Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mengzhou Yang

dblp:378/1470 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Computer animation and physical simulation · 33%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › physically-based modeling › material modeling
material generation
0.812024
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models · ACM Trans. Graph. 2024
Rendering › physically based rendering
PBR material generation
0.812024
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models · ACM Trans. Graph. 2024
Rendering
physically based rendering
0.812024
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models · ACM Trans. Graph. 2024
Machine learning › Generative modeling
diffusion model
0.212024
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

score distillation sampling · 1.5diffusion model · 1.5
YearPublicationVenuePosition
2024 DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
abstract
Recent advancements in 2D diffusion models allow appearance generation on untextured raw meshes. These methods create RGB textures by distilling a 2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would be a promising solution. However, directly distilling the PBR material parameters from 2D diffusion models still suffers from incorrect material decomposition, such as baked-in shading effects in albedo. We introduce DreamMat , an innovative approach to resolve the aforementioned problem, to generate high-quality PBR materials from text descriptions. We find out that the main reason for the incorrect material distillation is that large-scale 2D diffusion models are only trained to generate final shading colors, resulting in insufficient constraints on material decomposition during distillation. To tackle this problem, we first finetune a new light-aware 2D diffusion model to condition on a given lighting environment and generate the shading results on this specific lighting condition. Then, by applying the same environment lights in the material distillation, DreamMat can generate high-quality PBR materials that are not only consistent with the given geometry but also free from any baked-in shading effects in albedo. Extensive experiments demonstrate that the materials produced through our methods exhibit greater visual appeal to users and achieve significantly superior rendering quality compared to baseline methods, which are preferable for downstream tasks such as game and film production.
Yuqing Zhang 0005, Yuan Liu 0025, Zhiyu Xie 0004, Lei Yang 0048, Zhongyuan Liu, Mengzhou Yang, Qilong Kou, Cheng Lin 0001, Wenping Wang 0001, Xiaogang Jin 0001
ACM Trans. Graph.6