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Junyeob Baek

dblp:379/6400 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 39% Video understanding and tracking · 14% Representation and self-supervised learning · 14%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
compositional world models
0.912025
Dreamweaver: Learning Compositional World Models from Pixels · ICLR 2025
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
0.912025
Dreamweaver: Learning Compositional World Models from Pixels · ICLR 2025
Computer vision › 3D vision
object representation
0.912025
Dreamweaver: Learning Compositional World Models from Pixels · ICLR 2025
Machine learning › Generative modeling
video generation
0.912025
Dreamweaver: Learning Compositional World Models from Pixels · ICLR 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.912025
Dreamweaver: Learning Compositional World Models from Pixels · ICLR 2025
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.812024
PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-Performer · ICML 2024
Machine learning › Reinforcement learning
offline reinforcement learning
0.812024
PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-Performer · ICML 2024
Robotics › Motion planning and robot control
robot control
0.212024
PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-Performer · ICML 2024

Methods — techniques the papers use, named apart from their topics

recurrent block-slot unit · 0.9multi-future-frame prediction · 0.9q-learning · 0.8goal-conditioned policy · 0.8diffusion-based planning · 0.8
YearPublicationVenuePosition
2025 Dreamweaver: Learning Compositional World Models from Pixels
abstract
Humans have an innate ability to decompose their perceptions of the world into objects and their attributes, such as colors, shapes, and movement patterns. This cognitive process enables us to imagine novel futures by recombining familiar concepts. However, replicating this ability in artificial intelligence systems has proven challenging, particularly when it comes to modeling videos into compositional concepts and generating unseen, recomposed futures without relying on auxiliary data, such as text, masks, or bounding boxes. In this paper, we propose __Dreamweaver__, a neural architecture designed to discover hierarchical and compositional representations from raw videos and generate compositional future simulations. Our approach leverages a novel Recurrent Block-Slot Unit (RBSU) to decompose videos into their constituent objects and attributes. In addition, Dreamweaver uses a multi-future-frame prediction objective to capture disentangled representations for dynamic concepts more effectively as well as static concepts. In experiments, we demonstrate our model outperforms current state-of-the-art baselines for world modeling when evaluated under the DCI framework across multiple datasets. Furthermore, we show how the modularized concept representations of our model enable compositional imagination, allowing the generation of novel videos by recombining attributes from previously seen objects. [cun-bjy.github.io/dreamweaver-website](https://cun-bjy.github.io/dreamweaver-website/)
Junyeob Baek, Yi-Fu Wu, Gautam Singh, Sungjin Ahn
ICLR1
2024 PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-Performer
abstract
Despite the recent advancements in offline RL, no unified algorithm could achieve superior performance across a broad range of tasks. Offline value function learning, in particular, struggles with sparse-reward, long-horizon tasks due to the difficulty of solving credit assignment and extrapolation errors that accumulates as the horizon of the task grows. On the other hand, models that can perform well in long-horizon tasks are designed specifically for goal-conditioned tasks, which commonly perform worse than value function learning methods on short-horizon, dense-reward scenarios. To bridge this gap, we propose a hierarchical planner designed for offline RL called PlanDQ. PlanDQ incorporates a diffusion-based planner at the high level, named D-Conductor, which guides the low-level policy through sub-goals. At the low level, we used a Q-learning based approach called the Q-Performer to accomplish these sub-goals. Our experimental results suggest that PlanDQ can achieve superior or competitive performance on D4RL continuous control benchmark tasks as well as AntMaze, Kitchen, and Calvin as long-horizon tasks.
Junyeob Baek, Fei Deng 0001, Kenji Kawaguchi, Caglar Gulcehre, Sungjin Ahn
ICML2