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Shuolin Xu

dblp:378/1141 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 56% Geometric modeling and processing · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape deformation
cage-based deformation
1.012026
GSDeformer: Direct, Real-Time and Extensible Cage-Based Deformation for 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Rendering › gaussian splatting
deformable gaussian splatting
1.012026
GSDeformer: Direct, Real-Time and Extensible Cage-Based Deformation for 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Rendering
neural rendering
0.312026
GSDeformer: Direct, Real-Time and Extensible Cage-Based Deformation for 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

render-and-reconstruct · 1.0proxy point cloud · 1.0
YearPublicationVenuePosition
2026 GSDeformer: Direct, Real-Time and Extensible Cage-Based Deformation for 3D Gaussian Splatting
abstract
We present GSDeformer, a method that enables cage-based deformation on 3D Gaussian Splatting (3DGS). Our approach bridges cage-based deformation and 3DGS by using a proxy point-cloud representation. This point cloud is generated from 3D Gaussians, and deformations applied to the point cloud are translated into transformations on the 3D Gaussians. To handle potential bending caused by deformation, we incorporate a splitting process to approximate it. Our method does not modify or extend the core architecture of 3D Gaussian Splatting, making it compatible with any trained vanilla 3DGS or its variants. Additionally, we automate cage construction for 3DGS and its variants using a render-and-reconstruct approach. Experiments demonstrate that GSDeformer delivers superior deformation results compared to existing methods, is robust under extreme deformations, requires no retraining for editing, runs in real-time, and can be extended to other 3DGS variants.
Shuolin Xu, Hongchuan Yu, Tong-Yee Lee
IEEE Trans. Vis. Comput. Graph.2