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Hongbo Ning

dblp:378/9976 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0001-6338-2999ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Content delivery and video streaming · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming › immersive video streaming
multi-view video streaming
1.012026
Argus: Bandwidth-Efficient Live Multiview Video Streaming via Sparse-View Gaussian Reconstruction · INFOCOM 2026
Content delivery and video streaming
view synthesis
1.012026
Argus: Bandwidth-Efficient Live Multiview Video Streaming via Sparse-View Gaussian Reconstruction · INFOCOM 2026

Methods — techniques the papers use, named apart from their topics

gaussian splatting · 1.0
YearPublicationVenuePosition
2026 Argus: Bandwidth-Efficient Live Multiview Video Streaming via Sparse-View Gaussian Reconstruction
Yizong Wang, Hongbo Ning, Yutao Yuan, Yue Ling, Dong Zhao 0001, Siwei Ma 0001, Wen Gao 0001
INFOCOM2
2024 Low-Complexity 3D-Vision Conferencing System based on Accelerated RIFE Model
abstract
Recent advancements in telecommunication technologies have exceeded the requirements of numerous video-based Real-Time Communication (RTC) applications. Mean-while, in light of the growing demand for immersive 3D visual experience, researchers are currently focusing on developing next-generation telepresence systems. This paper presents a novel immersive conferencing system that offers a smooth, high-fidelity, and life-size autostereoscopic display of remote user portraits. To generate the binocular stereo vision in real time, an adaptive low-complexity view synthesis method based on an accelerated Real-time Intermediate Flow Estimation (RIFE) model is employed, which performs direct cross-view generation based on decoded multi-view videos and tracked eye positions of the watching user. Thanks to eliminating the complex 3D modeling procedure that relies on depth images, the proposed system requires significantly fewer computational resources and lower video transmission bandwidth compared to existing immersive conferencing systems. Therefore, the proposed system is low-cost and flexible when accommodating diverse conferencing environments.
Hongyue Huang, Hongbo Ning, Haopeng Lu, Qi Zhang 0042, Yanpeng Liang, Wanjun Lyu, Chuanmin Jia, Xinfeng Zhang 0001, Liuxin Zhang, Siwei Ma 0001
PCS3