Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhiyu Xie 0004
dblp:378/1694
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0003-3332-7966ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 40% Rendering · 40% Computer animation and physical simulation · 20% | |
| Artificial intelligence
2 papers |
Generative modeling · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content creation |
0.8 | 1 | 2024 | StyleTex: Style Image-Guided Texture Generation for 3D Models · ACM Trans. Graph. 2024 |
Computer animation and physical simulation › physically-based modeling › material modeling
material generation |
0.8 | 1 | 2024 | DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models · ACM Trans. Graph. 2024 |
Rendering › physically based rendering
PBR material generation |
0.8 | 1 | 2024 | DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models · ACM Trans. Graph. 2024 |
Rendering
physically based rendering |
0.8 | 1 | 2024 | DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models · ACM Trans. Graph. 2024 |
Visual content generation and editing
texture synthesis |
0.8 | 1 | 2024 | StyleTex: Style Image-Guided Texture Generation for 3D Models · ACM Trans. Graph. 2024 |
Machine learning › Generative modeling
diffusion model |
0.5 | 2 | 2024 | DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models · ACM Trans. Graph. 2024 StyleTex: Style Image-Guided Texture Generation for 3D Models · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 3.0score distillation sampling · 1.5interval score matching · 1.5cross-attention · 1.5controlnet · 1.5CLIP embedding · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | StyleTex: Style Image-Guided Texture Generation for 3D ModelsabstractStyle-guided texture generation aims to generate a texture that is harmonious with both the style of the reference image and the geometry of the input mesh, given a reference style image and a 3D mesh with its text description. Although diffusion-based 3D texture generation methods, such as distillation sampling, have numerous promising applications in stylized games and films, it requires addressing two challenges: 1) decouple style and content completely from the reference image for 3D models, and 2) align the generated texture with the color tone, style of the reference image, and the given text prompt. To this end, we introduce StyleTex, an innovative diffusion-model-based framework for creating stylized textures for 3D models. Our key insight is to decouple style information from the reference image while disregarding content in diffusion-based distillation sampling. Specifically, given a reference image, we first decompose its style feature from the image CLIP embedding by subtracting the embedding's orthogonal projection in the direction of the content feature, which is represented by a text CLIP embedding. Our novel approach to disentangling the reference image's style and content information allows us to generate distinct style and content features. We then inject the style feature into the cross-attention mechanism to incorporate it into the generation process, while utilizing the content feature as a negative prompt to further dissociate content information. Finally, we incorporate these strategies into StyleTex to obtain stylized textures. We utilize Interval Score Matching to address over-smoothness and over-saturation, in combination with a geometry-aware ControlNet that ensures consistent geometry throughout the generative process. The resulting textures generated by StyleTex retain the style of the reference image, while also aligning with the text prompts and intrinsic details of the given 3D mesh. Quantitative and qualitative experiments show that our method outperforms existing baseline methods by a significant margin. Zhiyu Xie 0004, Yuqing Zhang 0005, Xiangjun Tang, Dehan Chen, Gongsheng Li, Xiaogang Jin 0001 |
ACM Trans. Graph. | 1 |
| 2024 | DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion ModelsabstractRecent advancements in 2D diffusion models allow appearance generation on untextured raw meshes. These methods create RGB textures by distilling a 2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would be a promising solution. However, directly distilling the PBR material parameters from 2D diffusion models still suffers from incorrect material decomposition, such as baked-in shading effects in albedo. We introduce DreamMat , an innovative approach to resolve the aforementioned problem, to generate high-quality PBR materials from text descriptions. We find out that the main reason for the incorrect material distillation is that large-scale 2D diffusion models are only trained to generate final shading colors, resulting in insufficient constraints on material decomposition during distillation. To tackle this problem, we first finetune a new light-aware 2D diffusion model to condition on a given lighting environment and generate the shading results on this specific lighting condition. Then, by applying the same environment lights in the material distillation, DreamMat can generate high-quality PBR materials that are not only consistent with the given geometry but also free from any baked-in shading effects in albedo. Extensive experiments demonstrate that the materials produced through our methods exhibit greater visual appeal to users and achieve significantly superior rendering quality compared to baseline methods, which are preferable for downstream tasks such as game and film production. Yuqing Zhang 0005, Yuan Liu 0025, Zhiyu Xie 0004, Lei Yang 0048, Zhongyuan Liu, Mengzhou Yang, Qilong Kou, Cheng Lin 0001, Wenping Wang 0001, Xiaogang Jin 0001 |
ACM Trans. Graph. | 3 |