Matteo Bollini

dblp:377/9397 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 67% Learning theory · 33%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory
online learning
0.812024
Online Bayesian Persuasion Without a Clue · NeurIPS 2024
Machine learning › Reinforcement learning
regret minimization
0.812024
Online Bayesian Persuasion Without a Clue · NeurIPS 2024
Machine learning › Reinforcement learning › regret minimization
sublinear regret
0.812024
Online Bayesian Persuasion Without a Clue · NeurIPS 2024
Algorithmic game theory and mechanism design › mechanism design › information design
bayesian persuasion
0.812024
Online Bayesian Persuasion Without a Clue · NeurIPS 2024
Algorithmic game theory and mechanism design › mechanism design › information design › bayesian persuasion
online bayesian persuasion
0.812024
Online Bayesian Persuasion Without a Clue · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

signaling scheme · 1.5PAC learning · 1.5
YearPublicationVenuePosition
2025 The Sample Complexity of Stackelberg Games
abstract
Stackelberg games (SGs) constitute the most fundamental and acclaimed models of strategic interactions involving some form of commitment. Moreover, they form the basis of more elaborate models of this kind, such as, e.g., Bayesian persuasion and principal-agent problems. Addressing learning tasks in SGs and related models is crucial to operationalize them in practice, where model parameters are usually unknown. In this paper, we revise the sample complexity of learning an optimal strategy to commit to in SGs. We provide a novel algorithm that (i) does not require any of the limiting assumptions made by state-of-the-art approaches and (ii) deals with a trade-off between sample complexity and termination probability arising when leader’s strategies representation has finite precision. Such a trade-off has been completely neglected by existing algorithms and, if not properly managed, it may result in them using exponentially-many samples. Our algorithm requires novel techniques, which also pave the way to addressing learning problems in other models with commitment ubiquitous in the real world.
Francesco Bacchiocchi, Matteo Bollini, Matteo Castiglioni, Alberto Marchesi 0001, Nicola Gatti 0001
AISTATS2
2024 Online Bayesian Persuasion Without a Clue
abstract
We study online Bayesian persuasion problems in which an informed sender repeatedly faces a receiver with the goal of influencing their behavior through the provision of payoff-relevant information. Previous works assume that the sender has knowledge about either the prior distribution over states of nature or receiver's utilities, or both. We relax such unrealistic assumptions by considering settings in which the sender does not know anything about the prior and the receiver. We design an algorithm that achieves sublinear---in the number of rounds T---regret with respect to an optimal signaling scheme, and we also provide a collection of lower bounds showing that the guarantees of such an algorithm are tight. Our algorithm works by searching a suitable space of signaling schemes in order to learn receiver's best responses. To do this, we leverage a non-standard representation of signaling schemes that allows to cleverly overcome the challenge of not knowing anything about the prior over states of nature and receiver's utilities. Finally, our results also allow to derive lower/upper bounds on the sample complexity of learning signaling schemes in a related Bayesian persuasion PAC-learning problem.
Francesco Bacchiocchi, Matteo Bollini, Matteo Castiglioni, Alberto Marchesi 0001, Nicola Gatti 0001
NeurIPS2