Noah Teglvang Sejer Iversen

dblp:378/0276 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
0009-0004-4968-2038ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 4 since 2021
YearPublicationVenuePosition
2026 NOVIX: Designing Non-Visual Extended Reality with Children
abstract
NOVIX is an early‑stage extended reality (XR) prototype designed to explore how children understand interactions in non‑visual XR environments. For the initial co‑design phase, we developed the GhostXR activity, where children engage with a playful, invisible ‘ghost’ through movement, touch, proximity, and haptic/auditory cues. The system combines spatial audio, controller-based light and sound, and vibration cues. Our demo showcases a playable XR experience highlighting how children interpret non-visual agents in XR, how they express possible action–reaction loops, and how multisensory feedback supports their meaning‑making.
Jules van Gurp, Giulia Cosentino, Isabella Possaghi, Noah Teglvang Sejer Iversen, Michail N. Giannakos, Panos Markopoulos 0001, Sebastian Cmentowski
IDC4
2026 From critique to action? Reflections on transformative agency in school-based computational empowerment
abstract
Child–Computer Interaction seeks to support young people in critically engaging with technology through the Computational Empowerment (CE) research agenda. Recently, Transformative Agency has been proposed as a framework for understanding how CE can lead to action. This work-in-progress paper presents preliminary reflections of a cross-case analysis of two middle school interventions using activism-oriented learning to foster TA. We observed that while students demonstrated strong engagement, their possibilities for action remained bounded. Learning designs both enabled and constrained participation, personal relevance supported critique but not action, and making often remained symbolic. We argue for reconnecting CE with participatory design’s political roots by designing for situated action where students can meaningfully influence their everyday sociotechnical contexts.
Noah Teglvang Sejer Iversen, Annemiek Veldhuis, Sadhbh Kenny, Crystal Smith, Alissa Nicole Antle
IDC1
2025 Towards Understanding Collaboration as Process in Special Education
abstract
Figure 1: Various game-based activities in two different special education classes.A & B: 4th graders sketching themselves playing their favorite game.C: Brainstorming games in 6th grade.D: 4th graders playing a physical math game.
Noah Teglvang Sejer Iversen, Mathias Lundgaard Ernstsen, Mihaela Taranu, Eva Eriksson 0001
IDC1
2024 "We are in this together": Supporting Neurodiverse Children in Participatory Design through Design Partnering
abstract
We report how designers support active engagement of neurodiverse children (13 -16 y.o.) in participatory design (PD) through “Design Partnering”. Design partnering denotes a process in which neurodiverse children are teamed up with neurotypical peers to help them overcome cognitive, social, and relational barriers and thus make their engagement more active during design. We contribute with studies of design partnering in three different PD activities: Field studies, Ideation, and Prototyping. We map out the opportunities and challenges we faced in our study when applying design partnering in PD research. We discuss our findings to lay out future studies to be conducted in Child-Computer Interaction research to provide more knowledge on the potentiality and challenges of design partnering in PD.
Noah Teglvang Sejer Iversen, Mathias Lundgaard Ernstsen, Ole Iversen, Netta Iivari, Marianne Kinnula, Sumita Sharma, Eva Eriksson 0001
IDC1