VLDB 2026 Research / reviewers in the wild / expert
Björn Martinsson
dblp:376/6286
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3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none
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Theory of computation · 3 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | On the Usefulness of PromisesabstractA Boolean predicate \(A\) is defined to be promise-useful if \(\textrm{PCSP}(A,B)\) is tractable for some nontrivial Boolean predicate \(B\) and otherwise it is promise-useless. We initiate investigations of this notion and derive sufficient conditions for both promise-usefulness and promise-uselessness (assuming P \(\ne\) NP). While we do not obtain a complete characterization, our conditions are sufficient to classify all predicates of arity at most 4 and almost all predicates of arity 5. We also derive asymptotic results to show that for large arities a vast majority of all predicates are promise-useless. Per Austrin, Johan Håstad, Björn Martinsson |
SODA | 3 |
| 2024 | A Logarithmic Approximation of Linearly-Ordered ColouringsabstractA linearly ordered (LO) $k$-colouring of a hypergraph assigns to each vertex a colour from the set $\{0,1,\ldots,k-1\}$ in such a way that each hyperedge has a unique maximum element. Barto, Batistelli, and Berg conjectured that it is NP-hard to find an LO $k$-colouring of an LO 2-colourable 3-uniform hypergraph for any constant $k\geq 2$ [STACS'21] but even the case $k=3$ is still open. Nakajima and Živný gave polynomial-time algorithms for finding, given an LO 2-colourable 3-uniform hypergraph, an LO colouring with $O^*(\sqrt{n})$ colours [ICALP'22] and an LO colouring with $O^*(\sqrt[3]{n})$ colours [ACM ToCT'23]. Very recently, Louis, Newman, and Ray gave an SDP-based algorithm with $O^*(\sqrt[5]{n})$ colours [FSTTCS'24]. We present two simple polynomial-time algorithms that find an LO colouring with $O(\log_2(n))$ colours, which is an exponential improvement. Johan Håstad, Björn Martinsson, Tamio-Vesa Nakajima, Stanislav Zivný |
APPROX/RANDOM | 2 |
| 2024 | On the NP-Hardness Approximation Curve for Max-2Lin(2)abstractIn the Max-2Lin(2) problem you are given a system of equations on the form x_i + x_j ≡ b mod 2, and your objective is to find an assignment that satisfies as many equations as possible. Let c ∈ [0.5, 1] denote the maximum fraction of satisfiable equations. In this paper we construct a curve s (c) such that it is NP-hard to find a solution satisfying at least a fraction s of equations. This curve either matches or improves all of the previously known inapproximability NP-hardness results for Max-2Lin(2). In particular, we show that if c ⩾ 0.9232 then (1 - s(c))/(1 - c) > 1.48969, which improves the NP-hardness inapproximability constant for the min deletion version of Max-2Lin(2). Our work complements the work of O'Donnell and Wu that studied the same question assuming the Unique Games Conjecture. Similar to earlier inapproximability results for Max-2Lin(2), we use a gadget reduction from the (2^k - 1)-ary Hadamard predicate. Previous works used k ranging from 2 to 4. Our main result is a procedure for taking a gadget for some fixed k, and use it as a building block to construct better and better gadgets as k tends to infinity. Our method can be used to boost the result of both smaller gadgets created by hand (k = 3) or larger gadgets constructed using a computer (k = 4). Björn Martinsson |
APPROX/RANDOM | 1 |