VLDB 2026 Research / reviewers in the wild / expert
Xuhan Huang
dblp:378/0974
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 75% Efficient and distributed learning · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
bandit |
1.0 | 1 | 2026 | Federated Linear Dueling Bandits · AAAI 2026 |
Machine learning › Reinforcement learning › bandit
dueling bandits |
1.0 | 1 | 2026 | Federated Linear Dueling Bandits · AAAI 2026 |
Machine learning › Reinforcement learning › bandit
federated bandit |
1.0 | 1 | 2026 | Federated Linear Dueling Bandits · AAAI 2026 |
Machine learning › Efficient and distributed learning
federated learning |
1.0 | 1 | 2026 | Federated Linear Dueling Bandits · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
regret analysis · 1.0online gradient descent · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Federated Linear Dueling BanditsabstractContextual linear dueling bandits have recently garnered significant attention due to their widespread applications in important domains such as recommender systems and large language models. Classical dueling bandit algorithms are typically only applicable to a single agent. However, many applications of dueling bandits involve multiple agents who wish to collaborate for improved performance yet are unwilling to share their data. This motivates us to draw inspirations from federated learning, which involves multiple agents aiming to collaboratively train their neural networks via gradient descent (GD) without sharing their raw data. Previous works have developed federated linear bandit algorithms which rely on closed-form updates of the bandit parameters (e.g., the linear function parameters) to achieve collaboration. However, in linear dueling bandits, the linear function parameters lack a closed-form expression and their estimation requires minimizing a loss function. This renders these previous methods inapplicable. In this work, we overcome this challenge through an innovative and principled combination of online gradient descent (OGD, for minimizing the loss function to estimate the linear function parameters) and federated learning, hence introducing our federated linear dueling bandit with OGD (FLDB-OGD) algorithm. Through rigorous theoretical analysis, we prove that FLDB-OGD enjoys a sub-linear upper bound on its cumulative regret and demonstrate a theoretical trade-off between regret and communication complexity. We conduct empirical experiments to demonstrate the effectiveness of FLDB-OGD and reveal valuable insights, such as the benefit of a larger number of agents, the regret-communication trade-off, among others. Xuhan Huang, Zhiyan Li, Zhongxiang Dai |
AAAI | 1 |