Demo Data from VLDB 2026 / reviewers in the wild / expert
Liuyang Bian
dblp:379/6176
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0001-5423-4089ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Language models and text generation · 44% Efficient and distributed learning · 28% Reinforcement learning · 22% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Hardware accelerators and domain-specific architectures · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation › LLM agents
mobile GUI agent |
0.9 | 1 | 2025 | UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents · NeurIPS 2025 |
Machine learning › Efficient and distributed learning
model compression |
0.9 | 1 | 2025 | BlueLM-V-3B: Algorithm and System Co-Design for Multimodal Large Language Models on Mobile Devices · CVPR 2025 |
Natural language and speech › Language models and text generation › LLM agents
multimodal large language model agent |
0.9 | 1 | 2025 | UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents · NeurIPS 2025 |
Machine learning › Reinforcement learning › reward learning
reward modeling |
0.9 | 1 | 2025 | UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents · NeurIPS 2025 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.3 | 1 | 2025 | BlueLM-V-3B: Algorithm and System Co-Design for Multimodal Large Language Models on Mobile Devices · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
dynamic resolution · 1.74-bit weight quantization · 1.7trajectory corruption · 0.9reward-guided exploration · 0.9hard negative mining · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | BlueLM-V-3B: Algorithm and System Co-Design for Multimodal Large Language Models on Mobile DevicesabstractThe emergence and growing popularity of multimodal large language models (MLLMs) have significant potential to enhance various aspects of daily life, from improving communication to facilitating learning and problem-solving. Mobile phones, as essential daily companions, represent the most effective and accessible deployment platform for MLLMs, enabling seamless integration into everyday tasks. However, deploying MLLMs on mobile phones presents challenges due to limitations in memory size and computational capability, making it difficult to achieve smooth and real-time processing without extensive optimization. In this paper, we present BlueLM-V-3B, an algorithm and system co-design approach specifically tailored for the efficient deployment of MLLMs on mobile platforms. To be specific, we redesign the dynamic resolution scheme adopted by mainstream MLLMs and implement system optimization for hardware-aware deployment to optimize model inference on mobile phones. BlueLM-V-3B boasts the following key highlights: (1) Small Size: BlueLM-V-3B features a language model with 2.7B parameters and a vision encoder with 400M parameters. (2) Fast Speed: BlueLM-V-3B achieves a generation speed of 24.4 token/s on the MediaTek Dimensity 9300 processor with 4-bit LLM weight quantization. (3) Strong Performance: BlueLM-V-3B has attained the highest average score of 66.1 on the OpenCompass benchmark among models with ≤ 4B parameters and surpassed a series of models with much larger parameter sizes (e.g., MiniCPM-V-2.6, InternVL2-8B). Boheng Chen, Yina Xie, Guanxin Tan, Renshou Wu, Liuyang Bian, Zhaoxiong Wang, Yanzhou Yang, Han Xiao 0010, Aojun Zhou, Yafei Wen, Xiaoxin Chen 0001, Shuai Ren 0002, Hongsheng Li 0001 |
CVPR | 13 |
| 2025 | UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI AgentsabstractIn this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently processes historical context and unifies action-level and task-level rewards. To support the training of UI-Genie-RM, we develop deliberately-designed data generation strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI-Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory generation without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie. Han Xiao 0010, Guozhi Wang, Yuxiang Chai, Zimu Lu, Weifeng Lin, Lue Fan, Liuyang Bian, Shuai Ren 0002, Yafei Wen, Xiaoxin Chen 0001, Aojun Zhou, Hongsheng Li 0001 |
NeurIPS | 8 |
| 2025 | DSNet: A Novel Way to Use Atrous Convolutions in Semantic SegmentationabstractAtrous convolutions are employed as a method to increase the receptive field in semantic segmentation tasks. However, in previous works of semantic segmentation, it was rarely employed in the shallow layers of the model. We revisit the design of atrous convolutions in modern convolutional neural networks (CNNs), and demonstrate that the concept of using large kernels to apply atrous convolutions could be a more powerful paradigm. We propose three guidelines to apply atrous convolutions more efficiently: Do not only use atrous convolutions, Avoiding the “Atrous Disasters”, Appropriate fusion mechanisms make it perfect. Following these guidelines, we propose DSNet, a Dual-Branch CNN architecture, which incorporates atrous convolutions in the shallow layers of the model architecture, as well as pretraining the nearly entire encoder on ImageNet to achieve better performance. To demonstrate the effectiveness of our approach, our models achieve a new state-of-the-art trade-off between accuracy and speed on ADE20K, Cityscapes and BDD datasets. Specifically, DSNet achieves 40.0% mIOU with inference speed of 179.2 FPS on ADE20K, and 80.4% mIOU with speed of 81.9 FPS on Cityscapes. Additionally, we propose a novel multi-scale attention fusion module, MSAF. It demonstrates outstanding performance in classification as well as downstream tasks such as segmentation. Source code and models are available at Github:https://github.com/takaniwa/DSNet. Zilu Guo, Liuyang Bian, Hu Wei, Huasheng Ni |
IEEE Trans. Circuits Syst. Video Technol. | 2 |