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Aditya A. Ramesh

dblp:377/2995 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 83% Deep learning architectures and training · 9% Learning theory · 9%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
1.422024
Sequence Compression Speeds Up Credit Assignment in Reinforcement Learning · ICML 2024
The Benefits of Model-Based Generalization in Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning › credit assignment
temporal credit assignment
0.812024
Sequence Compression Speeds Up Credit Assignment in Reinforcement Learning · ICML 2024
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay
0.712023
The Benefits of Model-Based Generalization in Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.712023
Goal-Conditioned Generators of Deep Policies · AAAI 2023
Machine learning › Deep learning architectures and training
hypernetwork
0.712023
Goal-Conditioned Generators of Deep Policies · AAAI 2023
Machine learning › Learning theory › generalization
model generalization
0.712023
The Benefits of Model-Based Generalization in Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning
policy generation
0.712023
Goal-Conditioned Generators of Deep Policies · AAAI 2023
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
0.612022
Exploring through Random Curiosity with General Value Functions · NeurIPS 2022
Machine learning › Reinforcement learning
exploration
0.612022
Exploring through Random Curiosity with General Value Functions · NeurIPS 2022
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.612022
Exploring through Random Curiosity with General Value Functions · NeurIPS 2022
Machine learning › Reinforcement learning
continuous control
0.212023
Goal-Conditioned Generators of Deep Policies · AAAI 2023
Machine learning › Reinforcement learning
partially observable reinforcement learning
0.212022
Exploring through Random Curiosity with General Value Functions · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

world model · 0.8history compression · 0.8chunked TD · 0.8TD(λ) · 0.8weight sharing · 0.7policy embedding · 0.7neural network function approximation · 0.7hypernetwork · 0.7bellman equation · 0.7general value functions · 0.6
YearPublicationVenuePosition
2025 Mindstorms in Natural Language-Based Societies of Mind
abstract
Inspired by Minsky's Society of Mind, Schmidhuber's Learning to Think, and other more recent works, this paper proposes and advocates for the concept of natural language-based societies of mind (NLSOMs). We imagine these societies as consisting of a collection of multimodal neural networks, including large language models, which engage in a “mindstorm” to solve problems using a shared natural language interface. Here, we work to identify and discuss key questions about the social structure, governance, and economic principles for NLSOMs, emphasizing their impact on the future of AI. Our demonstrations with NLSOMs-which feature up to 129 agents-show their effectiveness in various tasks, including visual question answering, image captioning, and prompt generation for text-to-image synthesis.
Mingchen Zhuge, Francesco Faccio, Dylan R. Ashley, Róbert Csordás, Anand Gopalakrishnan, Abdullah Hamdi, Hasan Hammoud, Vincent Herrmann, Kazuki Irie, Louis Kirsch, Bing Li 0024, Guohao Li 0001, Shuming Liu 0001, Jinjie Mai, Piotr Piekos, Aditya A. Ramesh, Imanol Schlag, Aleksandar Stanic, Yuhui Wang 0004, Mengmeng Xu 0006, Deng-Ping Fan, Bernard Ghanem, Jürgen Schmidhuber
Comput. Vis. Media17
2024 Sequence Compression Speeds Up Credit Assignment in Reinforcement Learning
abstract
Temporal credit assignment in reinforcement learning is challenging due to delayed and stochastic outcomes. Monte Carlo targets can bridge long delays between action and consequence but lead to high-variance targets due to stochasticity. Temporal difference (TD) learning uses bootstrapping to overcome variance but introduces a bias that can only be corrected through many iterations. TD($\lambda$) provides a mechanism to navigate this bias-variance tradeoff smoothly. Appropriately selecting $\lambda$ can significantly improve performance. Here, we propose Chunked-TD, which uses predicted probabilities of transitions from a model for computing $\lambda$-return targets. Unlike other model-based solutions to credit assignment, Chunked-TD is less vulnerable to model inaccuracies. Our approach is motivated by the principle of history compression and ‘chunks’ trajectories for conventional TD learning. Chunking with learned world models compresses near-deterministic regions of the environment-policy interaction to speed up credit assignment while still bootstrapping when necessary. We propose algorithms that can be implemented online and show that they solve some problems much faster than conventional TD($\lambda$).
