6623ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Impact of Emotional Depth and Visual Detail of Intelligent Virtual Agents on User Trust in Coaching Sessions
Navid Ashrafi, Roman Kupkovic, Francesco Vona, Sina Hinzmann, Maurizio Vergari, Yu-Kai Wang, Ali Braytee, Ivo Gross, Jannis Pasoglou, Jan-Niklas Voigt-Antons |
QoMEX | 4 |
| 2026 | Experiencing the Path: Comparing Visual Cues for User Experience and Performance in Outdoor Augmented Reality Navigation
Juliane Henning, Francesco Vona, Sina Hinzmann, Mohamed Amer, Jan-Niklas Voigt-Antons |
QoMEX | 3 |
| 2026 | Hearing the Way: Influence of Varying Spatialized Audio Cues and Device Type on AR Navigation ExperienceabstractSpatialized audio cues in Augmented Reality (AR) provide an alternative to visually dominated navigation systems, yet little is known about how device type and cue design jointly shape user experience and performance. This study presents a within-subject experiment comparing artificial versus nature sounds across two AR platforms: a smartphone and a mixed-reality headset. Thirty-four participants completed audio-only outdoor navigation tasks, with 27 included in the final analysis. Subjective measures (UEQ, NASA-TLX, custom items) and objective metrics (completion time, path efficiency) were collected. Results showed that nature sounds were rated significantly higher in efficiency, pleasantness, and overall navigation experience compared to artificial sounds, while device type had limited influence on subjective ratings. Participants with prior AR audio navigation experience completed tasks faster, suggesting training benefits. These findings highlight the importance of cue design and user adaptation for future AR navigation systems. Juliane Henning, Sina Hinzmann, Francesco Vona, Mohamed Amer, Jan-Niklas Voigt-Antons |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | Size Matters: The Impact of Avatar Size on User Experience in Healthcare ApplicationsabstractThe usage of virtual avatars in healthcare applications has become widely popular; however, certain critical aspects, such as social distancing and avatar size, remain insufficiently explored. This research investigates user experience and preferences when interacting with a healthcare application utilizing virtual avatars displayed in different sizes. For our study, we had 23 participants interacting with five different avatars (a human-size avatar followed by four, respectively, smaller avatars in a randomized order) varying in size, projected on a wall in front of them. The avatars were fully integrated with an artificial intelligence chatbot to make them conversational. Users were asked to rate the usability of the system after interacting with each avatar and complete a survey regarding trust and an additional questionnaire on social presence. The results of this study show that avatar size significantly influences the perceived attractiveness and perspicuity with the medium-sized avatars having received the highest ratings. Social presence correlated strongly with stimulation and attractiveness, suggesting that an avatar’s visual appeal and interactivity influenced user engagement more than its physical size. Additionally, we observed a tendency for gender-specific differences on some of the UEQ+ scales, with male participants tending to prefer human-sized representations, while female participants slightly favored smaller avatars. These findings highlight the importance of avatar design and representation in optimizing user experience and trust in virtual healthcare environments. Navid Ashrafi, Francesco Vona, Sina Hinzmann, Juliane Henning, Maurizio Vergari, Maximilian Warsinke, Catarina Moreira, Jan-Niklas Voigt-Antons |
QoMEX | 3 |
| 2025 | Finding My Way: Influence of Different Audio Augmented Reality Navigation Cues on User Experience and Subjective UsefulnessabstractAs augmented reality (AR) becomes increasingly prevalent in mobile and context-aware applications, the role of auditory cues in guiding users through physical environments is becoming critical. This study investigates the effectiveness and user experience of various categories of audio cues, including fully non-verbal sounds and speech-derived Spearcons, during outdoor navigation tasks using the Meta Quest 3 headset. Twenty participants navigated five outdoor routes using audio-only cue types: Artificial Sounds, Nature Sounds, Spearcons, Musical Instruments, and Auditory Icons. Subjective evaluations were collected to assess the perceived effectiveness and user experience of each sound type. Results revealed significant differences in perceived novelty and stimulation across sound types. Artificial Sounds and Musical Instruments were rated higher than Spearcons in novelty, while Artificial Sounds were also rated higher than Spearcons in stimulation. Overall preference was evenly split between Nature Sounds and Artificial Sounds. These findings suggest that incorporating aspects of novelty and user engagement in auditory feedback design may enhance the effectiveness of AR navigation systems. Sina Hinzmann, Francesco Vona, Juliane Henning, Mohamed Amer, Sameh O. Abdellatif, Tanja Kojic, Jan-Niklas Voigt-Antons |
QoMEX | 1 |
| 2024 | Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiencesabstractThe collaboration in co-located shared environments has sparked an increased interest in immersive technologies, including Augmented Reality (AR). Since research in this field has primarily focused on individual user experiences in AR, the collaborative aspects within shared AR spaces remain less explored, and fewer studies can provide guidelines for designing this type of experience. This article investigates how the user experience in a collaborative shared AR space is affected by divergent perceptions of virtual objects and the effects of positional synchrony and avatars. For this purpose, we developed an AR app and used two distinct experimental conditions to study the influencing factors. Forty-eight participants, organized into 24 pairs, participated in the experiment and jointly interacted with shared virtual objects. Results indicate that divergent perceptions of virtual objects did not directly influence communication and collaboration dynamics. Conversely, positional synchrony emerged as a critical factor, significantly enhancing the quality of the collaborative experience. On the contrary, while not negligible, avatars played a relatively less pronounced role in influencing these dynamics. These findings can potentially offer valuable practical insights, guiding the development of future collaborative AR/VR environments. Francesco Vona, Michael Stern, Navid Ashrafi, Tanja Kojic, Sina Hinzmann, David Grieshammer, Jan-Niklas Voigt-Antons |
QoMEX | 5 |
| 2024 | Single Vs Dual: Influence of the Number of Displays on User Experience within Virtually Embodied Conversational SystemsabstractThe current research evaluates user experience and preference when interacting with a patient-reported outcome measure (PROM) healthcare application displayed on a single tablet in comparison to interaction with the same application distributed across two tablets. We conducted a within-subject user study with 43 participants who engaged with and rated the usability of our system and participated in a post-experiment interview to collect subjective data. Our findings showed significantly higher usability and higher pragmatic quality ratings for the single tablet condition. However, some users attribute a higher level of presence to the avatar and prefer it to be placed on a second tablet. Navid Ashrafi, Francesco Vona, Sina Hinzmann, Philipp Graf, Philipp L. Harnisch, Jan-Niklas Voigt-Antons |
VRST | 3 |