Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Liuyang Bian

dblp:379/6176 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0001-5423-4089ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 44% Efficient and distributed learning · 28% Reinforcement learning · 22%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › LLM agents
mobile GUI agent
0.912025
UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents · NeurIPS 2025
Machine learning › Efficient and distributed learning
model compression
0.912025
BlueLM-V-3B: Algorithm and System Co-Design for Multimodal Large Language Models on Mobile Devices · CVPR 2025
Natural language and speech › Language models and text generation › LLM agents
multimodal large language model agent
0.912025
UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents · NeurIPS 2025
Machine learning › Reinforcement learning › reward learning
reward modeling
0.912025
UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents · NeurIPS 2025
Computer vision › Vision and language › vision-language model
multimodal large language model
0.312025
BlueLM-V-3B: Algorithm and System Co-Design for Multimodal Large Language Models on Mobile Devices · CVPR 2025

Methods — techniques the papers use, named apart from their topics

dynamic resolution · 1.74-bit weight quantization · 1.7trajectory corruption · 0.9reward-guided exploration · 0.9hard negative mining · 0.9
YearPublicationVenuePosition
2025 BlueLM-V-3B: Algorithm and System Co-Design for Multimodal Large Language Models on Mobile Devices
abstract
The emergence and growing popularity of multimodal large language models (MLLMs) have significant potential to enhance various aspects of daily life, from improving communication to facilitating learning and problem-solving. Mobile phones, as essential daily companions, represent the most effective and accessible deployment platform for MLLMs, enabling seamless integration into everyday tasks. However, deploying MLLMs on mobile phones presents challenges due to limitations in memory size and computational capability, making it difficult to achieve smooth and real-time processing without extensive optimization. In this paper, we present BlueLM-V-3B, an algorithm and system co-design approach specifically tailored for the efficient deployment of MLLMs on mobile platforms. To be specific, we redesign the dynamic resolution scheme adopted by mainstream MLLMs and implement system optimization for hardware-aware deployment to optimize model inference on mobile phones. BlueLM-V-3B boasts the following key highlights: (1) Small Size: BlueLM-V-3B features a language model with 2.7B parameters and a vision encoder with 400M parameters. (2) Fast Speed: BlueLM-V-3B achieves a generation speed of 24.4 token/s on the MediaTek Dimensity 9300 processor with 4-bit LLM weight quantization. (3) Strong Performance: BlueLM-V-3B has attained the highest average score of 66.1 on the OpenCompass benchmark among models with ≤ 4B parameters and surpassed a series of models with much larger parameter sizes (e.g., MiniCPM-V-2.6, InternVL2-8B).
Boheng Chen, Yina Xie, Guanxin Tan, Renshou Wu, Liuyang Bian, Zhaoxiong Wang, Yanzhou Yang, Han Xiao 0010, Aojun Zhou, Yafei Wen, Xiaoxin Chen 0001, Shuai Ren 0002, Hongsheng Li 0001
CVPR13
2025 UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents
abstract
In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently processes historical context and unifies action-level and task-level rewards. To support the training of UI-Genie-RM, we develop deliberately-designed data generation strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI-Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory generation without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie.
Han Xiao 0010, Guozhi Wang, Yuxiang Chai, Zimu Lu, Weifeng Lin, Lue Fan, Liuyang Bian, Shuai Ren 0002, Yafei Wen, Xiaoxin Chen 0001, Aojun Zhou, Hongsheng Li 0001
NeurIPS8
2025 DSNet: A Novel Way to Use Atrous Convolutions in Semantic Segmentation
abstract
Atrous convolutions are employed as a method to increase the receptive field in semantic segmentation tasks. However, in previous works of semantic segmentation, it was rarely employed in the shallow layers of the model. We revisit the design of atrous convolutions in modern convolutional neural networks (CNNs), and demonstrate that the concept of using large kernels to apply atrous convolutions could be a more powerful paradigm. We propose three guidelines to apply atrous convolutions more efficiently: Do not only use atrous convolutions, Avoiding the “Atrous Disasters”, Appropriate fusion mechanisms make it perfect. Following these guidelines, we propose DSNet, a Dual-Branch CNN architecture, which incorporates atrous convolutions in the shallow layers of the model architecture, as well as pretraining the nearly entire encoder on ImageNet to achieve better performance. To demonstrate the effectiveness of our approach, our models achieve a new state-of-the-art trade-off between accuracy and speed on ADE20K, Cityscapes and BDD datasets. Specifically, DSNet achieves 40.0% mIOU with inference speed of 179.2 FPS on ADE20K, and 80.4% mIOU with speed of 81.9 FPS on Cityscapes. Additionally, we propose a novel multi-scale attention fusion module, MSAF. It demonstrates outstanding performance in classification as well as downstream tasks such as segmentation. Source code and models are available at Github:https://github.com/takaniwa/DSNet.
Zilu Guo, Liuyang Bian, Hu Wei, Huasheng Ni
IEEE Trans. Circuits Syst. Video Technol.2