Aditya A. Ramesh, Kenny Young, Louis Kirsch, Jürgen Schmidhuber
ICML1
2023 Goal-Conditioned Generators of Deep Policies
abstract
Goal-conditioned Reinforcement Learning (RL) aims at learning optimal policies, given goals encoded in special command inputs. Here we study goal-conditioned neural nets (NNs) that learn to generate deep NN policies in form of context-specific weight matrices, similar to Fast Weight Programmers and other methods from the 1990s. Using context commands of the form ``generate a policy that achieves a desired expected return,'' our NN generators combine powerful exploration of parameter space with generalization across commands to iteratively find better and better policies. A form of weight-sharing HyperNetworks and policy embeddings scales our method to generate deep NNs. Experiments show how a single learned policy generator can produce policies that achieve any return seen during training. Finally, we evaluate our algorithm on a set of continuous control tasks where it exhibits competitive performance. Our code is public.
Francesco Faccio, Vincent Herrmann, Aditya A. Ramesh, Louis Kirsch, Jürgen Schmidhuber
AAAI3
2023 The Benefits of Model-Based Generalization in Reinforcement Learning
abstract
Model-Based Reinforcement Learning (RL) is widely believed to have the potential to improve sample efficiency by allowing an agent to synthesize large amounts of imagined experience. Experience Replay (ER) can be considered a simple kind of model, which has proved effective at improving the stability and efficiency of deep RL. In principle, a learned parametric model could improve on ER by generalizing from real experience to augment the dataset with additional plausible experience. However, given that learned value functions can also generalize, it is not immediately obvious why model generalization should be better. Here, we provide theoretical and empirical insight into when, and how, we can expect data generated by a learned model to be useful. First, we provide a simple theorem motivating how learning a model as an intermediate step can narrow down the set of possible value functions more than learning a value function directly from data using the Bellman equation. Second, we provide an illustrative example showing empirically how a similar effect occurs in a more concrete setting with neural network function approximation. Finally, we provide extensive experiments showing the benefit of model-based learning for online RL in environments with combinatorial complexity, but factored structure that allows a learned model to generalize. In these experiments, we take care to control for other factors in order to isolate, insofar as possible, the benefit of using experience generated by a learned model relative to ER alone.
Kenny Young, Aditya A. Ramesh, Louis Kirsch, Jürgen Schmidhuber
ICML2
2022 Exploring through Random Curiosity with General Value Functions
abstract
Efficient exploration in reinforcement learning is a challenging problem commonly addressed through intrinsic rewards. Recent prominent approaches are based on state novelty or variants of artificial curiosity. However, directly applying them to partially observable environments can be ineffective and lead to premature dissipation of intrinsic rewards. Here we propose random curiosity with general value functions (RC-GVF), a novel intrinsic reward function that draws upon connections between these distinct approaches. Instead of using only the current observation’s novelty or a curiosity bonus for failing to predict precise environment dynamics, RC-GVF derives intrinsic rewards through predicting temporally extended general value functions. We demonstrate that this improves exploration in a hard-exploration diabolical lock problem. Furthermore, RC-GVF significantly outperforms previous methods in the absence of ground-truth episodic counts in the partially observable MiniGrid environments. Panoramic observations on MiniGrid further boost RC-GVF's performance such that it is competitive to baselines exploiting privileged information in form of episodic counts.
Aditya A. Ramesh, Louis Kirsch, Sjoerd van Steenkiste, Jürgen Schmidhuber
NeurIPS1
2022 Recurrent Neural-Linear Posterior Sampling for Nonstationary Contextual Bandits
abstract
An agent in a nonstationary contextual bandit problem should balance between exploration and the exploitation of (periodic or structured) patterns present in its previous experiences. Handcrafting an appropriate historical context is an attractive alternative to transform a nonstationary problem into a stationary problem that can be solved efficiently. However, even a carefully designed historical context may introduce spurious relationships or lack a convenient representation of crucial information. In order to address these issues, we propose an approach that learns to represent the relevant context for a decision based solely on the raw history of interactions between the agent and the environment. This approach relies on a combination of features extracted by recurrent neural networks with a contextual linear bandit algorithm based on posterior sampling. Our experiments on a diverse selection of contextual and noncontextual nonstationary problems show that our recurrent approach consistently outperforms its feedforward counterpart, which requires handcrafted historical contexts, while being more widely applicable than conventional nonstationary bandit algorithms. Although it is very difficult to provide theoretical performance guarantees for our new approach, we also prove a novel regret bound for linear posterior sampling with measurement error that may serve as a foundation for future theoretical work.
Aditya A. Ramesh, Paulo E. Rauber, Michelangelo Conserva, Jürgen Schmidhuber
Neural Comput.1