VLDB 2026 Research / reviewers in the wild / expert
Feifan Qu
dblp:377/9257
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0002-4256-339XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 56% Computational fabrication · 44% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › shading
specular reflection rendering |
0.9 | 1 | 2025 | S3 Imagery: Specular Shading from Scratch-Anisotropy · SIGGRAPH Asia 2025 |
Rendering
bidirectional reflectance distribution function |
0.3 | 1 | 2025 | S3 Imagery: Specular Shading from Scratch-Anisotropy · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
ordinary differential equation · 0.9BRDF model · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | S3 Imagery: Specular Shading from Scratch-AnisotropyabstractScratch-represented 3D visual arts can create compelling visual effects by manipulating light reflections across surfaces. Established works, such as those involving scratch holograms, have realized impressive multi-view imagery effects of reflection arts. However, creating a continuous view of 3D virtual objects with shading effects, especially view-dependent shading remains a challenge. Yet, most reported works are demonstrated on planar surfaces, leaving exploring the potential benefits of leveraging curved surfaces for diverse imagery scenarios an interesting research avenue. This work explores the continuous view-dependent imagery with rich shading effects via scratch-based reflection, whose design space has the potential to be extended to arbitrary curved surfaces. This is achieved by solving the ordinary differential equations under constraints calculated from established bidirectional reflectance distribution function models to optimize scratch distribution on substrate surfaces. Importantly, we create real-world examples by manufacturing optimized reflectors using off-the-shelf carving machines, delivering state-of-the-art specular view-dependent imagery that features continuous and realistic shading effects on both planar and developable curved surfaces. Pengfei Shen, Feifan Qu, Ruizhen Hu, Yifan Peng 0001 |
SIGGRAPH Asia | 2 |