Feifan Qu

dblp:377/9257 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0002-4256-339XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 56% Computational fabrication · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › shading
specular reflection rendering
0.912025
S3 Imagery: Specular Shading from Scratch-Anisotropy · SIGGRAPH Asia 2025
Rendering
bidirectional reflectance distribution function
0.312025
S3 Imagery: Specular Shading from Scratch-Anisotropy · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

ordinary differential equation · 0.9BRDF model · 0.9
YearPublicationVenuePosition
2025 S3 Imagery: Specular Shading from Scratch-Anisotropy
abstract
Scratch-represented 3D visual arts can create compelling visual effects by manipulating light reflections across surfaces. Established works, such as those involving scratch holograms, have realized impressive multi-view imagery effects of reflection arts. However, creating a continuous view of 3D virtual objects with shading effects, especially view-dependent shading remains a challenge. Yet, most reported works are demonstrated on planar surfaces, leaving exploring the potential benefits of leveraging curved surfaces for diverse imagery scenarios an interesting research avenue. This work explores the continuous view-dependent imagery with rich shading effects via scratch-based reflection, whose design space has the potential to be extended to arbitrary curved surfaces. This is achieved by solving the ordinary differential equations under constraints calculated from established bidirectional reflectance distribution function models to optimize scratch distribution on substrate surfaces. Importantly, we create real-world examples by manufacturing optimized reflectors using off-the-shelf carving machines, delivering state-of-the-art specular view-dependent imagery that features continuous and realistic shading effects on both planar and developable curved surfaces.
Pengfei Shen, Feifan Qu, Ruizhen Hu, Yifan Peng 0001
SIGGRAPH Asia2