Alexander Barquero

dblp:378/9911 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0001-9397-627XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2025 How Hand Constraints Influence User Defined Gestures in Mixed Reality
abstract
How do user-defined gestures for mixed reality change when users’ hands are engaged in tasks? To address this question, we conducted a gesture elicitation study to understand user preferences and the characteristics of gestures conceptualized in three scenarios with varying levels of hand constraints, namely: "both hands free", "one hand fixed", and "both hands busy". We analyzed these gestures across multiple dimensions and compared our findings with those from prior research. Our results indicate that when both hands are occupied, users tend to favor head gestures over those involving other body parts, such as the eyes or legs. Additionally, we found that most of the proposed gestures were metaphorical, with many influenced by legacy bias. These insights enhance our understanding of how hand constraints influence gesture choices in mixed reality scenarios.
Alexander Barquero, Niriksha Regmi, Oluwatomisin Obajemu, Rohith Venkatakrishnan, Christina Boucher 0001, Lisa Anthony, Jaime Ruiz 0002
Graphics Interface1
2025 Exploring Users' Perceptions on Position, Gaze Direction, and Gender of Virtual Agents in Augmented Reality
abstract
Prior research has highlighted users’ preferences for embodiment when interacting with virtual agents in augmented reality headsets. However, open questions remain regarding users’ preferences towards agent placement and gaze direction. In our study, we asked 48 adults to wear the Microsoft HoloLens 2 and find objects in a hidden object game with the help of embodied agents. We examined four distinct agent configurations for both male and female agents: a human-size agent standing beside participants, a human-size agent sitting beside participants, a small desk agent facing the screen, and a small desk agent facing the participant. Overall, participants preferred male over female virtual agents when receiving assistance, and no consistent preference emerged regarding the agents’ position or gaze direction. From our results, we build upon existing guidelines for designing better virtual agents for AR with headsets.
Rodrigo Luis Calvo, Heting Wang, Alexander Barquero, Jaime Ruiz 0002
Graphics Interface3
2025 Exploring Interactions with Companion Virtual Agents
abstract
Although companion virtual agents (CVAs) are increasingly adopted to support well-being, interaction patterns between adults and CVAs remain underexplored. This study examines how users engage with CVAs over time, exploring conversation patterns, interaction frequency, attitudes, and emotional responses over a seven-day period. Twenty-four adults engaged with a GPT-4-powered embodied CVA daily, discussing topics from personal interests to emotional reflections. Quantitative measures, including loneliness and affect scales, revealed no significant reduction in loneliness but noted decreases in positive affect and nervousness. Qualitative analysis highlighted evolving conversational dynamics, with participants shifting from exploratory questions to more reflective and personal discussions. Participants appreciated the agent’s ability to engage in fluid and meaningful conversations. However, participants also noted shortcomings, including limited recall and occasional conversational unnaturalness. These findings inform the design of CVAs, emphasizing the need for adaptive conversational strategies, enhanced emotional responsiveness, and improved memory systems to foster meaningful connections.
Rodrigo Luis Calvo, Heting Wang, Alexander Barquero, Xuanpu Zhang, Rohith Venkatakrishnan, Jaime Ruiz 0002
HAI3
2024 Understanding User Needs for Task Guidance Systems Through the Lens of Cooking
abstract
To design intuitive and effective context-aware task guidance systems, we must understand users’ thought processes and the obstacles they experience when they perform tasks. Though task guidance systems have proven beneficial in many domains for improving task performance and reducing user frustration, there is a lack of general guidelines and design principles for their development. Prior work has shown that recipe-based cooking is a strong medium for studying task planning and execution. In response, we conducted a contextual inquiry study in home kitchens, observing eight different participants’ cooking sessions. We used affinity diagramming of our notes and transcripts to identify common obstacles faced by participants and establish user needs in the areas of object interaction, safety, knowledge base, and task coordination. We discuss how these findings can inform the design of technology-driven solutions for task guidance systems beyond cooking.
Alexander Barquero, Rodrigo Luis Calvo, Daniel Alexander Delgado, Isaac Wang, Lisa Anthony, Jaime Ruiz 0002
Conference on Designing Interactive Systems1